Come one, come all! It is time again for Zelda Informer’s weekly Photoshop Contest! Nintendo dropped some news recently that they were entering a “long-term alliance” with Universal Studios theme parks, with Zelda attractions possibly on the way. This week we’ll be engineering our own theme park attractions based on The Legend of Zelda, as well as announcing the winners of last week’s contest: Modernize the NES Zeldas.

Last Week’s Contest:

The rules for last week were certainly high-concept, asking you all to take scenes from classic NES Zelda games and translate them into present-day gaming. As challenging as the concept may have been, we saw many awesome and creative entries that put Zelda I and Zelda II onto current-gen tech.

All the entries were great, but these select few completely updated the blocky sprites of the NES (and by the deadline). After seeing the winners here, I still encourage you to check out the entries that barely missed the cut on last week’s page.

Best Submissions

Artist: HaaYaaSkaa

Artist: James “Jei” Evans

Artist: monkee-goro

Artist: Darre Gamezz MudkiepzArronnsfe

Challenge Mode

I’m so happy to see Zelda II get all this attention! The Challenge Mode rules for last week asked artists to not only modernize the NES Zeldas, but reimagine a boss from Zelda II and include the Duck Hunt Dog for good measure. We had some really great submissions, but this week’s Challenge Mode goes to Travis. I don’t think a modern Horsehead boss fight would look any other way; of course he’d look like a cross between Kratos and an apocalypse horse. Of course.

This Week’s Contest: Zelda Theme Park Attraction

Nintendo and Universal Studios have entered a “long-term alliance.” As part of this alliance, Universal Parks will develop “dedicated experiences based on Nintendo’s wildly popular games, characters, and worlds,” (whatever that means). I am certain that Universal will someday utilize The Legend of Zelda in one of these “experiences,” but for now the possibilities are endlesss. Some of you even shared your suggestions in Monday’s Daily Debate.

Your mission this week is to create one of these experiences; you need to develop a Legend of Zelda theme park attraction. This attraction can take shape as many different options: a Zelda rollercoaster, a Zelda darkride, an Epona horse ranch, a Tingle-themed restaurant, etc. Just be sure it expresses the child-like excitement we all feel when we go to an amusement park. You rollercoaster tycoons can use the images in the gallery below to get started or use anything else from the internet to shop your photos.

General Rules:

  • Please refrain from using offensive material (racial, sexual, overuse of offensive language, etc.) We want to make the contest fun and accessible for fans of all ages.
  • Photoshop is not required to enter the contest. Any image manipulation software can be used to create your entry.
  • Everyone is entitled to their own opinion at Zelda Informer. In fact, we encourage discussion based on those opinions. However, please do not insult other fans’ work. What may be funny to one person may not hold true for another…and that’s OK.
  • Have fun and be creative!

Deadline: Submit entries no later than next Wednesday at midnight: 11:59 p.m. PST on May 20. Entries submitted after this Deadline will not be considered.

Challenge Mode

For those that who want to test their skills with something more challenging, we have a few Challenge Rules for you to follow:

1. Your entry must feature a Universal Studios character.

2. Your entry must incorporate the most up-voted comment fom Monday’s Daily Debate (at the time of writing); Rodolink suggested “a place with thousands of pots to break with fake swords!”

If you think you’re up to the challenge, include the phrase Challenge Accepted with your submission. Remember, Challenge Mode submissions follow the same rules and guidelines of the base Photoshop Contest in addition to the Challenge Rules.

Good luck!

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