Zelda Wii U Map Analysis

ZeldaWiiUMap

Over at Scooptendo, Jack Parsons has undertaken a great point by point analysis of the Zelda Wii U map that we saw for the first time on Friday. While we can do nothing but speculate for now, Parsons makes some thoughtful educated guesses about what the new game might hold. Click in for all the details.

One of the highlights is a detailed guesstimate of just how big the map really is. Based on the time it takes to travel between Link’s position, shown on the map in green, and the beacon, shown in red, they estimate that the map would take just over 74 minutes to get from corner to corner on horseback. Let’s hope there’s a way to skip travel between locations!

ZeldaWiiUEnhancedMap

Parsons also compares the new map to the map from the original Legend of Zelda game, and points out quite a few similarities. Given that Eiji Aonuma has said directly that the open world concept is based on the original game play, it is not too outrageous to suggest that the new map is literally based on the original geography.

legend_of_zelda_overworld_a

Also discussed are the most probable locations of familiar landmarks like Lake Hylia, Death Mountain and Zora’s Domain. There is speculation that the skull-shaped lake is the equivalent of Spectacle Rock; that Link could have a boat; there is even the hint of room on the map for expansion in the future. Check it out for yourself and let us know what you think in the comments.

Source: Scooptendo

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