In general, most video games made today have a set order of accomplishing tasks, such as having a director. In fact, the director is often more important than the role of producer, since they manage and often control the entire direction of a game. This is true even in developing remakes and remasters. Oddly enough, Ocarina of Time 3D apparently didn’t have an official director, while Majora’s Mask 3D didn’t get one until half way through development. While the credits do give three people director roles, I wonder if those were just last minute title assignments, rather than actual directors based on words from both Grezzo and Eiji Aonuma:

Ooiwa: I’m Mikiharu Ooiwa of GREZZO Co., Ltd.13 I wasn’t from the beginning, but I was tasked on the role of director for Majora’s Mask 3D.

Iwata: What do you mean by “tasked on”?

Aonuma: I requested that a director role be made mid way during development. For a while I didn’t think there was a need for one.

Iwata: Ah, I get it. At first, you thought you didn’t need a director since this game had an original to work off of.

Aonuma: There was no director when we made Ocarina of Time 3D. But that wasn’t the case at all when we started working on this game! (laughs)”

I always love hearing about what goes on behind the scenes, especially for these roles, as what we sometimes see in the credits doesn’t necessarily tell us the full story.

Source: Iwata Asks

Sorted Under: Zelda News