The Legend of Zelda: Battle Quest

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This article describes a subject that is or may be outside the core Zelda canon.

Template:Game

The Legend of Zelda: Battle Quest is one of 12 "attractions" that make up Nintendo Land, a release title for the Nintendo Wii U, showcasing a variety of possibilities for asynchronous gameplay between the Wii U GamePad and Wii Remotes. Nintendo Land features minigames derived from 12 of Nintendo's top franchises, including The Legend of Zelda. Battle Quest is a minigame that allows one player using a bow controlled by the Wii U GamePad to adventure alongside up to four sword-wielding players using Wii Remotes.

This is not a full Zelda game, but a Zelda-themed minigame. Instead of Link, players control their Miis in outfits befitting Hyrulean adventurers. The game features multiple copies of the Master Sword, obviously not following the canon of the main series.

Gameplay

Battle Quest can be played with one to four players. The first player uses the GamePad to control an archer character who can pick off enemies at a distance or activate inaccessible switches, while the remaining players fight using swords controlled with Wii Remotes. All players move automatically along a linear, enemy-and-puzzle-infested path toward their destination.

In multiplayer mode, the game demonstrates the asynchronous gameplay made possible through the Wii U's unique GamePad. The player using the GamePad will have a different gameplay experience from the players using Wii Remotes. All players work together with pooled health to combat enemies and tackle obstacles. A colored rupee appears below each lost heart to indicate which player lost it.

Archer

Various motion sensors in the GamePad allow the archer player to look around the environment by moving the controller like a view finder. The screen also displays how much health and how many arrows the player has left. To fire an arrow, the player pulls down on the right analog stick and releases. Once the player runs out of arrows, he or she must lay the GamePad horizontal to refill the quiver. The player also has the option to adjust the view using the left analog stick. Holding the Right analog stick down for a few seconds charges a powerful shot which deals extra damage and pierces through enemies.

Swordsmen

Like Skyward Sword, the players' swords use Wii MotionPlus to enable direct control of the swords' movements. Pressing 'B' halts the player's movement and raises his or her shield. Several skills are available, including the Spin Attack, and the Skyward Strike, returning from Skyward Sword.

Game Modes

Quest

Quest mode is available for one to five players (one archer and one to four swordsmen). Solo players can choose to play as an archer or a swordsman. There are nine standard quests that players can challenge, defeating enemies along the way to discovering the Triforce. Players can achieve Master Rank on these stages by completing them without taking any damage.

The stages in this mode include:

After beating all of the above stages, players get a stamp called the Triforce Collector and gain access to the extra stages listed below:

Enemies you face in this mode consists of ChuChus, Bokoblins, Kargaroks, Skulltulas, Tektites, Wizzrobe, Keese and Stalfos. The music you hear in this mode consists of The Lost Woods, Dark World, Gerudo Valley, Light World and Hyrule Field.

Time Attack

In Time Attack mode, one player races against the clock to defeat all of the enemies using the Hero's Bow. It can be played on three different stages. Rather than moving through the stage, the player says in place while waves of enemies approach. Each stage contains 25 enemies, and a stage is Mastered once it is completed within 40 seconds.

Beginner

In the first stage, the player must shoot down 25 enemies within the setting of The Grasslands. It's a straightforward battle with all of the enemies appearing in front of the player. The enemies in this stage include:

  • 5 Moblins
  • 5 Red ChuChus
  • 3 Moblins
  • 2 Shield Moblins
  • 2 Kargaroks
  • 4 Moblins & 2 Shield Moblins
  • 2 Archer Moblins

Intermediate

The intermediate stage takes place inside the Grassland Temple. This battle involves some enemies approaching from the side stairs and some from the passage ahead of the player, in addition to those appearing in plain sight in front of the player. The enemies in this stage include:

  • 3 Red ChuChus
  • 2 Moblins & 2 Archer Moblins
  • 4 Moblins & 4 Nokkun
  • 2 Archer Moblins, 3 Moblins, & 1 Shield Moblin
  • 2 Archer Moblins & 2 Shield Moblins

Advanced

The advanced stage challenges players to shoot down 25 enemies from afar on the Death Mountain Climb stage. The enemies in this stage include:

  • 2 Kargaroks, 2 Archer Moblins, & 1 Moblin
  • 4 Archer Moblins, 2 Moblins, & 1 Bomb Moblin
  • 2 Kargaroks & 3 Archer Moblins
  • 8 Bomb Moblins

Development

Battle Quest was one of five minigames — along with Animal Crossing: Sweet Day, Luigi's Ghost Mansion, DK's Crash Course, and Takamaru's Ninja Castle — shown at the unveiling of Nintendo Land at E3 on June 5th, 2012.

Statues

There are a number of statues that appear within the Plaza of Nintendo Land. These statues are earned after collecting coins and then playing the Plinko-like game in the center of the Plaza.


Screenshots

Videos


Brief footage of the grassy level

Nintendo Land trailer, showing grass and mountain levels