Tag: Bosses

It’s interesting to talk about the size of the bosses in the Zelda series, and I wrote about this before in another article, where I talked how the bosses in Zelda had stagnated in terms of concept and design. All the bosses at the time seemed to be titanically huge, follow a tired, predictable formula, and were ironically extremely easy to beat despite their intimidating size. Skyward Sword seems to have begun to reverse that trend a bit, but I’ll…

Hey there guys! Another monster-themed video discussion for October. This one’s about the bosses though, and is my take on the topic of… what the bosses are supposed to be. I’ve brought it up on the mailbag in the past and Din and Rish talked about it in an episode of Z-Talk a while back, but this is my in-depth take on it, from a bit of a different perspective. You can watch it here or view the embed after…

So much change has occurred in The Legend of Zelda after nearly three decades of gaming bliss. The big, bad bosses are no exception, as their structures, methods and power have shifted dramatically over the years. From Aquamentus from The Legend of Zelda to Ghirahim in Skyward Sword, the way Nintendo designs dungeon bosses has undergone great improvements, though the difficulty of said bosses has fluctuated. It’s come to my attention that there exists a tendency for Nintendo to make…

Within my massive collection of strategy guides, some of them have amazing rare artwork that so many Zelda fans have never been able to lay their eyes on. A particular Japanese Link’s Awakening Strategy Guide published by Suzana Art Works has some of the best boss artwork I’ve ever seen. The art piece that you see to the left is of Moldorm, the first boss in the game found within Tail Cave. In all of the various guides released in…

In this series of articles comparing major elements of Skyward Sword with those of previous titles in the Zelda series, I have already covered the introduction, the overworld, and the story and characters. This will be the final article in this series, comparing the core gameplay of the game to that of its predecessors. The core gameplay of a Zelda game, arguably, is the combat and the puzzle-solving; the skills you use the most while navigating the overworld and that…

Introduction Link’s Awakening originally came out for the Game Boy in 1993 to excellent reception. In an attempt to revitalize the game and increase sales,Link’s Awakening was released a second time for the Game Boy Color in 1998 with additional features and, as one would expect, the game was in colour. In a similar fashion, the game has once again been released for the 3DS Virtual Console. This review will highlight the game and its features, often likening it to…

I received this question for the Curiosity Shop from Benito, but was unable to answer it because my response was too long: There have been dungeons where we are given information about the boss beforehand, such as Volvagia in the Fire Temple, and also instances where we learn about the boss as we progress through the dungeon, such as the with the Deku Scrubs and Gohma. However with most dungeons, we have never seen or heard anything about the boss…

You’ve just journeyed through a difficult dungeon, exploring every nook and cranny and fighting evil monsters along the way. You’ve spent your time battling fierce opponents and solving puzzles, and you’ve finally gotten the Big Key. You open the final door. Then something big appears. Something really big. Real FRICKEN’ big! You prepare for an intense fight against the big boss and whip out the weapon you found in the dungeon. Three blows into the battle… He’s dead. Wow, really?…

Amongst all this jazz we’ve been hearing about the game – things like graphics, story and Wii Motion Plus – I managed to hear some talk about the Skyward Sword enemies. Enemies are an important aspect to the game, especially if you consider the new combat with the Motion Plus controls, and the focus on it. Furthermore, besides the gigantic scorpion, we have also not heard much talk about the game’s bosses. Then there’s the main villain. So this article…

We have been hard at work on our Skyward Sword section of the site over the last two days and we are now ready to officially launch several of the game pages. As Scott stated in the previous news post, it has been a collaborated effort amongst the staff and we have the following pages ready to go, filled with what we know thus far about the game. Skyward Sword Bosses Skyward Sword Characters Skyward Sword Enemies Skyward Sword Items…