Skyward SwordOver the past few months we’ve learned quite a bit about Skyward Sword. We say that Nintendo is secretive, but how many games do we know so much about before it’s released? Over at LegendZelda.net they have compiled much of this information into this article that discusses lots of topics on Skyward Sword including the graphics, the story and the music. The author seems very interested in the new dungeon-overworld dynamics of the game:

The formula is so predictable that its borderline offensive towards us Zelda gamers. We all love getting to the next dungeon and completing the challenge but why can’t things be mixed up a little? Now we all know that there is going to be a Forest, Fire, and Water Temple coming up but can’t Nintendo put forth some effort to change things just a little? Well with Skyward Sword they are. According to interviews, the entire temple and dungeon scheme is being redone for us. There will be times when we are in a dungeon and not be aware of this. We may end up losing our sword and having to complete a dungeon and we may be fully outside the entire time and be in what feels like your typical Zelda temple. All of these things would be very refreshing towards the Zelda series. These changes, while overall pretty minor, shows that Nintendo is at least listening and is willing to experiment with the formula to give us a new gaming experience.

The article is most excited about the elements of the game that will change, but I think it’s important to keep some things the same. Personally I love the dungeon-overworld scheme as it exists now, but I can definitely see how it could get stale to some gamers.

Regardless of the dungeon-overworld scheme, the game will have lots of changes from the typical Zelda title. What changes are you most looking forward too? Let us know in the comments.

Related: Skyward Sword Walkthrough

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