November 28th, 2013 by Brian
Hello readers! Brian here with the sixteenth edition of “The Best and Worst of Zelda.” This week’s theme has been specially chosen to coincide with the release of A Link Between Worlds just this past weekend. Don’t forget to comment your ideas for next week, but remember that the next few editorials will likely revolve around the newest entry to the series.
With the release of A Link Between Worlds, I was left thinking about the game’s theme of duality, and how it has been used throughout the series. It certainly isn’t the first theme that comes to one’s mind when Zelda is mentioned, but it is undeniably an important component of numerous games, and more specifically, their worlds. But how does this duality affect the continuity of gameplay, plot or pacing of the game? That’s exactly what we’ll be delving into today!
November 15th, 2013 by Djinn
Nintendo has recently updated their Official Japanese A Link Between Worlds site and with the new update come all new peeks at the contents of the game. Within the latest update we get two new videos covering some new unrevealed content. The first video displays the gameplay in various locations and shows a few portals between Hyrule and Lorule. The second video shows the introductory story for the game however it is in Japanese. Also included in the update is a side-by-side map of both Hyrule and Lorule together.
Jump inside to check it out for yourself.
October 3rd, 2013 by Axle the Beast
Hey there guys, new mailbag! Sorry about there being none last week, had internet trouble! It’s fixed now though, and this time around we’ve got 10 questions, a number of which seem to focus on our titular princess! The rest are pretty varied, though of course I take some time to talk about the news about Ravio’s item rental shop in A Link Between Worlds! Send in questions about A Link Between Worlds for next week! Enjoy! You can watch the video here or check out the embed after the jump.
Questions and timestamps:
(00:26) – What’s your favorite of Link’s alternate forms?
(01:38) – What do you think about item renting in A Link Between Worlds?
(03:03) – How would you feel if there was an official, GOOD Zelda game in Zelda’s point of view?
(04:23) – If Ganondorf’s a giant pig and Link’s a wolf, then what is Zelda?
(04:44) – If the series had voice acting, should Zelda have a British voice-actor?
(05:28) – Why do you think other gamers hate on Zelda?
(06:49) – Why is the Master Sword’s scabbard different in Ocarina of Time?
(07:25) – In The Wind Waker, does the Triforce vanish along with Hyrule?
(08:25) – In Twilight Princess, when Plumm says “Ah, I forgot”, what do you think he forgot?
(08:57) – What if Demise’s curse actually explains Tingle?!
September 19th, 2013 by Axle the Beast
Hey guys! I’m still doing mailbags, and here’s the latest one! We’ve moved back to the room with the pumpkin. If you want details on that, click here. This time around we’ve got 10 questions, pretty spread out across the series. I’ve got your Zelda Wii U questions, your Majora’s Mask questions, your Twilight Princess questions, and even your Spirit Tracks questions… all right here! Haha. Enjoy! You can watch the video here or check out the embed after the jump.
Questions and timestamps:
(00:59) – Which is your favorite version of Hyrule Kingdom?
(02:17) – What’s your favorite sidequest in any Zelda game?
(03:50) – When do you think we will get an announcement for Zelda Wii U?
(04:23) – Do you think it would be a good idea if Zelda had multiplayer where the players fight?
(05:46) – Ever noticed that Spirit Tracks is INCREDIBLY similar to Fullmetal Alchemist?
(07:12) – What do you think would happen if Link put on Majora’s Mask?
(08:14) – Why do you think they made Wolf Link? Is there any lore behind it?
(09:04) – Do you want Ghirahim to return? If so, when?
(09:13) – What’s your opinion on the toon Link art?
(10:15) – What elements do you think are needed to make the most “epic” Zelda series finale?
August 26th, 2013 by Kev
On August 22nd, 1987 a certain game was released for the Nintendo Entertainment System in the USA which was to become the first game in one of the most successful game franchises in history. As we all know, The Legend of Zelda received endless praise and sold extremely well. The game was soon to be released in Europe despite having been available in Japan for almost a year by this point but, prior to its American release, the then Nintendo of America president Minoru Arakawa had concerns that the game might be too difficult for American audiences.
Find out why after the jump!
July 26th, 2013 by Jessica
Ready for an entirely new take on the Zelda series? In this stunning fan-made game titled, Hyrule: Total War, players are introduced to real time strategy within the Zelda universe where you can build your own kingdom, command characters and races, level up, and even choose the fate of Hyrule. Although Hyrule: Total War is a mod for Medieval 2: Total War, implementing Hyrule and all of its races and characters from past to present, makes it all the more interesting given the variety of choice along with a new a take on a ominous theme than we have seen before with Twilight Princess and Majora’s Mask.
Hit the jump for the trailer and more! Read more…
July 2nd, 2013 by Axle the Beast
I already wrote in my last Favorite Zelda Moments editorial — where I discussed the flooded Hyrule — about how I feel The Wind Waker managed better epic presentation and cooler storytelling than most other Zelda games, including Twilight Princess, which is usually the game you’d see praised for cinematic presentation. This week I’d like to discuss a few more related moments: The meetings with the deceased Sages of Hyrule.
Now, The Wind Waker is usually considered a pretty cartoony game. But just as recently as the last mailbag, I claimed it had the saddest ending of any Zelda game, and even throughout the game there are plenty of melancholy moments. In this way The Wind Waker is a great example of having an artstyle that doesn’t tie the game down thematically; you don’t need to have fully-formed, non-deformed-looking bodies to display some serious emotion! At any rate, these dead Sages and the moments surrounding them are at the point in the game where things get a fair bit dark… and epic.
June 18th, 2013 by Axle the Beast
Just imagine: As you finally conclude harsh trials necessary to prove yourself hero enough — several steps above “man enough” — to acquire the means to defeat the ancient evil that took your sister, your talking boat and teacher whisks you beneath the waves to-
Oh, wait, you’ve played The Wind Waker? Ah. No imagining necessary then.
Who didn’t have their mind blown pretty severely by this part of The Wind Waker? The journey down into Hyrule was both extremely predictable while being both unprecedented and just downright cool. Is there anyone out there who’s played The Wind Waker who doesn’t count it among their favorite moments? I say it’s unprecedented because, well, look at the series so far: There were only a few Zelda games to make very direct references to previous titles in the series before The Wind Waker, and none of them did so on the scale that the boat game does.
June 17th, 2013 by Davey
This is a little bit of an older comic by Zac Gorman from Magical Game Time, but it’s probably something we’ve all asked ourselves when we play through a Zelda title. Why exactly does Link save everyone, besides the fact that he’s a fictional video game character? Does he do it for Zelda, his own will, or the betterment of the entire land? As players, we don’t really know because Link’s opinion is never shared. We’re left guessing. Hit the jump to read the comic!
April 9th, 2013 by Axle the Beast
Don’t you think it’s perfect that the cover of Hyrule Historia’s English version is green? Don’t get me wrong, the ancient brown look of the original cover, making it look like an old tome, was pretty awesome and, I’m not knocking it. But the green is perfect, and not just because it’s Link’s color. Surely I can’t be the only person who’s reminded of the Book of Mudora from A Link to the Past?
I realize that might sound like an odd connection to make, but come on, think about it!
Any A Link to the Past fan ought to know what the Book of Mudora is. This green book with golden text on its cover is thought to contain Hyrulean lore and stories, and is used in A Link to the Past to translate the ancient Hylian language so Link can enter the Desert Palace. Are those enough bolded words to get the point across? Let’s look at some bulletpoints.
April 5th, 2013 by Djinn
The Legend of Zelda series has always been about an eternal struggle: Good vs evil, the hero vs the villain. However, after so many years, the same story has been retold several times — often with a few changes — while the basic theme remains the same. After so many sequels, one may wonder if we are actually playing through various accounts of the same legend. Most old stories have a huge amount of variations as they’re being passed on through the centuries. The Zelda series taking the form of an old legend would be no different. Alternatively, however, it can be looked at as a cycle: Link constantly returns to save the ever-in-peril Zelda from a new danger, but throughout the eras, the kingdom itself is reduced and rebuilt, and always changing.
Through many sequels, the timeline started taking shape. The kingdom of Hyrule has been threatened by a dark lord many times in the past, and each was defeated by a noble hero who took up the quest to defeat him. Throughout the centuries, a green clad Link does indeed appear in a time of need to rescue a princess Zelda and save a kingdom from an evil villain. Eventually, the great evil is vanquished and the princess rescued.
Skyward Sword introduced the concept of an endless cycle among these main characters — Link, Zelda, and the dark lord — explaining the cause behind the events of previous games in the series.
March 16th, 2013 by Knowlee
Today’s Zelda Fanart Spotlight is on deviantART artist gabirotcho‘s Ocarina of Time fanart “Hyrule -TLoZ Ocarina of Time“. In this fanart it shows the entire layout of Hyrule during its existence in Ocarina of Time. Just about every location that is seen in the game is located on this picture: Hyrule Castle and Castle Town, Death Mountain, Lake Hylia, Kokiri Forest, Gerudo Valley, Lon Lon Ranch, and Kakariko Village are some examples of what can be seen. Another thing that is quite interesting to see is that of the Hero of Time that can be found towards the bottom center of the picture. He is overlooking the land with his trusty steed, Epona. Perhaps he is reminiscing on all the adventures he had while he traveled all the areas in this legendary land in his quest to save it from the one who wanted to destroy it.
Either way I think it’s best that I just stop talking and let you look at it yourself.
March 8th, 2013 by Hanyou
Zelda lore is truly unique.
After over 25 years, we finally have a clear-cut timeline, and some very basic facts laid out: There are three Triforce pieces, several heroes, several princesses, and a monstrous succession of villains bred by hatred. But for every question each new game answers about the series’ lore, more questions arise. How does this world work? What is its history really like? How much of what we see in each Zelda game can we trust, when the series is mired in apparent contradictions that only sort themselves out through a convoluted timeline?
Compare to The Elder Scrolls, with its lore that rivals that of Middle-Earth in its clarity and richness. Its political factions constantly vying for power, its supernatural elements played against a fairly realistic world in both aesthetic design and complexity. Compare to Halo, a series in a much less story-driven genre, which nonetheless boasts several books and a cohesive backstory to its faceless main character. There are countless game franchises that develop their backstories in a linear way, reminiscent of (and sometimes similar to) that of books, movies, or television shows.
The Legend of Zelda is different. At face value, its looks like high fantasy, with its large cast of characters and its rich history. But it plays out more like a fairy tale, and people both familiar and unfamiliar with the series could probably point out the framework of most Zelda stories. There’s always a villain — if not Ganon, then an analog for Ganon. The villain is often trying to seize some relic, usually the Triforce. The princess is often, but not always, kidnapped or put in some kind of peril at some point in the story. Link, of course, fulfills his role as the hero and saves the day.
If Zelda is a high fantasy series in the tradition of Lord of the Rings, how does this repeating story make any kind of sense? Furthermore, why are the different iterations of Hyrule so dramatically different in terms of geography?
March 7th, 2013 by Timothy
Welcome to another segment of Timeshift Thursday! It’s great to have you join me as we discuss some of my favourite areas from past Zelda games and I would go so far as to say that this will probably be my most controversial editorial yet. I say this because I’ve read so many different opinions about this particular area and the actual Zelda title itself. Yet, I’m welcome to any comments you have about my different tastes in the Zelda series so let’s get into it!
Because almost all Zelda titles take place in the land of Hyrule, Nintendo can always be counted on to give us a beautiful Hyrule Field for Link to explore. Starting with the original NES adventure and fast forwarding all the way to Twilight Princess, Hyrule Field has been a memorable experience for players to travel in. By the time Ocarina of Time was being developed Nintendo even implemented a new method of travel, horse riding, by adding Epona to the Zelda series and giving us plenty of memories for our gaming childhood. We’re not here to talk about Ocarina of Time’s Hyrule Field, though. No, Nintendo created a greater, more expansive Hyrule Field which I love exploring to this day and hope to convince at least some as to why I thoroughly think Twilight Princess’ Hyrule Field as the greatest in the Zelda series.
Are you interested in taking a look at and sharing your opinions about Hyrule Field in Twilight Princess? If so, please hit the jump below and read my thoughts as to why I enjoy this area!
February 22nd, 2013 by Djinn
A very large amount of creatures of all shapes and sizes have appeared in and around Hyrule throughout the series. Ranging from gigantic dragons and undead stalfos to the diminutive miniblins, they come in all types. Any adventurer can easily agree that Hyrule has a very diverse collection of monsters that have troubled the people and challenged heroes. However, there are a great many creatures that have appeared and have merely been called demons. What they really are or where they come from is rarely elaborated upon. The only common element anyone can agree on is that they appear to be a very malicious group of supernatural creatures with a desire to dominate and destroy. They are even hinted at being another race if not another classification of being entirely. Sometimes monstrous and sometimes perfectly human, they are definitely creatures of wonder that have taken a huge part in the history of Hyrule.
The demons appear to have a higher status among the monsters in Hyrule and have sometimes appeared in the mythology of the story. They can at times appear to be more supernatural and otherworldly than the typical foes, such as ordinary animals or bandits. Other times they are not only a threat to the hylians but the gods as well; usually the greater threats or more pure evil creatures are labeled as demons. This matches their description in real world theology as well since the concept of the demon is the oldest and purest form of evil. Often Zelda’s demons are led by a Dai Maou or the Great Demon King, which is a title many of the main antagonists have held at one point in the past. Starting with Ganon in his earliest appearance, the title Demon King has gone on to describe later antagonists such as Malladus, Bellum, and Demise. Given that so many different characters have held the title in the past, it might be more of an honorary or earned title.