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1 | Start from the South exit of Clock Town, going to the southeast, up the ramp area towards the Astral Observatory. Slash the circles of bushes along the way to get Rupees and kill ChuChus that get in your way. You should get about 20+ Rupees doing this. |
| 2 | Right next to the Astral
Observatory is a dude in a tree grabbing at something. Use | |
| 3 | In the high grass to the far south, there's a chest in the corner near some Deku Babas. Open it to get 20 Rupees. | |
| 4 | Work your way back towards Clock Town along the east side, slashing bushes as you go, getting another 20'ish Rupees. | |
| 5 | You should have about 90 Rupees at this point. Enter West Clock Town and put your Rupees in the Bank. | |
| 6 | Go through the East exit again and you'll see some fountains here at the top of these steps leading down into the sandy area. Climb into each fountain itself to get a total of 10 Rupees. | |
| 7 | Work your way north along this upper ledge, slashing bushes as you go, getting 20'ish Rupees. | |
| 8 | In the northern, snowy area, take the ramp down and go around to find a "song" up against the wall. Turn away from it and use your Ocarina to see it behind Link. Position yourself so you can at least see most of it (but still close enough that it'll work) and play the song back to it. If you do it successfully, it'll reward you with varying amounts of Rupees, (not sure what determines the amount,) anywhere from 3-60 Rupees. | |
| 9 | Continue working your way clockwise around Termina Field, slashing bushes until you have a total of about 80+ Rupees. Enter West Clock Town again and turn 'em into the Bank. |
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TIP: Quick Spin Rotate the Analog Stick
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If you put money in the Bank during the first three day chunk like I did, you
should have at least 200 Rupees total at this point. If you don't, go out and
collect some more until you do. Once you get past the 200 Rupee mark, the Banker
will reward you with the Adult's Wallet, which allows
you to carry up to 200 Rupees at a time. If you would like more time running around, you can always play the Inverted Song of Time (playing the Song of Time backwards) to slow time down, giving you more of an opportunity to collect Rupees. Whatever you decide, just make sure you're back in Clock Town before 12:00AM!!! |
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| ~ Notebook Entries ~ |

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Old Lady from Bomb Shop (Blast Mask)
At 12:00AM on the First Night, an Old Lady will come out of the northern exit in
North Clock Town. As she walks through the area, another character named Sakon
will rob her, taking her blue sack and running off with it. After she yells out,
you'll regain control, so run over to Sakon who's prancing away and slash him
with your sword. This will cause him to drop the sack and prance out of the
area.Once he leaves, the Old Lady will thank you by giving you the dangerous, but very useful Blast Mask, thus completing her entry for the Bomber's Notebook. She also advises you to come see her at the Bomb Shop in the morning, where she will be selling the merchandise that's in her sack (that Sakon tried to steal). ![]()
You guarded the old woman's luggage! This was added to your notebook! | ||||
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Spirit Dancer Kamaro (Kamaro's Mask)
It should be about 1:00AM right about now. I recommend playing the Inverted Song
of Time (playing the Song of Time backwards) in order to slow time down. We have
a few things yet to do on the First Night and you may not have enough time
otherwise if this is your first time doing some of these side quests.Run back out into North Termina Field (snowy area with all the mushrooms) and run over to the mushroom farthest to the west (left) that is closest to this upper platform. From 12:00AM to 6:00PM on any Night, there's a spirit out here dancing atop one of the mushrooms. He's easy enough to spot and you'll hear his music as you draw near. Hop onto the ledge and jump onto the mushroom. Speak with Kamaro to learn his plight. Apparently, this dancer died and didn't get to pass on his mad dancing skills, so his spirit cannot pass on to the next world. If you remember from earlier, the Mask Salesman told us that the Song of Healing brings rest to troubled spirits. Play the Song of Healing to create Kamaro's Mask, which will allow you to dance like Kamaro and will also complete his entry in the Bomber's Notebook. ![]()
You became the dancer's successor! This was added to your notebook! | ||||
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The Mysterious Hand (???)
In East Clock Town, there's a building called the Stock Pot Inn. Unfortunately,
it is shut out to the general public at night unless you have a reservation
there. However, you can get in by using the nearby Deku Flower to get atop the
thatch overhang and access the door on the second story. Do so, then go
downstairs and follow the left wall which leads to the latrine (bathroom).
During any night from 12:00AM onward, you'll find a... hand... in the toilet...
who's in dire need of paper... If you acquired the Land Title Deed with me
earlier, show him the goods to help him out with his little *cough* problem.
Notice, however, that there is a box of paper on the floor here. Why couldn't he
have used that, anyway? He'll thank you and after the hand finishes its, um,
business, it'll then give you a Piece of Heart that
apparently fell down there. Should we be excited about the prize or
disturbed...? This will complete the "???" entry of the Bomber's Notebook.![]()
You helped ??? out of a jam! This was added to your notebook! | |||||||

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Guru-Guru (Bremen Mask)
During the First and Second Nights, you can find Guru-Guru in the Laundry Pool.
This traveling musician, a member of the Gorman Troupe who plays a music box
constantly, got kicked out of his room at the inn because his fellow performers
needed their rest. If you chat with him in your normal form, he'll relent to you
a sad tale about his time in an animal troupe. Apparently, he was jealous of the
dog leader (whom he says did an amazing job) so he stole the dog's mask. It was
a long time ago and he no longer needs the thing, so for listening to his
confession, he'll give you the mask. Sweet! You can
use this to parade small animals (such as the little dog in South Clock Town)
and it'll gain us another, very useful mask here soon!![]()
You listened to his confession of guilt! This was added to your notebook! | |||||

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Rosa Sisters
The Rosa Sisters, Marilla and Judo are members of the Gorman Troupe who are
staying at the Stock Pot Inn. If you happened to speak with them during the day,
you'd find out that there're looking for some new dance moves for the soon
approaching Carnival of Time. They're stumped with this, however and practice
the First and Second Nights in West Clock Town. Head on over there, put on
Kamaro's Mask, stand in front of them and press Link will then dance all creepy, just like Kamaro which the Rosa Sisters pick up on easily. After teaching them the dance, they'll call him "master," which I presume was translated from "sensei," and gift him with a Piece of Heart. This also completes their entry in the Bomber's Notebook. ![]()
You stole the hearts of the dancers! This was added to your notebook! | |||||||
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Big Bomb Bag
Play the Song of Double Time to bring you to the Second Day. Next, we're going
to need 100 Rupees, so just pull it out of the bank if you don't have that much
at this point. Enter the Bomb Shop (also here in West Clock Town) which is the
northern most of the three doors on the west side. They normally sell regular
Bomb Bags which allow you to carry 20 Bombs. Since we saved the Old Lady on the
First Night, now they're stocking Big Bomb Bags for 90
Rupees that allow you to hold up to 30 Bombs at a
time. This way, we can save money by skipping straight to the better Bomb Bag!
This also allows you to use Bombs now, which you'll occasionally find when you
slashes bushes and jars from now on.
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![]() There are two courses available. The Novice Course will show you the basics of Z targeting and swordplay. The Expert Course is a challenge to see how many points you can rack up. It's rather simple though, since you get the most points by Z targeting a log and pressing A to. How this works is occasionally two logs will come out of the ground. Keep your sword drawn and |
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Do this to all of them (boring) to get a total of 30 points. The teacher will be
impressed and gift you with a Piece of Heart. Hole With Dodongos
In northern Termina Field, enter the snowy area with all the mushrooms. A little
to the west is one of the larger mushrooms which has a hole next to its stem.
Run over it to fall in. Inside, you'll be in an underground area with two
Dodongos. These enemies are much more difficult than they were in the previous
game simply because they're so much larger (harder to avoid) and they have much
more health. Now that we have Bombs, however, they're quite a bit easier. Set
your Bombs to one of your Alternatively, you can always attack them with your sword. Lure them to blow fire at you, then run around to their tender tail and smack it. They spin around to counter-attack, which means they might hit you with their tail as they do this, dealing loads of damage quickly. By circling around the room, you can kill both Dodongos this way, but it's quite difficult to do so without taking damage (and ill advised for those of you new to the game). Remember, if you catch on fire, you can put it out by slashing your sword or rolling. Also, this is a fun place to play around with the Blast Mask. Simply hold in Once you've successfully killed both of them, a large chest will appear in the center containing a Piece of Heart. | ||||||||||||||||||||||||||||
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Hole With PeaHat
In the southwest corner of Termina Field is the entrance to Milk Road. There's a
Takkuri (evil, evil bird who steals your stuff if you're not careful) which I
highly recommend you avoid at this point in the game. Just before this, however,
is a large patch of tall grass with some Deku Babas in it. There's some
butterflies around here as well and if you run around where the butterflies are
hanging out, you'll fall into a hole in the ground.This takes you into another underground cavern with a lone PeaHat. This is the only one found in the game, and while it looks rather intimidating, it really is a piece of cake. Run forward,
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Milk Road
At this point, you should have at least 100 Rupees and we aren't going to be
getting any more series cash for the rest of this 3-day cycle, so... If you want
to save the Rupees you have gathered, you should go back to West Clock Town real
quick and put all but 20 of it in the Bank. With that, return to Termina Field
and enter the area to the far southwest which leads to Milk Road. Along the way,
you'll see an odd looking bird known as a Takkuri. I HIGHLY
recommend you avoid it for now, just run past it.
Once in Milk Road itself, slash the nearby Owl Statue with your sword to activate it. It doesn't serve much purpose for now, but it will in the near future. You'll see there's Tingle here and he has some more maps for sale. Slash the nearby bushes (which are alive, you'll have to kinda chase them down) to get 20 Rupees if you don't have that much currently. Transform into a Deku and shoot down Tingle's balloon with a Bubble. Speak with him and purchase the Map of Romani Ranch for 20 Rupees. In the back of Milk Road is the entrance to Romani Ranch. Unfortunately, a rock slide (caused by Skull Kid) has blocked it off and one of Mutoh's workers has been hired to clear it away. It'll take him a little while to finish the job though, so play the Song of Double Time to skip ahead to the Final Day when he is finished. Dude, he's hardcore, going at it with a pickaxe for two days and two nights straight! What a champ!
Grog's Cuccos (Bunny Hood)
There's not much to do in the Romani Ranch area itself yet, which is kinda sad.
At the back of the area though, there are two doors. Enter the one with all the
chickens painted on the side and this will take you to the Cucco Shack. In the
center of this area is a pale dude with a spiked mohawk named Grog. He'll tell
you how he's resigned that the moon is going to fall and all that jazz, but he's
depressed because he'll never be able to see his baby chickens reach their
prime. Is it just me, or do the baby chickens look like lemons?
If you got the Bremen Mask with me earlier, you may recall from its description
that you can use it to "parade small animals." Put it on, then hold the Once you have gathered all ten, they'll start bursting into full grown Cuccos. Keep holding ![]()
You fulfilled the wishes of youth! This was added to your notebook! That's all we had to do here, so play the Song of Time to return to the Dawn of the First Day. At this point, there's technically a few more Pieces of Heart we can gather, but only one of them is actually "convenient" since the others are easier to get at a later point. Because of this, I will be getting the other ones we're "eligible" for later on in the walkthrough. Onward, to Southern Swamp! | |||||||||||||||
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Owl Statue
Next to the Clock Tower is an odd statue that resembles an owl. If you check it
out with
Termina Field
Now that we have the Deku Mask and a ton of other goodies, we're finally ready
to go south, as Tatl told us to do. Play the Inverted Song of Time to slow down
time, and I recommend having your C buttons set to the Deku Mask, Blast Mask and
Bunny Hood. Run to the south exit to Clock Town and speak with the guard in your
normal form to leave.TIP: Slow Down Time!
Welcome, officially, to Termina Field. We already did quite a bit of stuff out
here in the last section, so there's not much for us to do out here at the
moment. Before we venture onward, we'll need 20 Rupees. There's two great places
to get some quick cash out here in the Field. One is the dude in the tree next
to the Astral Observatory to the southeast, which you can roll into the tree to
knock him down along with two red rupees. The other great place is a chest in
the tall grass in the corner to the far south which contains a red rupee.Play the Song of Time backwards to slow down time to 1/3 that of normal. Try to get in the habit of playing it every time you come out of the Clock Tower to have the most amount of time possible for each 3-day venture. With moolah in hand, run all the way to the south, past the hollowed log. Once you approach the large tree to the far south, you'll be interrupted by a short little movie of Tatl explaining she and her brother's first encounter with Skull Kid. Apparently, Skull Kid had been "arguing with some friends of his" and was thus, lonely. Tatl and Tael found and befriended him, but after awhile, he started performing tricks on people, eventually stealing Majora's Mask from the Mask Salesman. The rest is history, and after a bit more rambling, you'll regain control of our hero. Run along the left side of the tree to continue on towards the swamp. |
![]() Memories of Skull Kid and Tael. |
![]() Kill the Bad Bats and climb the tree. |
![]() Extra Rupees next to the Shooting Gallery. |
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Road To Southern Swamp
This area has a few new enemies in it. We've seen some
Chuchus in Termina Field, but I didn't really talk about them. Here you
can easily see the green ones have Magic Jars inside them and the red ones have
Recovery Hearts. This enemy in particular will reappear after a few moments when
defeated, meaning you can wait in the area and kill them repeatedly to restore
your life and magic.With that in hand, hop down and continue south, where you'll see Tingle floating around. Shoot a Bubble at him as well, then purchase the Map of Woodfall for 20 Rupees. If you don't have that much, simply slash the bushes and such in this area. There's also a side area (on the right side of your map) that leads to the Swamp Shooting Gallery, which we can't do anything with at the moment. However, there are some clumps of grass just outside it that contain a lot of Rupees, so take advantage of it if you need cash. Once you buy the map, continue on to the next area. | ||||||||||||||||||||||||||||||
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![]() Southern Swamp (North Side)
As you enter, you'll see an overview of the area, giving you the general vibe of
the place. Notable features are the big building at the beginning, which we
can't do anything with at the moment, as well as the Big Octos that block off
the second half of the swamp, which we also can't do anything about for now.
Ignore both of those things, since we'll come back to them later on. Once you
regain control, run off to the right to find an Owl Statue. Slash it with your
sword to activate it. Right next to it is a new enemy called a
Mini Baba. They're absolutely pathetic, however, they're awesome to
collect more Deku Nuts. You can slash the bushes here and one of them will
always contain a Deku Stick.
At this point, you're probably dying to investigate the Swamp Tourist Center,
but there's nothing we can do with it at the moment, so go to the opposite side
where you'll find a bunch of lily pads. You can put on the Deku Mask and spin
across these to follow the obvious path or you can simply swim along next to
them in your normal form, since you'll sink them as a Hylian. Before too long,
you'll come to a little dock of sorts that leads to a path flanked with a
boiling cauldron on either side. Take the detour.In this small area, you'll encounter a Deku Baba. Use your shield to get close and slash it with your sword to defeat it. This particular enemy can drop both Deku Nuts and Deku Sticks depending on how you defeat them. We won't use Deku Sticks until we reach the temple, but you can play around with them now if you like. This will lead you to an open area with a teapot house known as the Magic Hag's Potion Shop. Ignore it for now and enter the dark woods in the back.
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Woods of Mystery
TIP: Speed Of The Wild!
As soon as you enter, you'll immediately see a monkey. Speak with it and it'll
tell you to follow it. This is important because the Woods of Mystery is a maze
that changes depending on which day you enter it. Unless you already know the
correct path, the monkey is your best shot at going the right direction. You
should barely be able to keep up on your own, but if you have the Bunny Hood, it
makes this much easier. Along the way, you'll encounter a new enemy called a
Snapper. While you can kill them, it'll take some
time, and you'll lose the monkey that way. Ignore them and continue following
your little furry friend (if you lose him/her at any point, try to listen for
the monkey noises and quickly follow your ears). Also, it may help to simply
understand that the woods is in the shape of a 3x3 square. The directions you
follow always take exactly 6 screens, so if you were to draw it out on paper,
you'd quickly find the directions you need to take simply using the process of
elimination. (Or I suppose you could simply use the map I've provided...)When traveling, try to remember to wear the Bunny Hood whenever possible if you have it. It speeds things up quite a bit and also allows you to jump further. Eventually, you'll be taken to Koume, one of the twin witches, who is apparently wounded! Gasp! She was one of the bosses in the last game along with her sister, but apparently, these are completely different people with the same model and names? Speak with her to learn that she was picking mushrooms here in the woods when Skull Kid came and beat her up. She inquires if you have any potions, but currently, we aren't even able to carry any. She'll be annoyed at you and we'll regain control. Leave the woods. First Day,
Second Day, Third (Final) Day
![]() Red Potion
Climb up the ladder now and enter the Magic Hag's Potion Shop. Speak with Kotake
(the other twin) to tell her what happened to her sister. She'll scream and be
appalled, but finally after a bit more chatting, she'll give you your very first
Bottle filled with Red Potion!
This is awesome, but don't drink the potion, since it's intended for Koume. If
you do accidentally drink it, just return to Kotake and she'll tell you how
hopeless you are as she gives you a refill.
Return to the Woods of Mystery and follow the monkey (or my map) again. Once you
return to Koume, speak with her again. Now this is the part that really stumps
people (I get e-mails about this constantly). You see, in the prequel to this
game, you give people items by standing next to them and pressing that Koume will then take it from you, and after a quick whiff, she'll drink the whole thing down and be good as new. She'll hop on her magic broom and advise you to come see her at the Swamp Tourist Center later. Sounds like a wonderful idea, doesn't it? Leave the woods once more. | |||||||||||||||||||
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The Boat Ride
After helping Kotake, a bunch of monkeys will block the exit from the Woods of
Mystery. Talk to them to hear their plea for help. It seems one of them was
arrested by the Deku and is being held in the palace. You're so generous and
thoughtful, you could help him out, right?Make your way back to the Swamp Tourist Center (big rectangle building at the start of the swamp). Climb up the ladder and go inside where you'll find two new characters, a large fellow who is actually Tingle's father and Koume, whose nose is sticking out of the hole in the wall. Speak with her and she'll offer you a ride through Southern Swamp and give you the Pictograph Box, all for free! Heck yeah! ![]() This boat ride is a little odd, as it is automated, but has no driver. Up until now, there have been Big Octoroks that block the second half of the swamp that you are unable to defeat at this time. They are no match for your pointy, wooden steed! What a way to go, huh? Getting impaled by a boat... Anyway, it'll take you to the next side which is full of poisonous water, so don't go swimming anytime soon. When the boat asks you to disembark for awhile, say yes. Follow the monkey through the entrance up ahead to enter the Deku Palace.
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![]() Wear the Deku Mask to enter. |
![]() Speak with the angry Deku King. |
![]() Logical conclusion is... we need a bean...? |
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Deku Palace (Magic Beans)
Run forward and speak with the Deku Guards. They won't let an outsider in, so
put on the Deku Mask and speak with them again. They say you're still not
allowed in unless you have official business... but perhaps you can enter the
throne room to see the foolish monkey who is awaiting punishment, just don't go
anywhere else! Hmph, well, that got them out of our way, so run forward and
enter the Royal Chamber straight ahead. Speak with the various Deku in here,
including the Deku Butler and the Deku King to discover that they plan on
punishing the monkey for "stealing" the princess. If you speak with the monkey,
he'll claim they don't understand and they need to go rescue her.Back outside, a monkey will tell you to find the Bean Salesman and plant one of his Beans to get to a high place so you can rescue the monkey. That, of course, sounds completely logical. For some reason, you're allowed into the throne room with the king, but not allowed to wander the gardens on either side (which have even more guards)...? Anyway, our objective is to get to the end of each of them while avoiding the guards (and collecting Rupees along the way). If they see you, they'll throw you out of the palace. It really is pretty straight forward and the camera angles are quite user friendly for this portion of the game. One of the masks in the game called the Stone Mask allows you to walk past the guards, making you "invisible" to them, but we are unable to get that mask for a very long while yet. Aww... ![]() | |||||||||||||
![]() Plant the bean and water it. |
![]() You can kill them with Bubbles... |
![]() ...or drop Deku Nuts while flying. |
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Flight Of The Deku
Get caught by the guards to get tossed out of the palace (saving us a bit of
time running back). Take the lily pads to the east side outside the palace
itself where you'll come to a chunk of land with a soft patch of soil as well as
a nearby Mini Baba. You can kill this pathetic enemy repeatedly (since it will
reappear pretty often) in order to stock up on Deku Nuts for our task up ahead.
Plant the Magic Bean and pour some of the Spring Water we got in the cave (if
it's not the Second Day and raining). The Bean will grow into a plant which you
can use to reach an even more restricted area (if that's even possible). This
leads you to an area just above the guard littered areas you tackled a moment
ago. If you fall down, due to bad timing or a Mad Scrub's
Deku Nuts, the guards will catch you and throw you out again. Just take your
time and aim carefully.There's two strategies you can use here, avoiding the Mad Scrubs or killing them by shooting Deku Nuts at them with B. When defeated, the the flowers they're in will transform into Pink Deku Flowers, which makes things a little easier. If you decide to attack them, try swerving back and forth to avoid the Deku Nuts they shoot at you. For the platforms, just keep in mind that it's a good choice to fly at them only when they'll be moving in your direction, rather than away from you. The path is pretty straightforward really. When you get to the end, the final platform will rise up, allowing you to access an entrance above the throne room. Sonata of Awakening
Inside, you'll find yourself within the monkey's cage. What a dumb place for a
secret entrance (escape), no? If you take off the Deku Mask and speak with him,
he'll realize you're not one of the Deku and ask you to cut the ropes. Smack the
beam with your sword (you can't reach high enough) and the Monkey will say it's
futile after all. He does ask, though, if you have some kind of instrument. If
you pull out the Ocarina, he'll say it doesn't sound right. Some of the Deku
outside mentioned that the princess also had Deku Pipes. Put on the Deku Mask
and pull out the Ocarina.The monkey will be ecstatic and tell you about what really happened with him and the princess. They went to the Woodfall Temple to find out why the water has become poisonous and she was captured. Because he was seen with her, the Deku won't listen to a word he says and now he desperately wants to help her out. What a guy! About to be tortured and concerned with someone else. Agree to go in his stead and he'll teach you the Sonata of Awakening, a song known only to the Deku Royal Family that allows them to enter the Temple in Woodfall. The king and the guards will witness this display and throw you out of the palace. Poop. | ||||||||
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"Shortcut" To Woodfall
As we are getting captured by the guards, the monkey yells out to you to
take the shortcut the Deku use to get to Woodfall. After you get tossed
outside, turn to the right (east) and go across the lily pads to reach the
small island to the southeast that has a lone Deku Flower on it. The tree
here says it's the Deku Shortcut, so use the flower to get up to the ledge
and go through.We're actually back in the southern half of Southern Swamp, but now we're on top of the giant orange mushroom-flower-thingies. There's some new enemies out here called Dragonflies. They're pretty big and they'll smack you while you're trying to fly around, so try to lure them into attacking you, then shoot them with a Bubble. The path is pretty obvious, just use the Deku Flowers to get from flower to flower and you'll eventually reach the platforms near the waterfall. Here, you'll have a short scene with Kaepora Gaebora (the owl), who will tell you a little about the Owl Statues you've been seeing thus far and mention that the song at his feet will be useful to you. After he flies away, read the tablet to learn a spiffy new melody to add to our collection: the Song of Soaring. Sweet! This makes those Owl Statues that much more useful! Anyways, use the Deku Flower to get to the last platform across the waterfall and enter the entrance that was hiding up there.
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![]() Just left of the entrance is a chest. |
![]() Shoot the Hiploops with Bubbles. |
![]() Remember that you can use Deku Nuts in midair. |
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Woodfall
As you enter, you'll see a short clip giving you an overview of the area. The
fancy wooden platform with the Owl Statue and Deku Symbol on it is obviously our
objective. Once you regain control, look off to your left to see a lily pad
through the grass. Go that way to find a large chest on a platform (that you can
see on your mini-map) which contains a red rupee. Go back the other way and hop
across this lily pad to get to a new enemy called a Hiploop.
These things can be annoying and because we don't have much room to work with, I
suggest you just charge up a Bubble and release it as it starts running towards
you. It'll take two Bubbles to defeat them, but it's better than being knocked
into the poisonous water. Alternatively, you can use Deku Nuts to stun them,
which is also very effective.Climb up the next ramp, killing another Hiploop along the way. At the end, kill the Mad Scrub by spinning into it, then use his Deku Flower to get to the platform to your right. I recommend just dropping down next to it and spinning to kill this one, then run to the other side of the ramp and killing that one as well. Use the final flower to get to the main platform. As you land, Tatl will mention the "Deku Scrub mark" in the center of the platform. That'll come into play in a moment. First off, slash the Owl Statue with your sword to activate it. This will allow us to warp back here anytime we wish, so this is very good. Slash the jars and such nearby if you wish, then use the Deku Flower to fly to the far southern platform where there's a large chest containing a red rupee. Temple Preparation
That's everything we had to do in Woodfall. At this point, we can enter the
Temple, but now that we have the song required for this area as well as the Owl
Statue for Woodfall, this is a great time to save. Use our newly acquired Song
of Soaring to warp back to Clock Town (or Southern Swamp and then run to Clock
Town if you didn't get that particular Owl Statue). Put your remaining Rupees in
the bank, then play the Song of Time to save and get the most amount of time to
complete the temple. When you reappear, play the Song of Soaring again and warp
back to Woodfall.Slash the jars that are on this platform to get some Deku Nuts, restore your magic, as well as find a fairy. I recommend you swipe the fairy into a bottle, since it will heal you automatically if you die. Very useful for the upcoming fights. Lastly, make sure you play the Inverted Song of Time to slow down time. This should give you just under 72 hours to complete this temple, and with time slowed, that's over three and a half hours of real-life-time, as opposed to just a little over an hour and a half total for the "3-day cycle." Enter The Woodfall Temple
At long last, warp to the Owl Statue in Woodfall if you haven't already, then
stand on the "Deku Scrub mark" in the center and play the Sonata of Awakening
while wearing the Deku Mask. This will cause the temple to rise out of the
poison water and cause a tidal wave through the area. Use the Deku Flower to fly
over to it and enter the very first dungeon.
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