Enemies
In this complete Enemy Guide you'll find detailed descriptions of all of the enemies found in the game including their attacks, defense, speed, what threat they are to Link, and methods to defeat them. This guide includes all of the Oracle of Seasons Enemies including the variations of each enemy.
Arm Mimic Armos Blue Armos Red Ball and Chain Trooper Beamos Beetle Blade Trap Blue Green Blade Trap Orange Blade Trap Bubble Business Scrub Buzz Blob Cheep Cheep Crow Cukeman Blue Darknut Red Darknut Fire Keese
Fire Pokey Fish Floormaster Gel Ghini Giant Blade Trap Orange Giant Blade Trap Red Gibdo Goponga Flower Hardhat Beetle Iron Mask Keese Lava Fire Lava Rocks Blue Leever Orange Leever Red Leever Like Like Blue Lynel Red Lynel
Magnite Blue Magnite Red Mini Moldorm Blue Moblin Red Moblin Blue Moblin Pig Red Moblin Pig Blue Octorok Red Octorok Peahat Pincer Pokey Pols Voice River Zora Rope Sand Crab Shrouded Stalfos Spark Spiked Beetle Spinning Blade Trap
Spiny Beetle Grass Spiny Beetle Stone Blue Stalfos Green Stalfos Orange Stalfos Red Stalfos Takkuri Blue Tektite Orange Tektite Thwimp Thwomp Tile Wallmaster Water Tektite Whisp Blue Wizzrobe Green Wizzrobe Red Wizzrobe Green Zol Red Zol

Enemy List

  Arm Mimic  Arm Mimic
Threat:
Speed:
 - Medium
 
Attacks:
  Contact
 
Defense Power:
 - 3 Hits
 
Arm Mimic
Description:
 - Arm Mimics are scarce enemies and can be very annoying whenever you encounter them. Whichever way you move, they mirror your every step. If you walk up, then they walk down. If you walk left, then they walk right. To get rid of these pesky creatures, either back them into a wall, or move carefully so that they will slowly move towards you. Slash away a few times with your sword to get rid of them. Be sure to be careful because these fellas do quite some damage.  

  Armos Blue  Armos [Blue]
Threat:
Speed:
 - Fast
 
Attacks:
  Contact
 
Defense Power:
 - 3 hits, Bombs; 2 hits
 
Armos Blue
Description:
 - These very rare Blue Armos, like the red version, come to life when you come into contact with them, or, with these only, when you just walk by them. They can be threatening because of their high-damage level and the fact that they move quite quickly, but you can easily take care of them by slashing away when they come near.  

  Armos Red  Armos [Red]
Threat:
Speed:
 - Medium
 
Attacks:
  Contact
 
Defense Power:
 - Bombs; 1 Hit, Magic Boomerang; 2 hits
 
Armos Red
Description:
 - Armos are stationary statues that don't do anything unless a switch is triggered. However, not all Armos come to life. There are only two ways to defeat these armored foes; you can try to hurl a bomb at them, which can be hard to place correctly since they move around so much, or just wack them with the Magic Boomerang twice. The latter is obviously much easier. If you have the Biggoron's Sword, which is only obtained by a secret, then you can simply walk up and slash these monsters to do away with them.  

  Ball and Chain Trooper  Ball and Chain Trooper
Threat:
Speed:
 - Slow
 
Attacks:
  Contact
  Ball and Chain
 
Defense Power:
 - 4 Hits, or bombs; 2 hits
 
Ball and Chain Trooper
Description:
 - Ball and Chain Troopers, like their name says, are soldiers who wield ball and chains, swing them above their heads, and then hurl them at Link in an attempt to hurt him. They are somewhat easier to avoid in bigger areas, as their weapons only travel straight and don't bend. Whenever the soldier throws its ball and chain, move out of the way and move in from the side and slash at him. Don't attempt to take multiple slashes at once, as they will retract their ball and chain and start swinging it rather quickly. With a bit of patience these tough enemies should be no problem. Another strategy, and maybe somewhat easier, would be to use bombs. This might be a little better, as you can stay out of range of your enemy's weapon that way. 2 bombs should take care of him fine.  

  Beamos  Beamos
Threat:
Speed:
 - Medium
 
Attacks:
  Beam
 
Defense Power:
 - Invincible
 
Beamos
Description:
 - Beamos are small statues that jut out of the ground and have one big eyeball on the front of it. The eye scans the room for anybody who shouldn't be there. Since they are invincible and cannot by defeated by any means whatsoever, you must simply run past them. Whenever the eye scans across you it will shoot a beam out which will knock Link backwards and cause him damage. The beam is quite annoying but luckily it is not hard to avoid. Equip Roc's Feather and just jump over the laser to avoid it. Alternatively, if you have the mirror shield, it will block the laser beam.  

  Beetle  Beetle
Threat:
Speed:
 - Slow
 
Attacks:
  Contact
 
Defense Power:
 - 1 Hit
 
Beetle
Description:
 - These are easily the weakest and least possible threat to Link in the game. These enemies are not encountered regularly, but instead are only dug up from the ground. With very low defense, attack, and speed, these enemies only have the element of surprise on their side whenever you dig these enemies up from underneath soft earth. Just simply avoid it whenever it pops out from under the ground and slash at it to get rid of it easily.  

  Blade Trap Blue  Blade Trap (Blue)
Threat:
Speed:
 - Fast, then Slow
 
Attacks:
  Contact
 
Defense Power:
 - Invincible
 
Blade Trap Blue
Description:
 - These traps are common in quite a few Zelda games and are often known to be quite the nuisance. Whenever you walk towards them they speed out across the room in an attempt to hit Link. Since they are invincible, there is no point in trying to damage them. To avoid them, just walk up towards them and when they begin to retract after they charge at you they will move slower, giving you time to run past them. Roc's Feather is a good tool for dodging these traps, as you might need to do in a few dungeons to get some puzzles solved.  

  Blade Trap Green  Blade Trap (Green)
Threat:
Speed:
 - Fast
 
Attacks:
  Contact
 
Defense Power:
 - Invincible
 
Blade Trap Green
Description:
 - These blade traps are like the Blue Blade Traps with one exception. When they charge at you they don't collide or slow down to retract. When you walk towards them they charge straight out and criss-cross each other's paths and keep going until they hit the wall. Since they don't stop and retract, you have to rush through to avoid these enemies.  

  Blade Trap Orange  Blade Trap (Orange)
Threat:
Speed:
 - Fast
 
Attacks:
  Contact
 
Defense Power:
 - Invincible
 
Blade Trap Orange
Description:
 - These blade traps are by far the fastest of the many variations. Like the other blade traps, whenever you step in their line of sight, they charge at you, only this blade trap does so at an extremely fast speed. They retreat slower, however, which gives you plenty of time to run across without fear of being attacked. But beware whenever you step in front of them for them to charge out at first, as they are very difficult to avoid whenever they first charge.  

  Bubble  Bubble
Threat:
Speed:
 - Medium
 
Attacks:
  Contact
 
Defense Power:
 - Invincible
 
Bubble
Description:
 - Bubbles are floating skulls with red "bubbles" floating around the outside of it. They bounce off of walls and try to bump into Link, which causes him damage and disables use of his weapons for a limited amount of time. There is no way to defeat this enemy and it can be very annoying when you have several enemies to battle at once. Simply try to avoid this enemy whenever you see it.  

  Business Scrub  Business Scrub
Threat:
1
Speed:
 - Immobile
 
Attacks:
  Stone shot
 
Defense Power:
 - Redirecting stone shot with shield; 2 hits
 
Business Scrub
Description:
 - The Business Scrub is much like the ones in the other games it appears in. It is very simple to defeat; just stand directly in front of it, about half a screen away, and pull out your shield. Soon enough, they will try and hit you with several successive stones, which will then be rebounded off your shield, smacking them instead of you. If you want, you can go up and talk to them for some advice afterwards.  

  Buzz Blob  Buzz Blob
Threat:
Speed:
 - Slow
 
Attacks:
  Contact
  Electrocute
 
Defense Power:
 - Invincible to everything but Seed Shooter; 1 Ember Seed
 
Buzz Blob
Description:
 - Not to be confused with ChuChus, these electrical blobs slide along at a very slow pace and aren't that hard to avoid if you are in a spacy, open area where you can navigate around them. Due to their slow speed, they are hard to get around if you are in a small area where there is not much room to manuver. Do not attempt to strike this enemy with your blade, for you will be electrocuted causing a large amount of damage. Your only option is use the slingshot. If you sprinkle a mystery seed on a buzz blob, it will become a Cukeman.  

  Cheep Cheep  Cheep Cheep
Threat:
Speed:
 - Medium
 
Attacks:
  Contact
 
Defense Power:
 - 1 Hit
 
Cheep Cheep
Description:
 - Cheep Cheep are small fish that swim around waterways and sometimes are hard to navigate around. These fish may be small and do barely any damage, but you don't want to have to travel through a crowded waterway, because the damage can build up quickly. One sword slash will take care of these pesky fish.  

  Crow  Crow
Threat:
Speed:
 - Fast
 
Attacks:
  Contact
 
Defense Power:
 - 1 Hit
 
Crow
Description:
 - These birds are very unpredictable creatures and swoop down without notice. Don't get too close to them or your reaction will be much to late. Hit them with the sword or another weapon to take them out as they charge towards you.  

  Cukeman  Cukeman
Threat:
Speed:
 - Very Slow
 
Attacks:
  Contact
  Electrocute
 
Defense Power:
 - Invincible to everything but Seed Shooter; 1 Ember Seed
 
Cukeman
Description:
 - Cukeman are not encountered by normal means in the game, but instead are only found by sprinkling a mystery seed on a Buzz Blob. These creatures look strangely like trees and have two large eyes and slide around like the Buzz Blobs. Despite their different form, they are no different than the Buzz Blobs other than the aspect of their appearance and a little something else. If you stun them with your boomerang, or if you're lucky, just walk up to them, you can talk to them and they say a pointless phrase which usually isn't very helpful. Be careful when doing this though, because they still cause damage as normal. To defeat them just use the same tactics as you do for the Buzz Blob, with the seed shooter being the safest method.  

  Darknut Blue  Darknut (Blue)
Threat:
Speed:
 - Medium, then fast
 
Attacks:
  Contact
  Arrow
 
Defense Power:
 - 5 Hits
 
Darknut Blue
Description:
 - Darknuts commonly appear in a few Zelda games and are easily some of the most-feared enemies. Some darknuts charge at you on sight and repeatedly attack you, giving you a tough time to strike. Defend and strike is the only way to take out these ruthless enemies. For their arrow-shooting counterparts, just defend occasionally against a well-aimed arrow and slice at them. Using the boomerang to freeze them is also a great strategy for defeating them.  

  Darknut Red  Darknut (Red)
Threat:
Speed:
 - Medium and Fast
 
Attacks:
  Contact
 
Defense Power:
 - 3 Hits
 
Darknut Red
Description:
 - These Darknuts are a bit easier than the Blue Darknuts. For the sword-wielding ones, just defend against their charges and slice away from the side. For the arrow-shooting ones, just defend against the arrows and run up and try to get in a few slashes to finish them off. The boomerang works well in freezing the darknuts, allowing for an easy kill.  

  Fire Keese  Fire Keese
Threat:
Speed:
 - Fast
 
Attacks:
  Contact
 
Defense Power:
 - 1 Hit
 
Fire Keese
Description:
 - As depicted by the name, these are keese, except they are on fire. They do some massive damage, so watch out for them. They come in and swoop down to attack and can be very difficult to take out. After they hit you they turn to regular keese, but unfortunately if they find and run into a torch they become fire keese again. It's best to avoid these enemies as they are pretty difficult. If you do choose to fight with them, just keep in eye out and time it when they swoop down.  

  Fire Pokey  Fire Pokey
Threat:
Speed:
 - Immobile
 
Attacks:
  Contact
  Fireball
 
Defense Power:
 - 3 Hits
 
Fire Pokey
Description:
 - Fire Pokey are tall enemies composed entirely of Fire and two black eyes. They stay in one place and sway around, occasionally firing fireballs at you to damage you. Try to defend against the fireballs and run up for a few quick slashes against this enemy to dispose of it without harm.  

  Fish  Fish
Threat:
3
Speed:
 - Slow
 
Attacks:
  Contact
 
Defense Power:
 - 2 Hits
 
Fish
Descritpion:
 - These Fish inhabit certain waterways throughout Holodrum, simply swimming back and forth and jumping out of the water occasionally. They can be quite a pain if encountered while swimming, as thereís no way to get rid of them there. But if you get the chance, stand on any nearby land and slash at them as they jump out of the water. 

  Floormaster  Floormaster
Threat:
Speed:
 - Slow
 
Attacks:
  Contact
 
Defense Power:
 - 3 Hits
 
Floormaster
Description:
 - Floormasters are rather annoying enemies that, of course, come out of the floor. These monsters only come in blue and they creep around rooms and try to grab Link. If they are successful in doing so, then Link is carried back to the beginning of the dungeon, forced to find his way back to where he was. These enemies are rather slow, but whenever they appear, they appear in large groups and tend to surround Link, making it hard to navigate in rooms full of floormasters.  

  Gel  Gel
Threat:
Speed:
 - Slow
 
Attacks:
  Contact
 
Defense Power:
 - 1 Hit
 
Gel
Description:
 - Gels are the exact same as the Red Zol, except they are much smaller and merely stick themselves to you, hindering your movement. Gels do not cause any damage but are still quite annoying if they attack to you. They jump off of you after a little while, though. They can be taken out easily with just a single swipe of your blade.  

  Ghini  Ghini
Threat:
Speed:
 - Fast
 
Attacks:
  Contact
 
Defense Power:
 - 5 Hits
 
Ghini
Description:
 - These ghosts resemble Poe from other Zelda games. These creatures can float through the walls, thus making them a tough target to hit at times. Due to the fact that they take so many hits to defeat they can prove to be a challenging enemy. Just run in and swipe multiple times with your sword to finish it off.  

  Giant Blade Trap Orange  Giant Blade Trap [Orange]
Threat:
Speed:
 - Fast
 
Attacks:
  Contact
 
Defense Power:
 - Invincible
 
Giant Blade Trap Orange
Description:
 - These blade traps are huge and follow a set path. To avoid them, Link must make sure he doesn't stay in the way of the path and run to avoid it. It does some great damage, so make sure that you don't come in contact with it.  

  Giant Blade Trap Red  Giant Blade Trap [Red]
Threat:
Speed:
 - Fast
 
Attacks:
  Contact
 
Defense Power:
 - Invincible
 
Giant Blade Trap Red
Description:
 - These gigantic traps are really no different from the orange version, other than the coloring. As with the orange ones, just avoid them as best you can.  

  Gibdo  Gibdo
Threat:
Speed:
 - Medium
 
Attacks:
  Contact
 
Defense Power:
 - 4 Hits
 
Gibdo
Description:
 - Gidbo are mummies that roam around a few dungeons and attempt to bump into you. Unlike other enemies, when slashed with a sword they don't falter at all, but instead keep coming towards you, which can provide a problem when facing groups, because the damage really builds up. Since they don't coil back when being hit, be careful and move in and out as you slash away with your sword. The best strategy is to burn their wrappings with an ember seed, revealing an orange stalfos, which is much easier than facing the Gibdo itself.  

  Goponga Flower  Goponga Flower
Threat:
Speed:
 - Immobile
 
Attacks:
  Contact
  Fireball
 
Defense Power:
 - Invincible to regular attacks; 1 Hit Boomerang
 
Goponga Flower
Description:
 - Goponga flowers are sometimes found in shallow waters, such as those outside of the Poison Moth's Lair. These flowers, as you might guess, are rooted to the ground, so they cannot move. They simply fire fireballs at you from a distance and try to hit you with them. They cannot be defeated by normal means, so don't waste your time attempting to attack them with your sword. The easiest way to defeat them is by throwing your boomerang at them, which will only take one hit.  

  Hardhat Beetle  Hardhat Beetle
Threat:
Speed:
 - Medium
 
Attacks:
  Contact
 
Defense Power:
 - Invincible to all attacks, except for being touched by a magnetic ball; 1 hit
 
Hardhat Beetle
Description:
 - These enemies are extremely annoying, as there are only two ways to get rid of them. The first way is to repeatedly whack them with your sword until they fall into a pit. The second way, while much easier, cannot be used as often. It consists of pulling one of the magnetic N balls towards you, and wacking them with it. This strategy is actually required in areas with no pits handy. They can be annoying in groups, as they don't stop coming towards you. Avoiding them is the best way to deal with them, but often times you must kill them to open up doors, which can be rather bothersome.  

  Iron Mask  Iron Mask
Threat:
Speed:
 - Slow
 
Attacks:
  Contact
 
Defense Power:
 - 1 Hit; invincible from front with mask on
 
Iron Mask
Description:
 - Also called Hiploops and not to be confused with helmasaur form other games. These enemies have protective iron masks around their faces, making them invincible from the front. The masks can however be pulled off with the Magnetic Gloves, making them vulnerable from the front. To defeat these enemies without the Magnetic Gloves, just try and make your way to the back of the body and slash with your sword once.  

  Keese  Keese
Threat:
Speed:
 - Fast
 
Attacks:
  Contact
 
Defense Power:
 - 1 Hit
 
Keese
Description:
 - These are common enemies in the Zelda series often found flying around in caves and dungeons. They are possibly the most common enemy in the game. They can be rather annoying when in large groups or when facing tougher enemies. Try taking them out from a distance with the boomerang once you have obtained it so you don't have to worry about them when you're fighting the tougher enemies. They are also tough targets since they can fly over gaps and "go through" the walls. A slash with the sword also finishes these enemies off.  

  Lava Fire  Lava Fire
Threat:
Speed:
 - Medium
 
Attacks:
  Contact
 
Defense Power:
 - Invincible
 
Lava Fire
Description:
 - This fire is found erupting from volcanoes, like the lava rocks, and are once again typically found in Subrosia. Whenever they start to fall from the sky you can see a shadow in which the fire is going to fall, which makes it a bit easier to avoid. Just like the lava rocks, this too disappears whenever it comes in contact with the ground. It is very easy to avoid and shouldn't cause much problems.  

  Lava Rocks  Lava Rocks
Threat:
Speed:
 - Medium
 
Attacks:
  Contact
 
Defense Power:
 - Invincible
 
Lava Rocks
Description:
 - These rocks are found falling from the skies whenever near an active volcano, such as the volcanoes in Subrosia, where they are most common. These rocks come out of the volcano and then fall from the sky in random places in an attempt to hit Link whenever they fall. Once they come in contact with the ground, they break. Since they are so easy to avoid and cause so little damage, they have a very small threat.  

  Leever Blue  Leever (Blue)
Threat:
Speed:
 - Medium
 
Attacks:
  Contact
 
Defense Power:
 - 2 Hits
 
Leever Blue
Description:
 - Just like the red leevers these guys pop out from under the ground, but with a twist of coming out of the water too. Not only that, but instead of traveling in a straight direction they can move left and right and up and down at will. Be careful when moving around because these guys usually pop up around places where you're bound to go. Just run up and place a couple swift slashes.  

  Leever Orange  Leever (Orange)
Threat:
5
Speed:
 - Fast
 
Attacks:
 2 Contact
 
Defense Power:
 - 2 Hits
 
Leever Orange
Description:
 - These Leevers are mostly the same as the other versions, except that instead of randomly wandering about, they actually come directly for Link. They also keep coming in endless amounts, which can be very annoying. They are frequently coupled with Pokeys, and can be a real pain. Itís best to either avoid them totally, or just wait until they come to you, and slash them twice. They are rare however, only appearing in the Samasa Desert.  

  Leever Red  Leever (Red)
Threat:
Speed:
 - Medium
 
Attacks:
  Contact
 
Defense Power:
 - 2 Hits
 
Leever Red
Description:
 - Red Leevers pop out from under the ground at random locations on the screen. They usually appear above ground for a few seconds before returning underground and popping up elsewhere. Be careful as they usually appear with other enemies. They only travel in straight directions and try to bump into you. Just move out of the way and slash them a couple of times to defeat these enemies.  

  Like Like  Like Like
Threat:
Speed:
 - Slow
 
Attacks:
  Contact
 
Defense Power:
 - 3 Hits
 
Like Like
Description:
 - Like Like are some of the most annoying enemies in the Zelda series and are known to devour a certain item of yours. Since almost every item in this game you only have one chance to get, it only devours your shield when you come in contact with one, causing you to have to purchase a new one. They normally travel in groups, so be on your guard when trying to take them out and don't let them suck you up. It is best to just avoid these creatures and if you must battle them, you can freeze them with the boomerang.  

  Lynel Blue  Lynel (Blue)
Threat:
Speed:
 - Fast
 
Attacks:
  Contact
  Spear
 
Defense Power:
 - 6 Hits
 
Lynel Blue
Description:
 - These are easily the most challenging and annoying enemies in the game. Referred to as Fire Cats in the booklet, these wolves charge up at you and deal some massive damage, and once they start pounding you it's hard to get them off. Defend with your shield and run up for some quick slices to finish them off, but beware, because only the Mirror Shield(Lv. 3) can block their spears. They have a rather good sense of aim with their spears as well , so watch out. If you have the boomerang use it to freeze them, making for a much easier kill.  

  Lynel Red  Lynel (Red)
Threat:
Speed:
 - Fast
 
Attacks:
  Contact
  Spear
 
Defense Power:
 - 4 Hits
 
Lynel Red
Description:
 - These lynel act the same as the blue lynel and do the same damage with each attack. The only difference is that they take one less hit to take down. Once they see you they tend to charge at you, and their spears, just like the blue lynel, can go through walls. To defeat them, just walk up to them and start slashing away, but beware since they don't falter when you strike them, but instead keep coming towards you. Use the boomerang to freeze them, making for a much easier kill.  

  Magnite Blue  Magnite (Blue)
Threat:
5
Speed:
 - Fast
 
Attacks:
 2 Contact
 2 Fire Ball
 
Defense Power:
 - 2 Hits
 
MagniteBlue
Description:
 - The Magnite is a floating metallic creature, which moves as far away as possible from Link when he comes towards them. They will frequently flip around, turning into Red Magnites, and in doing so shoot a small fireball at Link. They can be attracted/repelled by the Magnetic Gloves, but the best strategy is to wait until they try and flip (they are not able to move while doing so), and slash them twice quickly. 

  Magnite Red  Magnite (Red)
Threat:
5
Speed:
 - Fast
 
Attacks:
  Contact
  Fire Ball
 
Defense Power:
 - 2 Hits
 
MagniteRed
Descritpion:
 - The only difference between this version and the red ones, is that the Magnetic Gloves will repel them when turned red, and attract them when turned blue.  

  Mini Moldorm  Mini Moldorm
Threat:
Speed:
 - Fast
 
Attacks:
  Contact
 
Defense Power:
 - 4 Hits
 
Mini Moldorm
Description:
 - Moldorm has been a staple enemy throughout the Zelda series. In the Oracle of Seasons, there are mini versions of a Moldorm snake, which are simply known as a mini moldorm. They move around the room at a fast speed and try to bump into Link. It usually is not too hard to dodge their attacks. Just run out of the way and slash at them a few times to defeat these little Moldorms.  

  Moblin Blue  Moblin (Blue)
Threat:
Speed:
 - Slow and Fast
 
Attacks:
  Contact
  Arrow
 
Defense Power:
 - 3 Hits
 
Moblin Blue
Description:
 - These are almost exactly like the Red Moblin, only some wield swords and none of them wield boomerangs. They have stronger defense power and take one more hit to defeat. When one with a sword spots you, it will charge at you. Defend against the attack and slice at it with your sword a couple times to defeat it. For the arrow-wielders just guard against the arrows using your shield, and then run in for a couple sword slashes.  

  Moblin Red  Moblin (Red)
Threat:
Speed:
 - Slow
 
Attacks:
  Contact
  Arrow
  Boomerang
 
Defense Power:
 - 2 Hits
 
Moblin Red
Description:
 - These moblins are common enemies inside and outside of dungeons throughout the game. They either fire an arrow at you or throw their boomerang. You can uard against their projectiles using your shield. Just run up to the moblin and slash with your sword.  

  Moblin Pig Blue  Moblin Pig (Blue)
Threat:
Speed:
 - Slow and Fast
 
Attacks:
  Contact
  Arrow
 
Defense Power:
 - 2 Hits
 
MoblinPigBlue
Description:
 - These moblin are a variation of the blue moblin. For sword wielding moblin pigs, just guard against their charge when they see you, and get in a couple whacks with your sword from the side. For the ones that fire arrows, simply block against the projectile and slash away. While similar to their blue moblin counterparts, the blue pig moblin takes one less hit to defeat.  

  Moblin Pig Red  Moblin Pig (Red)
Threat:
Speed:
 - Slow
 
Attacks:
  Contact
  Arrow
  Boomerang
 
Defense Power:
 - 1 Hit
 
Moblin Pig Red
Description:
 - These red moblin pigs are a variation of the red moblins. They have the same attributes and act the same, and unlike red moblins, also wield swords like the blue ones. To defeat the sword-wielders just guard against their charges with your shield and then slash from the side where they aren't holding their sword. For the other types of pig moblins, just guard against the projectiles that are aimed at you and run up for a quick slash. While similar to their red moblin counterparts, the red pig moblin takes one less hit to defeat.  

  Octorok Blue  Octorok (Blue)
Threat:
Speed:
 - Slow
 
Attacks:
  Contact
  Rock
 
Defense Power:
 - 2 Hits
 
Octorok Blue
Description:
 - These Octoroks are a bit different than their counterpart, the red Octoroks. They move the same and they have the same attacks but different in damage and defense. Just block their rocks with your shield or avoid them and hit them with your sword a couple of times to finish them off.  

  Octorok Red  Octorok (Red)
Threat:
Speed:
 - Slow
 
Attacks:
  Contact
  Rock
 
Defense Power:
 - 1 Hit
 
Octorok Red
Description:
 - The octorok is one of the most common enemies in the Zelda series. They are found wandering about the land and shoots rocks at you from a distance. They don't pose much of a problem as they also have almost no sense of aim. Just run up and slash at them with the sword to defeat them.  

  Peahat  Peahat
Threat:
Speed:
 - Fast
 
Attacks:
  Contact
 
Defense Power:
 - 2 Hits
 
Peahat
Description:
 - Peahats are also a very common enemy in the Zelda series, which some find to be rather annoying. These enemies fly around dungeons and cannot be hit while they are doing so. Most of their path is random but they occasionally dive towards Link. Wait until they land on the ground and then quickly strike at them.  

  Pincer  Pincer
Threat:
Speed:
 - Fast
 
Attacks:
  Contact
 
Defense Power:
 - 3 Hits
 
Pincer
Description:
 - These enemies hide in shallow water and in holes in various places. If you see eyes peeking out of a small puddle or a hole, make sure you move away quickly to avoid the pincer's lunge towards you. Roc's Feather or Cape is also a good tool for avoiding them. When they pop out slash your sword a few times to do them in. It sometimes is difficult to slash at them without getting hit, so the better strategy is to just avoid pincers whenever possible.  

  Pokey  Pokey
Threat:
6
Speed:
 -Slow to Fast
 
Attacks:
  Contact
 
Defense Power:
 - 9 Hits
 
Pokey
Description:
 - The Pokey is a rare enemy only found in the Samasa Desert. Their only attack is trying to bump into Link. With every 3 hits, they will lose a section of their bodies, and every time that happens, they speed up a bit. They are coupled with Orange Leevers often, and can be very annoying. Itís easiest to just avoid them. 

  Pols Voice  Pols Voice
Threat:
Speed:
 - Medium
 
Attacks:
  Contact
 
Defense Power:
 - Invincible to regular attacks
 
Pols Voice
Description:
 - Pols Voice look like rabbits and hop around the room that they inhabit in an attempt to bump into you. They are fairly fast whenever they jump, so it's sometimes best to keep moving around the room whenever there are Pols Voice present. These enemies cannot be defeated by normal means, but instead, can be defeated by the flutes that you obtain from either Moosh, Ricky, or Dimitri.  

  River Zora  River Zora
Threat:
Speed:
 - Medium
 
Attacks:
  Contact
  Fireball
 
Defense Power:
 - 2 Hits
 
River Zora
Description:
 - These zora are found in the rivers throughout the game and peek their heads above the surface and shoot fireballs at Link. If they are close enough to the surface, Link can slash them with his sword, otherwise he can shoot a seed or use the boomerang to defeat them. Most the time you are better off just avoiding trying to defeat a river zora as it can be tedious to defeat them.  

  Rope  Rope
Threat:
Speed:
 - Slow, then Fast
 
Attacks:
  Contact
 
Defense Power:
 - 1 Hit
 
Rope
Description:
 - These snake enemies have appeared in a few Zelda games before and are known to charge on sight. Sometimes these enemies are dug up from the dirt thus giving you less reaction time to their quick movement. They are common enemies in dungeons and only take one swipe of your sword to defeat. They usually are great sources for spare rupees and recovery hearts, so defeat them whenever you get a chance.  

  Sand Crab  Sand Crab
Threat:
Speed:
 - Slow and Fast
 
Attacks:
  Contact
 
Defense Power:
 - 1 Hit
 
Sand Crab
Description:
 - Sand Crabs, as depicted by their names, are crabs that typically wander around in the sand. Usually these places are pretty small and hard to navigate through, so they can be hard to avoid at times. Just take a slash at them with your sword to do away with these pests quickly.  

  Shrouded Stalfos  Shrouded Stalfos
Threat:
Speed:
 - Medium
 
Attacks:
  Contact
  Arrow
 
Defense Power:
 - 2 Hits
 
ShroudedStalfos
Description:
 - These Stalfos are covered in cloaks and wander around dungeons either shooting arrows at you or wielding a sword. For the sword shrouded stalfos, just block when they come at you and strike when you get the chance. For the arrow-shooting ones, just guard against their arrows which are pretty well-aimed and then take them out with your sword.  

  Spark  Spark
Threat:
Speed:
 - Fast
 
Attacks:
  Contact
 
Defense Power:
 - 1 Hit Boomerang
 
Spark
Description:
 - Sparks are electrical enemies that can be very pesky as they usually appear in rooms with very little running space. They scroll along the edges of blocks and walls in a set path, so you don't have to worry about them chasing you. To defeat them hit them with the boomerang, which will leave them with a fairy in it's place, making them good for recovering hearts. 

  Spiked Beetle  Spiked Beetle
Threat:
Speed:
 - Fast
 
Attacks:
  Contact
 
Defense Power:
 - 1 Hit
 
Spiked Beetle
Description:
 - These enemies only reside in very few dungeons. As soon as they see you they charge at you over and over again, so it's almost impossible to continually avoid them. To defeat them by blocking their charge with your shield, causing them to flip over into a defenseless position. You can also use the shovel at the exact moment before they ram you, if you lack a shield. Whack at the upside down spiked beetle with your sword to defeat it.  

  Spinning Blade Trap  Spinning Blade Trap
Threat:
Speed:
 - Medium
 
Attacks:
  Contact
 
Defense Power:
 - Invincible
 
Spinning Blade Trap
Description:
 - These blade traps are different from the others. Whenever you cross their path, they start spinning towards you, but not as fast as the other blades trap do. To avoid them, you must run ahead of them and turn a corner, they will not switch directions but instead keep moving forward. They often appear in puzzles where you need to do multiple things to avoid them. To do this, walk in front of a spinning blade and it this will trigger it to move in a path and it will continue moving along that path until it hits a barrier. Don't try to defeat these enemies, because just like the other blade traps, these guys are invincible. You can use roc's feather to jump over them in tough situations.  

  Spiny Beetle Grass  Spiny Beetle (Grass)
Threat:
Speed:
 - Fast
 
Attacks:
  Contact
 
Defense Power:
 - 1 Hit
 
Spiny Beetle Grass
Description:
 - These Spiny Beetles are found hiding under pieces of grass. They have a great advantage when it comes to surprise, so watch out for them in areas with a lot of grass in certain dungeons. If they come in big groups it can be hard to get past them and they can take you by surprise. They are possible to be detected before they come out of hiding; look for a clump of grass that has a slightly different background - it will be sure to contain one of them. To defeat them just slash at them with your sword.  

  Spiny Beetle Stone  Spiny Beetle (Stone)
Threat:
Speed:
 - Fast
 
Attacks:
  Contact
 
Defense Power:
 - 1 Hit
 
Spiny Beetle Stone
Description:
 - These These Spiny Beetles hide underneath stones, unlike the other Spiny Beetles. Once again, they have the element of surprise in their favor when they rush you, so watch out for them in some areas. To defeat them it's not as simple at the grass Spiny Beetles with your sword. Instead, you must use your Power Bracelet/Glove to lift up the stone before you can slash it with your sword.  

  Stalfos Blue  Stalfos (Blue)
Threat:
Speed:
 - Medium
 
Attacks:
  Contact
 
Defense Power:
 - 1 Hit
 
Stalfos Blue
Description:
 - Stalfos are common enemies in The Legend of Zelda series. The blue variation in this game are some of the easiest enemies that you will encounter. They simply waddle around a few dungeons and attempt to bump into you. They can sometimes be annoying in groups with different enemies. Just walk up to them and slash away with your sword.  

  Stalfos Green  Stalfos (Green)
Threat:
3
Speed:
 - Medium
 
Attacks:
 2 Contact
 2 Body Slam
 
Defense Power:
 - 2 Hits
 
Stalfos Green
Description:
 - The Green Stalfo has an attack pattern quite alike that of the other Stalfos; it just wanders around, trying to bump into Link. They also will jump up and try and land on Link occasionally, when you try to slash them. They are fairly easy, especially if knocked out with the Boomerang first.  

  Stalfos Orange  Stalfos (Orange)
Threat:
Speed:
 - Fast
 
Attacks:
  Contact
  Bone
 
Defense Power:
 - 2 Hits
 
Stalfos Red
Description:
 - Orange Stalfos are a bit more difficult than the blue. Not only do they move at a fast pace and try to bump into you to damage you, but they also throw bones from a distance, which can hurt you. As a bonus, they also jump away from you when you try to hit them with the sword. To defeat them, back them against the wall and repeatedly slash at them until you are able to hit them.  

  Stalfos Red  Stalfos (Red)
Threat:
Speed:
 - Medium
 
Attacks:
  Contact
 
Defense Power:
 - 2 Hits
 
Stalfos Red
Description:
 - This Stalfos is almost identical to the green version, except that these ones donít try and body-slam you. They will jump away when you try and attack them, but that is easily remedied with a wack from the Boomerang. 

  Takkuri  Takkuri
Threat:
3
Speed:
 - Medium
 
Attacks:
 2 Contact
 
Defense Power:
 - 2 Hits
 
Takkuri
Description:
 - The Takkuri is an annoying winged beast that will fly at you when you walk past it. Itís not much of a threat, as you can just slash at it as it comes your way.  

  Tektite Blue  Tektite (Blue)
Threat:
Speed:
 - Fast
 
Attacks:
  Contact
 
Defense Power:
 - 2 Hits
 
Tektite Blue
Description:
 - These tektites are just like their counterparts, the orange tektites, only they have better defense. To defeat these enemies evade their jump and allow them to land and then run up for a quick strike. It is sometimes hard to land in both strikes without another tektite hitting you, as they tend to be in groups of both blue and orange tektites.  

  Tektite Orange  Tektite (Orange)
Threat:
Speed:
 - Fast
 
Attacks:
  Contact
 
Defense Power:
 - 1 Hit
 
Tektite Red
Description:
 - Tektites are a common enemy in the Zelda series. They are weird looking enemies with two legs that hop around dungeons and try to hit Link. Try to evade their jump and strike when they land to take out these enemies. They usually appear in groups of both orange and blue Tektites.  

  Thwimp  Thwimp
Threat:
Speed:
 - Fast, then Slow
 
Attacks:
  Contact
 
Defense Power:
 - Invincible
 
Thwimp
Description:
 - Similar to the Thwomp, these mini versions of the Thwomp also linger around in the air, waiting for their enemy to walk underneath them so they can fly down at a high speed to crush them. Since these enemies are so small, you can run past them whenever they fall without worrying about them falling on you. Since they are invincible it's about all you can do. These enemies usually appear lined up, with the line consisting of a few Thwimp.  

  Thwomp  Thwomp
Threat:
Speed:
 - Fast, then Slow
 
Attacks:
  Contact
 
Defense Power:
 - Invincible
 
Thwomp
Description:
 - This enemy hangs in the air waiting to slam down upon the person that attempts to cross underneath it. Do not attempt to defeat this enemy, as it is pointless. To avoid it, simply walk towards it and run back, which will cause Thomp to come crash to the floor. As it retracts upwards, it goes much slower allowing you to run across. For many puzzles you will have to jump on top of Thomp to get across certain gaps.  

  Tile  Tile
Threat:
Speed:
 - Fast
 
Attacks:
  Contact
 
Defense Power:
 - 1 Hit
 
Tile
Description:
 - Tiles are floor tiles that stick out from the rest of the room, and when you enter the room, they start flying at you one by one. You can defeat them by a simple slash of your sword as they draw near, or you can simply avoid them as they fly at you, causing them to break against the wall. They appear with other enemies in the room, so can be very tedious at times. One strategy is to stand at a side or corner of the room facing the tiles and just hold out your shield. The shield will break the tiles and will not cause Link harm.  

  Wallmaster  Wallmaster
Threat:
Speed:
 - Fast
 
Attacks:
  Contact
 
Defense Power:
 - 3 Hits
 
Wallmaster
Description:
 - Wallmasters are sort of like Floormasters, except they only come in red and drop from the ceiling rather than the floor. Whenever they drop from the ceiling, you can see the shadow that they cast and hear the noise that they make. If they are successful in grabbing Link he will be sent back to the beginning of the dungeon with no damage. Whenever they hit the ground they are vulnerable, but if you defeat them they keep coming back, making it impossible to get rid of them for good.  

  Water Tektite  Water Tektite
Threat:
Speed:
 - Medium
 
Attacks:
  Contact
 
Defense Power:
 - 2 Hits
 
Water Tektite
Description:
 - As explained by the name, water tektites slide around on the surface of the water, like most tektites in Zelda games do. They can be pretty annoying, so if you can, lure it to the edge of the water and slash at it to defeat it. If you can't do that, you can just avoid them by diving in the water underneat them.  

  Whisp  Whisp
Threat:
Speed:
 - Medium
 
Attacks:
  Contact
 
Defense Power:
 - Invincible to sword attacks; 1 Hit boomerang
 
Whisp
Description:
 - Whisps, alternatively called Anti-Faeries, rebound off of walls and bump into Link to cause him damage. Trying to use any weapon except the boomerang is pointless, as they do not even falter the enemy. Just get in a good aim with the boomerang and toss to defeat this enemy.  

  Wizzrobe Blue  Wizzrobe (Blue)
Threat:
Speed:
 - Slow
 
Attacks:
  Contact
  Magic
 
Defense Power:
 - 4 Hits
 
Wizzrobe Blue
Description:
 - Wizzrobe are common magic-using enemies in the Zelda series. These guys can float through walls and can't be hit while they are "invisible." It's best just to charge past them and don't even try to kill them. They shoot their magic beams in straight lines up, down, left or right. They never shoot diagonally, so standing on a diagonal from them and slashing away is a good way to limit your damage.  

  Wizzrobe Green  Wizzrobe (Green)
Threat:
Speed:
 - Immobile
 
Attacks:
  Contact
  Magic
 
Defense Power:
 - 2 Hits
 
Wizzrobe Green
Description:
 - These Wizzrobe are a bit different than the others. They appear in the ground as little stubs sticking out of the ground and then materialize into the Wizzrobe itself and fire magic at you. These are by far the easiest version of the Wizzrobe. They always form in the same place but change positions when you leave and reenter the area again. Just stand diagonally from them and when they appear, slash away with your sword.  

  Wizzrobe Red  Wizzrobe (Red)
Threat:
Speed:
 - Slow
 
Attacks:
  Contact
  Magic
 
Defense Power:
 - 3 Hits
 
Wizzrobe Red
Description:
 - This Wizzrobe is similar to the Green Wizzrobe, only it has a stonger defense. They appear and disappear but unlike the Green versions, they appear in various parts of the screen rather than one stationary block. It is best to avoid them when you can, but if you have to defeat them, stand diagonally from them and slash away with your sword.  

  Zol Green  Zol (Green)
Threat:
Speed:
 - Slow
 
Attacks:
  Contact
 
Defense Power:
 - 1 Hit
 
Zol Green
Description:
 - These Zol are exactly like the Red Zol except for the fact that they don't split into smaller Gel when defeated. Just like the Red Zol they hop toward Link and try to ram into him. Just swipe once with your sword and it's over.  

  Zol Red  Zol (Red)
Threat:
Speed:
 - Slow
 
Attacks:
  Contact
 
Defense Power:
 - 1 Hit
 
Zol Red
Description:
 - Zol are jelly-like creatures that hop around and try to ram into you. They are common enemies in dungeons and caves. Whenever you hit them they split into two smaller creatures that are known as Gels. Once you obtain the Noble Sword Zol can be taken out with one quick slice without the worry of splitting into two Gels.