Tag: Zelda Interview

Longtime Zelda director Eiji Aonuma has admitted in an interview to Official Nintendo Magazine that his recent Zelda creation, A Link Between Worlds, has helped him see that recent Zelda titles have become too linear. While creating such titles as Skyward Sword, Aonuma thought gamers did not enjoy the idea of challenging themselves to complete a Zelda title without the extra help provided in the game. The impact that A Link Between Worlds had on Aonuma was so immense that…

Playing A Link Between Worlds in 60 frames per second was an incredibly enjoyable experience. Just seeing Link smoothly glide across the screen without any lag was visually stunning and allowed the human eye to focus better on our hero’s surroundings and the amazing world of Hyrule. Now that we know what may be gained from the visuals of a modern Zelda game you might come to a conclusion that 60 frames per second would become the standard for a…

Ever since the re-release of Nintendo’s most popular Zelda title, Ocarina of Time, on the 3DS, fans have been crying out through emails, phone calls and even petitions to get the gaming giant to create a 3D remake for the other N64 Zelda classic, Majora’s Mask. Over two years of teasing and speculation have occurred driving Zelda fans up the walls and leaving them frustrated as to why Nintendo won’t confirm or deny whether a remake is actually in the…

We recently heard that Nintendo tested out three different Zelda games to use as a HD remake for Wii U; The Wind Waker, Twilight Princess, and Skyward Sword. Of course, we all know which one the gaming giant picked for its struggling console as Zelda fans and Wii U gamers, alike, prepare to embrace for the launch of The Wind Waker HD. Interestingly, in an interview with gaming site Polygon, longtime Zelda director Eiji Aonuma has indicated that HD remakes…

Legendary Zelda director Eiji Aonuma has revealed in an interview with The LA Times that he’s sick of returning to the same traditional Zelda formula for each title and plans to revamp the whole style of gameplay for Zelda Wii U. Mr. Aonuma mentions about his goal in creating something that no other developer could think of and plans to revolutionize the Zelda series starting with Zelda Wii U. You can read Mr. Aonuma’s comments about Zelda Wii U after…

Zelda producer and director Eiji Aonuma has revealed in an interview with Wired that Shigeru Miyamoto originally wanted to create A Link to the Past as a remake for 3DS. Thankfully, for us, Mr. Aonuma told him that he did not want to remake another Zelda title and instead focused on placing the overworld from the SNES masterpiece into an all-new title. Mr. Aonuma also mentions about forgetting that A Link Between Worlds is actually a new title rather than…

Zelda’s main man Eiji Aonuma is responsible for leading the Nintendo team into an all new 3DS title which will once again delve into the A Link to the Past overworld so familiar with longtime fans. A Link Between Worlds is such a hyped up title that Eiji Aonuma has revealed in an interview with Edge magazine the pressure behind the creation of this upcoming Zelda game. He details why the team is returning to the masterpiece in A Link…

The potential of a 3DS remake for Majora’s Mask has been discussed for nigh on two years ever since Nintendo decided to treat fans with Ocarina of Time 3D. Fans of the title have been waiting and hoping that Nintendo reveals its plans to create the remake yet were utterly disappointed when the gaming giant decided to develop a sequel for A Link to the Past instead which will release this November. IGN recently had the opportunity to chat with…

Eiji Aonuma has revealed in an interview with Engadget that Nintendo plans to change the concept of using items in A Link Between Worlds and the upcoming brand new title for Wii U. Aonuma showed Engadget in a private A Link Between Worlds demo (unlike the E3 showfloor version) how items will be utilized differently compared to previous Zelda titles and how they will allow the gamer to explore more than ever. You can read what Mr. Aonuma had to…

Legendary Zelda director Eiji Aonuma has confessed to gaming site Eurogamer the reason why The Wind Waker HD will not include at least a couple of the dungeons axed from the original GameCube classic. The simple answer is that these dungeons have already been utilized in Zelda titles which coincide after The Wind Waker was released. Mr. Aonuma also talked about implementing additional content in this remake for Wii U as well as tightening up the pacing of gameplay. However,…