Tag: sidequest

The Legend of Zelda: nearly 30 years of action, adventure, puzzles, mysteries, romance…wait, romance? Yes even this iconic action/adventure series has had its fair share of romance between its silent-yet-smooth operator Link and whichever NPC his current incarnation is interacting with. But while the internet forever debates whether or not Link has the hots for Ilia or Midna, there are a few cannon couples in the franchise that always seem to bring a smile to our faces. These people help…

Majora’s Mask was odd in a number of ways, especially when it came to its surreal moments and dreamlike cutscenes. It’s odd, then, that one of the most unusual moments that really stands out from the rest of the game is one where the player simply controls another character, and for only a few minutes! This of course was at the end of the Anju & Kafei sidequest — a massive portion of the game which I’ll probably talk about…

Hello readers! Brian here with the fifth installment of “The Best and Worst of Zelda.” This awesome topic was suggested by Christian, so much thanks to him! Remember to leave your ideas for next week in the comments below. The sidequest is an extremely important element to pull off in a Zelda game. Though by nature an unnecessary portion of the game, sidequests exist only to enhance the gameplay experience and absorb the player even further into the mind of…

Zelda is home to some of the strongest, most memorable sidequests in all of gaming. Their indisputable charm derives from the lovable cast of characters, variety of locations and the way these sidequests are executed. Hardly will two sidequests feel the same or even share a similar structure. Each feels hand-crafted and developed with care, which is why it’s so difficult to choose my ten favorite sidequests from the series. What constitutes a sidequest eligible of being on the list?…

Majora’s Mask is often misconstrued as a dark horse of the Zelda franchise. However it is labeled — “underrated, misunderstood,” etc. — most of these comments simply point toward the misconception that Majora’s Mask isn’t appreciated enough. It came out at the end of a console’s life, after the “wow” factor faded away. Many of the reviews for the game weren’t as positive as those for Ocarina of Time, sometimes for good reasons and sometimes for arbitrary reasons. Likewise, many…

As always, the hype is packing up as more and more Zelda fans discuss the upcoming Zelda game for the Nintendo Wii, Skyward Sword. Everybody is coming up with ideas about what the developers might throw at us with the game, and some of this discussion relates to the sidequests in the game. Recall Majora’s Mask and how the game had plentiful and in-depth sidequests, then think of another game with shorter and fewer sidequests. There are a lot of…

These days we seem to be hearing more and more talk about the Zelda series getting stale. Nintendo reusing the same structure in each game is a good example. And I don’t just mean the game in general (collect three items, plot twist, collect some more items, final showdown). I’m also talking about specific elements, such as dungeon structure. Even other elements of the series have been reused again and again. Villains, items, plot twists, kidnappings, magical objects. Some people…