See Three Breath of the Wild Shrines Recreated with Nintendo Labo
Posted on March 25 2020 by Alexis S. Anderson
Apart from offering a creative take on the VR headset and VR experiences for top Switch titles, Nintendo Labo provides users with a programming tool to create their own VR games. Zelda fan Green_Squid took this opportunity to recreate the three introductory shrines from Breath of the Wild in virtual reality. This was no small feat given the limited creative freedom offered in the Labo programming tool, so check them out in the videos below!
The first shrine shows Green_Squid using the Stasis Rune, the second recreates the Magnesis Rune (and a Guardian Scout), and the third is comprised of a set of mini-puzzles. It isn’t yet possible for Labo creators to share their work with other users, so this peek at the shrines is the best we can get for now.
ラボでBotWのワ・モダイの祠を再現しました。ノード限界により、宝箱開けたりハンマー持ったりは実装できず。 #ラボ作品 #ニンテンドーラボ #NintendoLabo #BreathoftheWild pic.twitter.com/T5Da3XrflM
— Midreeca (@Green_Squid) February 10, 2020
ラボでBotWのトゥミ・ンケの祠を再現しました。生成した氷柱を破壊できるようにするとワイヤーが枯渇するので、泣く泣く諦めました…。 #ラボ作品 #ニンテンドーラボ #NintendoLabo #BreathoftheWild pic.twitter.com/g5AVEKdYmI
— Midreeca (@Green_Squid) February 16, 2020
ラボでBotWのマ・オーヌの祠を再現しました。マグネ自体は手抜き実装なので、今回はBGMを演奏してみました。 #ラボ作品 #ニンテンドーラボ #NintendoLabo #BreathoftheWild pic.twitter.com/PtsvcM8LZ3
— Midreeca (@Green_Squid) February 29, 2020
What do you think of these recreated shrines? If Nintendo made Labo creations shareable, would you be interested in playing through these? Let us know in the comments!
Source: Kotaku
Alexis S. Anderson is a Senior Editor at Zelda Dungeon who joined the writing team in November, 2014. She has a JD from the UCLA School of Law and is pursuing a career in Entertainment and Intellectual Property Law. She grew up in the New Jersey suburbs with her parents, twin brother, and family shih-tzu.