Eiji Aonuma Thanks Breath of the Wild Staff for Making the Title One of His Most Enjoyable Zelda Games to Develop
Posted on January 29 2018 by Kristen G. Rosario
The development of Breath of the Wild was a long and perilous journey, as the Zelda team worked on the game for what seemed like forever. Eiji Aonuma and the staff were determined to deliver a quality experience that would all be worth it. This would ultimately payoff , as Breath of the Wild has received numerous Game of the Year accolades from multiple media outlets. Despite what seemed like a very rocky road for this Nintendo team, Aonuma apparently really enjoyed his time creating this title.
Zelda series producer Eiji Aonuma recently talked with Game Informer about the development process of Breath of the Wild. During the interview, Aonuma spoke about why working on this game was so enjoyable. Aonuma says that his team was always trying to find something to improve upon with the title during development, and this is why he found the experience so fulfilling. Any doubts he may have had about the staff quickly went away during the creation process for Breath of the Wild.
Aonuma was then asked about one moment during development that stood out to him:
You know, I’ve been making Zelda titles for almost my entire career, and the memories start to pile up. I start to forget things, but I think one thing I’ve always been proud of is the fact that Zelda games have always been about new surprises and thinking about different things to try, yet still maintain that Zeldaness, or whatever it is.
To touch on Breath of the Wild, it was really fun to develop – maybe the most fun I’ve ever had making a game. It was because of the staff. They took so much initiative, and were always looking at everything in the game with this eye to improve. They took so much initiative. I could see it every day. As a producer, it gave me a lot of courage, and made me realize “Okay, this could actually work.”
The people who made this game didn’t have troubled faces. They were smiling the whole time they worked on it. At the start of development, with all of the new things we were doing, I definitely was worried – I had a worried face. As a I saw the staff put it together, that concern started to go away. We were doing challenging new things, but we always did them with a smile. I don’t think I’ve experienced that before. The development experience was so great, and the game that came out of it was great. That’s something I’m really proud of.
On top of that, in the , we got the motorbike I wanted in. That’s what I really want to leave you with. [laughs]
What do you think of this information, folks? Was Aonuma’s dream of getting the motorbike in the game all worth it? Let us know in the comments below!