February 15th, 2014 by LukeSaturn
Greetings and salutations! You have found yourself once again at another Zelda Artist Exposition—the feature series where I exhibit a new artist for your viewing pleasure. In case you are new these writings, suggestions are always welcome. If you know of an artist you would like featured, please comment. And if you do not know of someone, comment anyway and show some support. Anyway, our feature for this week is the esteemed UNIesque.
January 28th, 2014 by Brian
Hello readers! Brian here with the twenty-second edition of “The Best and Worst of Zelda.” Today we’ll be covering the second half of the Zelda series’ overworld themes, beginning with the Great Sea and making it all the way to Hyrule and Lorule from A Link Between Worlds. I’m really appreciating your feedback and opinions, and I’d love to see some more topic suggestions for the future, so keep them coming!
The newer Zelda games feature more game-specific music. By this I mean that there’s a lot of deviation from that classic Hyrule theme to further emphasize each game’s specific themes. For this reason, this batch of games will be a bit more interesting to analyze. So, without further ado, let’s begin!
January 9th, 2014 by Brenda
Ocarina of Time has been claimed to be one of the most popular games of all time. Part of its fame is due to its central plot mechanic: Link’s seven year period of unconsciousness, which separates the two time periods of his life; child and adult. Players may travel back and forth between the two eras, each presenting a different atmosphere as well as varying mini-games and activities. But there is a third section of time which is often overlooked: those seven consequential years of Link’s sleep, during which the land of Hyrule was revolutionized. Hit the jump to read about the changes that occurred during this time period and the general order in which they happened.
December 23rd, 2013 by Angel
Companions have been a near constant feature in The Legend of Zelda ever since Ocarina of Time, when Navi was introduced. Since then, there have been many other companions featured within the world of Zelda. But what defines a companion, and what exactly are their roles throughout the games? Does Epona qualify as a companion? What about your Loftwing? Hit the jump to find out what I think!
December 16th, 2013 by Angel
Majora’s Mask is definitely my favorite Zelda, though for different reasons than most. While I love the side-quests and the depressing themes present, what sells the game for me is the dramatic and serious elements in the game. The Moon is going to crash and kill everyone in Termina if you, the hero, do not intervene and save them. Nothing in Termina will remain. All those characters, with their intricate routines and side-quests… gone. Tragic, isn’t it? Except for the part that all of this simply happens in Link’s mind as he comes to terms with his possible death. Hit the jump to see my thoughts!
November 28th, 2013 by Brian
Hello readers! Brian here with the sixteenth edition of “The Best and Worst of Zelda.” This week’s theme has been specially chosen to coincide with the release of A Link Between Worlds just this past weekend. Don’t forget to comment your ideas for next week, but remember that the next few editorials will likely revolve around the newest entry to the series.
With the release of A Link Between Worlds, I was left thinking about the game’s theme of duality, and how it has been used throughout the series. It certainly isn’t the first theme that comes to one’s mind when Zelda is mentioned, but it is undeniably an important component of numerous games, and more specifically, their worlds. But how does this duality affect the continuity of gameplay, plot or pacing of the game? That’s exactly what we’ll be delving into today!
November 15th, 2013 by Djinn
Nintendo has recently updated their Official Japanese A Link Between Worlds site and with the new update come all new peeks at the contents of the game. Within the latest update we get two new videos covering some new unrevealed content. The first video displays the gameplay in various locations and shows a few portals between Hyrule and Lorule. The second video shows the introductory story for the game however it is in Japanese. Also included in the update is a side-by-side map of both Hyrule and Lorule together.
Jump inside to check it out for yourself.
October 3rd, 2013 by Axle the Beast
Hey there guys, new mailbag! Sorry about there being none last week, had internet trouble! It’s fixed now though, and this time around we’ve got 10 questions, a number of which seem to focus on our titular princess! The rest are pretty varied, though of course I take some time to talk about the news about Ravio’s item rental shop in A Link Between Worlds! Send in questions about A Link Between Worlds for next week! Enjoy! You can watch the video here or check out the embed after the jump.
Questions and timestamps:
(00:26) – What’s your favorite of Link’s alternate forms?
(01:38) – What do you think about item renting in A Link Between Worlds?
(03:03) – How would you feel if there was an official, GOOD Zelda game in Zelda’s point of view?
(04:23) – If Ganondorf’s a giant pig and Link’s a wolf, then what is Zelda?
(04:44) – If the series had voice acting, should Zelda have a British voice-actor?
(05:28) – Why do you think other gamers hate on Zelda?
(06:49) – Why is the Master Sword’s scabbard different in Ocarina of Time?
(07:25) – In The Wind Waker, does the Triforce vanish along with Hyrule?
(08:25) – In Twilight Princess, when Plumm says “Ah, I forgot”, what do you think he forgot?
(08:57) – What if Demise’s curse actually explains Tingle?!
September 19th, 2013 by Axle the Beast
Hey guys! I’m still doing mailbags, and here’s the latest one! We’ve moved back to the room with the pumpkin. If you want details on that, click here. This time around we’ve got 10 questions, pretty spread out across the series. I’ve got your Zelda Wii U questions, your Majora’s Mask questions, your Twilight Princess questions, and even your Spirit Tracks questions… all right here! Haha. Enjoy! You can watch the video here or check out the embed after the jump.
Questions and timestamps:
(00:59) – Which is your favorite version of Hyrule Kingdom?
(02:17) – What’s your favorite sidequest in any Zelda game?
(03:50) – When do you think we will get an announcement for Zelda Wii U?
(04:23) – Do you think it would be a good idea if Zelda had multiplayer where the players fight?
(05:46) – Ever noticed that Spirit Tracks is INCREDIBLY similar to Fullmetal Alchemist?
(07:12) – What do you think would happen if Link put on Majora’s Mask?
(08:14) – Why do you think they made Wolf Link? Is there any lore behind it?
(09:04) – Do you want Ghirahim to return? If so, when?
(09:13) – What’s your opinion on the toon Link art?
(10:15) – What elements do you think are needed to make the most “epic” Zelda series finale?
August 26th, 2013 by Kev
On August 22nd, 1987 a certain game was released for the Nintendo Entertainment System in the USA which was to become the first game in one of the most successful game franchises in history. As we all know, The Legend of Zelda received endless praise and sold extremely well. The game was soon to be released in Europe despite having been available in Japan for almost a year by this point but, prior to its American release, the then Nintendo of America president Minoru Arakawa had concerns that the game might be too difficult for American audiences.
Find out why after the jump!
July 26th, 2013 by Jessica
Ready for an entirely new take on the Zelda series? In this stunning fan-made game titled, Hyrule: Total War, players are introduced to real time strategy within the Zelda universe where you can build your own kingdom, command characters and races, level up, and even choose the fate of Hyrule. Although Hyrule: Total War is a mod for Medieval 2: Total War, implementing Hyrule and all of its races and characters from past to present, makes it all the more interesting given the variety of choice along with a new a take on a ominous theme than we have seen before with Twilight Princess and Majora’s Mask.
Hit the jump for the trailer and more! Read more…
July 2nd, 2013 by Axle the Beast
I already wrote in my last Favorite Zelda Moments editorial — where I discussed the flooded Hyrule — about how I feel The Wind Waker managed better epic presentation and cooler storytelling than most other Zelda games, including Twilight Princess, which is usually the game you’d see praised for cinematic presentation. This week I’d like to discuss a few more related moments: The meetings with the deceased Sages of Hyrule.
Now, The Wind Waker is usually considered a pretty cartoony game. But just as recently as the last mailbag, I claimed it had the saddest ending of any Zelda game, and even throughout the game there are plenty of melancholy moments. In this way The Wind Waker is a great example of having an artstyle that doesn’t tie the game down thematically; you don’t need to have fully-formed, non-deformed-looking bodies to display some serious emotion! At any rate, these dead Sages and the moments surrounding them are at the point in the game where things get a fair bit dark… and epic.
June 18th, 2013 by Axle the Beast
Just imagine: As you finally conclude harsh trials necessary to prove yourself hero enough — several steps above “man enough” — to acquire the means to defeat the ancient evil that took your sister, your talking boat and teacher whisks you beneath the waves to-
Oh, wait, you’ve played The Wind Waker? Ah. No imagining necessary then.
Who didn’t have their mind blown pretty severely by this part of The Wind Waker? The journey down into Hyrule was both extremely predictable while being both unprecedented and just downright cool. Is there anyone out there who’s played The Wind Waker who doesn’t count it among their favorite moments? I say it’s unprecedented because, well, look at the series so far: There were only a few Zelda games to make very direct references to previous titles in the series before The Wind Waker, and none of them did so on the scale that the boat game does.
June 17th, 2013 by Davey
This is a little bit of an older comic by Zac Gorman from Magical Game Time, but it’s probably something we’ve all asked ourselves when we play through a Zelda title. Why exactly does Link save everyone, besides the fact that he’s a fictional video game character? Does he do it for Zelda, his own will, or the betterment of the entire land? As players, we don’t really know because Link’s opinion is never shared. We’re left guessing. Hit the jump to read the comic!
April 9th, 2013 by Axle the Beast
Don’t you think it’s perfect that the cover of Hyrule Historia’s English version is green? Don’t get me wrong, the ancient brown look of the original cover, making it look like an old tome, was pretty awesome and, I’m not knocking it. But the green is perfect, and not just because it’s Link’s color. Surely I can’t be the only person who’s reminded of the Book of Mudora from A Link to the Past?
I realize that might sound like an odd connection to make, but come on, think about it!
Any A Link to the Past fan ought to know what the Book of Mudora is. This green book with golden text on its cover is thought to contain Hyrulean lore and stories, and is used in A Link to the Past to translate the ancient Hylian language so Link can enter the Desert Palace. Are those enough bolded words to get the point across? Let’s look at some bulletpoints.