Tag: Moldorm

With the multiplier 3DS title well on the way, Tri Force Heroes commercials have been popping up at an accelerated rate. Today we see a new one from Nintendo 3DS UK entitled, “Totam Time!” It emphasizes the teamwork element of the game sporting taglines, “Communicate and work together!”, “Share items and abilities in 30+ Levels!”, and “Stack up in a totem to overcome obstacles.” It also showcases more gameplay, and a Moldorm-like boss we haven’t seen before, so check it…

Are you ready for another gameplay video for Tri Force Heroes? In the latest gameplay video from GameSpot we bear witness to what it will take for our trio of Heroes to defeat this games version of Moldorm in a Boss Fight. A fair amount of teamwork will be needed to mislead and distract this big glowing baddie so that our Heroes can survive until the end. Head on past the break to see how the trio works together to…

Final dungeons in Zelda games are sort of an interesting topic all by themselves. I’m not sure if it’s a widely-discussed topic, but there’s certainly a lot of different ways of executing such areas in Zelda games, as I’ve written multiple times in the past. The Wind Waker might by my least-favorite Zelda game (don’t stab me!) but I’ve certainly liked some of its dungeons, so how do I feel about the very last stretch of the game? Ganon’s Tower…

Hey there guys! First video discussion in a while. I wanted to do something seasonal for Halloween, and ultimately settled on doing a few videos about the monsters in the series, starting with this one. This video is going to be about which monsters I would like to see again, because we haven’t seen them in while, or haven’t seen them in 3D, or haven’t seen them in the way I want them to appear. This is a good topic…

Within my massive collection of strategy guides, some of them have amazing rare artwork that so many Zelda fans have never been able to lay their eyes on. A particular Japanese Link’s Awakening Strategy Guide published by Suzana Art Works has some of the best boss artwork I’ve ever seen. The art piece that you see to the left is of Moldorm, the first boss in the game found within Tail Cave. In all of the various guides released in…

Our good friend, Deimos-Remus has finally completed his long journey of making artwork for each and every enemy from the original Legend of Zelda. From the last time we checked in, Deimos-Remus, has finalized the last five enemies in the games. However, that’s not all. With the enemies now behind him, Deimos-Remus has started a project to draw out all of the bosses for the original Legend of Zelda and his first creation is already in! Aquamentus Darknut Ghini Gibdo…