In the age of Breath of the Wild and Tears of the Kingdom, unconventional solutions to problem-solving are the name of the game. Director Hidemaro Fujibayashi told Game Informer in a 2023 interview that one of the goals in the development of the open world Zelda games was to create obstacles for the player where “there are many answers to a single problem, and all of them can potentially be correct.” So, the player will have a variety of tools…