Category: Editorials

Twilight Princess and Skyward Sword have fascinating legacies within the Zelda franchise, with both games have been widely divisive among fans and critics. Some players adore these games, some players dislike them, and many have mixed feelings about them. While I could spend a great deal of time breaking down the different perspectives about these two games, this article is dedicated to one of my favorite aspects of both games: the inclusion of areas floating in the clouds. Both games…

For a limited time this weekend, the Indie game TUNIC has a downloadable demo available on Steam and will be present on the Gamescom Indie Arena Booth that is currently underway. When I got whiff of this news via our managing editor Rod Lloyd, I downloaded the game as soon as it was available and dove into it – I’m happy to report I wasn’t disappointed. This demo isn’t really new; it’s the same demo that has been playable at E3…

Buying real estate is tricky. For the last eight months or so, my wife and I have been looking to find a home to call our own. We’ve been renting for what seems like forever, and with both of us settled in our careers, now seemed like right the time to buy. But as we’ve learned over the past several months, buying a home is not the fairy tale process that television shows or movies would have you believe. Over…

In 1994, I was born 3 months early. Technology has come a long way to help save the lives of premature babies, but even now it’s considered something of a miracle. The fact that I’m alive today is something that still amazes me. I’ve heard the stories countless times of how, during the months I was kept in the hospital, one of my lungs collapsed, and that my heart temporarily stopped. Doctors predicted I might be blind, deaf, or unable…

For over 30 years, Discovery Channel’s Shark Week has been a highlight of the summer months. Celebrating both the majesty and the terror of the ocean’s apex predators, this wildly popular programming block has offered viewers a unique window into the primal world of sharks. Shark Week has been around almost as long as the Zelda series. So, in honor of this week’s sharp-toothed festivities, I set out to explore the many sharks that have existed in Hyrule and beyond….

In the midst of exploring Breath of the Wild‘s vast Gerudo Desert, have you ever thought it might be cool to have a Zelda-like game set in the deserts of ancient Egypt? When I was a kid, I didn’t think I’d ever want this experience, but I got it anyway, and I fell in love! I invite you all to walk like an Egyptian with me as I review of Sphinx and the Cursed Mummy! This game was released in 2003 by…

Can video games be considered high art? The question is increasingly relevant as technology has caught up to the dreams and desires of storytellers across the medium. While attempting to define art is fraught with problems and probably best left to philosophers in the field, at its core art should speak to us, should illuminate our humanity, or grant us catharsis. Video games hold the potential to do these at a level that may rival other mediums. Nathan Deardorff, writing…

What Is a Randomizer? Take a moment to log into Twitch and search your favorite Zelda game. Go on, I’ll wait right here for you to come back… Finished? Odds are that within that search, you saw a mix of regular, “vanilla” game playthroughs, as well as several randomizers. Click on one of the randomizers, and if you’re not familiar with how it works, you might find yourself confused. You could happen upon a streamer who has been live for…

The Legend of Zelda series is about to celebrate its thirty fifth anniversary in 2021. The long running series has left a huge mark on gaming. Because of its long and continued excellence, the series has multiple generations of diverse fans from across the world. The community surrounding the series has developed a great deal in the past thirty years, and it is amazing to see how the series and its fan base have grown. I’ve been an avid Zelda…

What is the greatest dungeon in the Zelda series? A simple question on the surface, but one with so many layers that it makes finding an answer almost impossible. How does one define ‘great’? Is it the dungeon layout? Perhaps the ways the dungeon item is implemented into the puzzles? Or is it the bombastic boss fight at the end? Surely the music and overall aesthetic play a part? And to be honest – what does being a dungeon in…