The Legend of Zelda is one of the
most famous, most successful, most influential, and frankly, most awesome
franchises in video game history. The latest entries in the series, such
as Twilight Princess and Skyward Sword, are
truly amazing games from beginning to end, but are known notoriously for their
“insulting” difficulty level. Really, ever since Aonuma took over,
the games have been getting easier, both in terms of intellectual difficulty
and actual combat. This isn’t always a bad thing.
While it can get some of the
older fans really pissed, Zelda does have to appeal to a broader
audience, and the new games have been proof of that. However, as most of us
know, there isn’t any fun in an easy game, because if you do everything on the
first try, then where’s the sense of accomplishment? Where’s the triumph in
uniting the Triforce of Courage and killing Ganondorf if you didn’t lose a
single heart in the process? Past harder difficulty levels and a “boss
rush mode” for the hardcore fans, which I don’t think really add anything
to the experience, I think that the new games in the series would benefit from
some truly ridiculously difficult content to keep everybody satisfied.
Find out why after the jump!