The Rejuvenation of The Wind Waker’s Nintendo Gallery
Posted on February 21 2014 by Legacy Staff
When
I was coming to terms with the full potential of the Tingle Bottle — I think
somewhere between Dragon Roost Island and Forest Haven — I had myself a nice
thought. Here’s how it came about.
Tingle
Bottles are a wonderful invention that has evoked the sense of a sailing
adventurer while harnessing our ability to communicate “overseas”. While
breathing in the rolling waves and the spewing lava of Fire Mountain — knowing
that one day I’d freeze it and access the treasure within — I decided to send
out a few bottles. Some scribbles, some regular photographs, some selfies. And then I thought to myself: what would happen if I sent out Tingle Bottles asking
Zelda fans for article ideas? Here’s what I typed.
“To the lucky finder: I write
for Zelda Informer. Add me and suggest an article for me to write. 🙂
” My initial response asked me
to talk about the varying levels of fun and frustration in the quest to complete
the Nintendo Gallery.
My favourite thing about writing for
Zelda Informer is the relationship that develops with the series’ fanbase and what with the internet being utilised effectively in The Wind Waker HD, I thought Tingle Bottles might be a way to take that relationship one step further.
First
off, I had to make sure I completed the Nintendo Gallery in order to present as
accurate an experience as possible. It was a daunting task, especially left
incomplete as it was in all the years I played the original on the Gamecube. Similarly,
I made the decision to leave Rollgoal in
Twilight
Princess
unfinished, lest I throw my Wii controller out the window.
Having
completed the Nintendo Gallery in
The
Wind Waker HD
, I will say it was worth it, while acknowledging that it has
well and truly been rejuvenated on the Wii U. Anyone who completed the Nintendo
Gallery in the original can hold their heads high in the knowledge that they
have all the patience, panache and perseverance of Link himself. I, alas, am
not one of you.
The
change, thanks largely to the internet — and partly to the Swift Sail — is so
dramatic, it could simply be put that the Nintendo Gallery is fun and
frustration in its two forms. In the original game, it’s a frustrating,
back-and-forth jumble of pictographs and Songs of Passing (or should that be
Song of Passings?), and in
The Wind Waker
HD
it’s generally a sprawling, community-enhancing source of fun. After
all, it can be completed alongside the central plotline. The Master Sword feels
truer in Link’s hands when we know that Forest Haven’s miniature, neighbouring
island home of figurines is full to the brim.
The
Nintendo Gallery side quest always required the player to be tactical in order
to complete it. And a strategic approach of any kind, such as when to take
which pictographs and why, inevitably
made the process quicker. For example, in
The
Wind Waker HD
, because of the somewhat unfortunate redundancy of the Forest
Firefly, the Deluxe Picto Box becomes accessible earlier in the game. With the
possibility of having it in Link’s possession when reaching Forest Haven for
the first time, the player is able to take snapshots of all ten Koroks before
they fly off to spread their seedlings.
Also,
safe in the knowledge that Windfall Island’s relatively large population stays
put for the game’s duration, Link’s Picto Box can be filled with
location-specific enemies and characters, with space for one or two selfies along
the way.
And
then things truly get going. The pleasing glint of the sun as it rises on the
sea is met with something unfamiliar: the glint of correspondence, having
travelled over the waves of the ether, rolled tight into a Tingle Bottle.
The
Nintendo Gallery owes much of its joy to this ability. Sometimes it’s in the
fact that a Darknut paunch or midriff or even Tetra’s face obscured through a
gold gauze is enough to warrant a figurine from Carlov. Other times it’s simply
presenting pictographs of bosses “borrowed” from generous comrades. Let someone
else spend a heart-stopping moment with the camera where their sword should be.
Within
no time, a large proportion of your figurines have been accumulated, and what’s
more it doesn’t feel like a stress. Until of course, you’re just waiting for a
Mighty Darknut pictograph. And having been handed over the likes of Puppet
Ganon, Fado and Molgera, you forget that it’s a privilege to not have to go
searching yourself. This isn’t really a stress. It’s just playing the game.
In
a lot of ways, the original’s Nintendo Gallery side quest was a metaphor for
the collection of the Triforce pieces. Slow, laborious, stifling. The plot’s
impetus was in danger of deflating. Any gamer capable of taking on the Nintendo
Gallery on the Gamecube after that either a) enjoys a monumental ordeal, or b)
is wired enough so as to question the entire existence of humankind.
It
became a way of passing time, along with the mysteriously serene sliding puzzle
on Private Oasis. That’s one of the best things about
The Wind Waker. No matter where you are in the game, the waves will
continue to roll in onto the island shores; there are brief stops to be made at
every turn.
One
of the slight disappointments in
The Wind
Waker HD
is how straightforward the gallery still is. For every pictograph
of a character, there’s a figurine. It would have been nice to receive rewards
along the way this time. Manny, who I love simply for the old school Octorok on
her bag, could have proudly given Link some sort of badge or sticker or gem for
every completed room. Obviously, with the Miiverse, it’s entirely possible to
complete a room in a few minutes now. Still…
It
was entirely possible that
The Wind Waker
original could be Deku Leafed, Grapple Hooked and Light Arrowed to the end
without even opening the hatch that leads to the Nintendo Gallery. But in the
HD remake, it’s almost impossible not to. With literally hundreds of people readily
available to answer your every distressed query and provide a desperate
pictograph, that hatch can’t remain closed for long.