Tag: Reflections

Alright, well here we are. Time to review the last of The Minish Cap’s dungeons before the last hurrah in Dark Hyrule Castle. It’s not my favorite dungeon in The Minish Cap — that award still goes to the Temple of Droplets — but it is my second-favorite and it’s also the only wind-themed dungeon in the series that I like. I’m sure you’ve noticed the trend if you’ve been keeping up with my Dungeon Reflections, how I’ve bashed the…

Gonna be a short review this time, since, well, we’re reviewing The Minish Cap’s sole mini-dungeon: The Royal Crypt. It’s not really a dungeon to be honest; it lacks all of the hallmarks of one, with no Dungeon Map, Compass, Big Key, or main item, and it has no map screen of its own. That said it functions enough like one with the puzzles and collection of keys to advance that some would count it, and I’m including it for…

Before I even played The Minish Cap, I’d heard some of its music online and one track that really stuck out to me was the Temple of Droplets’ theme. I was looking forward this dungeon my entire time with the game, and when I finally reach it, I can’t say I was disappointed. The Temple of Droplets — the game’s fourth dungeon — has been one of my favorite dungeons of the series for some time now. It’s my favorite…

Encountered after journeying through the swampy Castor Wilds and dangerous Wind Ruins, the Fortress of Winds is a surprisingly simple dungeon. Just in case anyone gets the wrong impression of my overall opinion on the dungeon from the first things I’m going to talk about, I’ll clarify it here: I enjoy the Fortress of Winds and I think it’s a good dungeon. I’m going to start this review off with my criticism though. The Fortress of Winds is very much…

Last week, despite saying that The Minish Cap has some of my favorite dungeons of the series, I said that Deepwood Shrine was a bit of an underwhelming first dungeon during my review. So, is the Cave of Flames the same way? No, definitely not. While the Cave of Flames is located at the end of the obnoxious Mt. Crenel climb — in my opinion a truly frustrating part of the game — the dungeon itself, set within a human…

Time to kick off the dungeon reviews for yet another game. The Minish Cap is one of my favorite Zelda games and has some of my favorite dungeons of the series — as I will get into in future reviews — but the game’s first dungeon is the one dungeon in the game that feels the most underwhelming. Some might even say it’s diminutive in performance, a pretty small-scale dungeon without much going for it. But it’s also a pretty…

Final dungeons in Zelda games are sort of an interesting topic all by themselves. I’m not sure if it’s a widely-discussed topic, but there’s certainly a lot of different ways of executing such areas in Zelda games, as I’ve written multiple times in the past. The Wind Waker might by my least-favorite Zelda game (don’t stab me!) but I’ve certainly liked some of its dungeons, so how do I feel about the very last stretch of the game? Ganon’s Tower…

Well… it’s time for me to review this dungeon, I suppose… You know, Zelda has an odd history with wind or air themed dungeons. I hear there was going to be one in Ocarina of Time before it was cut, and of course Majora’s Mask didn’t have any dungeons dedicated to such a theme, but then The Wind Waker came along and introduced the Wind Temple. And it was a must, wasn’t it? I have no doubt that the Earth…

The Earth Temple is my favorite dungeon in The Wind Waker, and has been for a long time. Because the things it succeeds at are less nuanced than those of Dragon Roost Cavern, it’s the only dungeon in The Wind Waker that I loved outright, whereas it was only upon further analysis that I came to understand why I appreciated Dragon Roost Cavern. That lack of nuance combined with the fact that the Earth Temple’s problems are few — regardless…

Sorry for the two-week hiatus, but it’s finally time for me to review the Forsaken Fortress. This dungeon is easily The Wind Waker’s most iconic. Dragon Roost Cavern was shown a lot in trailers, but the Forsaken Fortress featured in numerous pieces of the game’s artwork, is home to most of the game’s most significant enemies, and is visited twice due to its great story importance. The Forsaken Fortress is an odd case. While there are a few other dungeons…