Tag: Gamecube

How time flies! It certainly doesn’t seem like 12 years ago the The Wind Waker was being unveiled for the GameCube. It was a great game and I’m looking forward to getting my hands on the HD remake. However, I’m sure we all remember the tech demo shown at Space World 2000 that was known as ‘Zelda 128’ which showed off a dark, gritty, realistic Zelda game and a lot of people were hoping was going to turn into the…

In the early days of The Wind Waker development back in 2003, Miyamoto suggested there be a reason to justify Link’s new pair of eyes in the game. Consequently, Nintendo designers thought of giving Link’s large eyes “eye-beams”, for the sake of this new design and an overall new characteristic. Given that Link never before had such an emphasis on his eyes, why not consider giving him some eye-beams? That should do the trick. Unfortunately, even though it was merely…

Despite the game’s eventual popularity and success, it is a well-known fact that The Wind Waker‘s graphics were controversial when they were first revealed. Favourable reactions were few and far in-between, and series producer Eiji Aonuma apparently even foresaw that Miyamoto would not approve of the style because of its stark deviance from the norm, keeping the graphics a secret from Miyamoto until they were ready to be shown. Hit the jump to see the quote.

When remaking a game, a developer is expected to make slight tweaks to its original content. Unfortunately, sometimes little details that were present in the first version are lost in the process. The good people over at GameXplain have discovered a recent example of this in The Wind Waker HD. The Wii U remake’s file select screen no longer uses a real-time clock when changing its sky background from day to night. Learn more after the jump. 

Comparison images and videos of The Wind Waker HD and the original version have been popping up everywhere the past few months, and I’m not surprised that a few more are squeezing their way in during the last few weeks before the release date. Regardless, they never get old and I always anticipate seeing them, as the difference between the two versions are so blatantly obvious that it really shows how much more amazing the game will be to play…

We all probably knew that The Wind Waker’s file select screen is set off the GameCube’s internal clock, but it also does another cool trick you probably didn’t know about, click the jump to learn all about it!

Zelda fans who haven’t been sold on the Wii U GamePad will not be forced to use it to play Nintendo’s upcoming Wind Waker remake. Along with the Wii U’s main tablet controller, The Wind Waker HD will also support the system’s official Wii U Pro Controller. This should come as welcome news to fans of the game’s original GameCube version, along with supporters of traditional video game controllers in general. Hit the jump for more.

Every game has a glitch or 12 and a lot of people spend hours trying everything they can to find them. They may just have too much free time on their hands but they certainly make for entertaining videos and these glitches is what Eggbusters is all about. I’ve checked out a couple of videos before for other games I like and, seeing as The Legend of Zelda: Twilight Princess is my all time favourite game, I was quite glad…

Less than two months from now Japanese and European Zelda fans will be able to enjoy The Wind Waker HD in the comfort of their homes. With an official North American release date yet to be announced, Nintendo has continued to wet our appetite for high-seas Zelda adventure with new screenshots teasing the game’s visuals and features. The latest of these shows off an important component of any Zelda game: a new and improved item menu. Hit the jump for more!

If you have ever wondered about the amount of thought and detail that goes into each Legend of Zelda game, you needn’t look much further to find solid proof of the effort that these titles require.  Some complain that the development cycle for a new release is much too long, while others argue that several years between releases enables developers to “touch up” the games to a high degree.  A remarkable example of this polish has recently been exposed by…