One often criticized aspect of the Zelda series is the heavy reliance on the same type of puzzles we were doing back in 1986. While the puzzles have become more complex over time, often they are still very similar. Think pushing blocks, blowing open rock faces, and setting fire to torches. Eiji Aonuma himself seems tired of this—not just in regards to Hyrule Warriors, but in wanting to set new standards and different types of puzzles for Zelda U. Head inside for more.