main2In the recent Iwata Asks, the team discussed the development of A Link Between Worlds. Like many of Nintendo’s games, the creation of A Link Between Worlds was quite an ordeal. Because Zelda games take so many resources, the beginning of the newest game’s development was rather rocky.

Luckily for us, however, A Link Between Worlds is being released in just a few days with stellar reviews. Hit the jump to see what was in the A Link Between Worlds prototype!

It turns out that when starting out development, one of the first thoughts that actually made it into A Link Between Worlds was the idea to flatten Link to be able to walk on the walls. However, even after the prototype shown below, the team was nearly all moved to work on titles for the Wii U launch, specifically Zelda: Battle Quest for Nintendo Land.

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Yup, that’s Toon Link. It makes sense from a development perspective because it’s much quicker and cheaper to test out game mechanics with an already working model, though it’s strange to imagine Toon Link in the A Link Between Worlds setting, unfinished as it is.

There’s a lot more information in the recent Iwata Asks which you can check out, though we’ll have more updates about it soon.

What do you think? Let us know in the comments!

Source: Iwata Asks

Sorted Under: A Link Between Worlds