This part of the Legend of Zelda: Majora's Mask walkthrough covers the final
parts of the game: the trading sequence with Anju & Kafei, the mysterious Secret
Shrine and finally, confronting Skull kid and tackling The Moon.
Once Stone Tower has been cleansed, you'll witness a short clip with orb
thingies healing the land. Strange. Not much actually changes in Ikana, other
than the sky returning to a "normal" pixilated form and the Gibdos around the
Music Box House are gone. Woohoo! >.>
If you've collected the Stray Fairies in the temple, go to the house on the
right side of the second level (between the entrance to Stone Tower and Ikana
Castle). This is actually a Fairy Fountain. It's a lot bigger on the inside
apparently. Inside, the Great Fairy of Kindness will give you the last Fairy
doohicky of the game: the Great Fairy Sword. This sucker is a little awkward to
use, but does MASSIVE damage and will slay bosses in no time. It's also nice to
have for tougher enemies, such as Dodongos, Lizalfos, Iron Knuckles, etc. It has
somewhat strange swing angle though that makes it hard to hit things like Keese
(bats) and Tektites (jumping spiders).
With that out of the way... there's really nothing left to do out here after the
temple has been completed. Put your remaining Rupees in the Bank and play the
Song of Time.
|
Great Fairy Sword |
The strongest sword in the game. Does four times as much damage as the
Kokiri Sword (that you started out with). Unfortunately, it's an item,
meaning you have to use it with a
button, but it works just like your regular sword, except that it's two
handed, so you are unable to use your shield while it's out. Set it to
and swipe things into it for later!
|
The following section is an entirely optional side quest that leads to a ton of
collectables. You could have technically done it just after arriving in Ikana,
but I like to save it until after Stone Tower so that it doesn't break up the
flow of things. There's a lot of waiting around involved for this, so as a
result, I recommend you take this opportunity to gather Rupees while you're
waiting for events. Once you put 5000 Rupees in the Bank, you'll be rewarded
with a Piece of Heart, and now that we have Light Arrows, doing this becomes a
very simple task.
Many enemies will drop a Purple Rupee (50) when killed with a Light Arrow. Some
of the more efficient ones include: Guays (Ikana Canyon), Blue Bubbles and Eenos
(Termina Field). This is one of the most efficient and safest ways to pad your
wallet quickly and put them in the bank. I recommend you do this while waiting
for the tasks in the quest below.
Anju & Kafei Quest
Needed:
- 1 Hour+ of spare time.
- Epona's Song.
- Hookshot.
- Garo Mask.
- Romani Mask.
- You MUST NOT SAVE THE OLD WOMAN ON THE FIRST NIGHT!
| Map |
Day 1
11:00 PM to 11:30
PM |
Optional Event
In the Mayor's Residence in East Clock Town, you can witness a conversation
between Madame Aroma, Toto and Gorman, the leader of the Gorman Traveling
Troupe. Additionally, you can enter the back room and go behind the curtain to
read Kafei's diary, in which he talk about his excitement over the wedding
ceremony masks he and his betrothed (Anju) are making.
|  |
| Map |
Day 1
10:00 AM to 12:00
PM |
Event 1
Go to the Mayor's Residence in East Clock Town. Inside, enter the door on the
right and speak with the large woman woman in the yellow dress, named Madame
Aroma.
She's Kafei's mother, and her son has recently gone missing. You are just so
dashing and admirable, she hires you to find him, giving you the Mask of Kafei.
|  |
| Map |
Day 1
12:00 PM to 12:15
PM |
Optional Event
At the Stock Pot Inn, Anju makes lunch for her grandmother. You can witness a
conversation in which her grandmother claims she's already eaten and fakes being
senile. In reality, she doesn't want to eat Anju's terrible cooking. To further
prove this, you can also read Anju's Grandmother's dairy, which is on the table.
|  |
| Map |
Day 1
2:10 PM |
Optional Event
At the Stock Pot Inn in East Clock Town, the Postman will deliver a letter from
Kafei.
|  |
| Map |
Day 1
1:50 PM to 3:50 PM |
Event 2
After cooking for her grandmother, Anju will return to the counter. Speak to her
anytime from here until 3:50PM and she'll confuse you with a Goron of the same
name, giving you the Room Key. You now have access to the "Knife Chamber" which
has a chest containing a Silver Rupee (100).
|  |
| Map |
Day 1
4:10 PM |
Optional Event
A Goron with your name will come to claim his reservation. You can witness his
conversation with Anju at the Inn.
|  |
| Map |
Day 1
2:10 PM to 8:00 PM |
Event 3
After the Postman delivers the letter from Kafei, speak with Anju while wearing
the Mask of Kafei. She'll ask you to meet her later that night.
|  |
| Map |
Night 1
12:00 AM to
6:00 AM |
Event 4
Meet with Anju in the kitchen of the Inn to get the Letter to Kafei. If you
didn't get the Room Key earlier, you can get into the Stock Pot Inn by using the
Deku Flower outside and getting on top of the veranda to access the unlocked
door.
|  |
 |
WARNING!!!!!
In order for this quest to work, you must NOT give any letters to "???" inside
the toilet in the Stock Pot Inn or stop Sakon in North Clock Town at 12:00 AM. |
 |
Night 1 12:00 AM |
If you do either of these things, you'll have to start over to complete all the
events and get all the goodies!
|
| Map |
Night 1 or Day 2
Anytime before... 9:00 AM |
Event 5
Go to any mailbox in Clock Town and put the letter inside. The Postman will come
pick it up.
|  |
| Map |
Day 2
3:10 PM to 3:50 PM |
Event 6
Go to the Laundry Pool in Clock Town and wait until 3 PM. The Postman will come
ring the bell. Kafei will come out of the house and collect the mail. While he's
distracted, run inside and wait for him.
|  |
| Map |
Day 2
4:10 PM to 6:00 PM |
Event 7
Speak with Kafei inside his house to learn that he was transformed into a child
by Skull Kid, then had his Sun Mask stolen from him by Sakon the Thief.
He'll then give you the Pendant of Memories. If you talk to him again after
this, he'll let you stand on the crate and look through the spyglass into the
Curiosity Shop (where he's waiting to see the thief that stole his wedding
mask).
|  |
| Map |
Day 2 or 3
10:00 AM to
7:00 PM |
Event 8
After you exit Kafei's Hideout, go back to the Inn and give the Pendant to Anju.
She won't run away on the Final Night now.
|  |
| Map |
Night 2
9:30 PM to
11:00 PM |
Optional Event
If you gave Anju the Pendant on the Second Day, you can go to your room upstairs
and listen through the rundown wall. Anju is arguing with her mother about
staying and waiting for Kafei. No real point, but it adds to the overall story.
|  |
| Map |
Night 2
12:30 AM to
1:00 AM |
Optional Event
In order to complete this whole quest, you must NOT save the Old Lady on the
First Night.
Go to the Curiosity Shop on the Second Night to witness a short clip in which
Sakon the Thief sells the Bomb Bags he stole.
|  |
| Map |
Day 3
1:00 PM to 6:00 PM |
Event 9
Go back to Kafei's hideout at the Laundry Pool in Clock Town. Inside, you'll
find the Curiosity Shop Owner.
Talk to him to get the Special Delivery to Mama and the Keaton Mask.
|  |
| Map |
Night 3
6:00 PM |
Event 10
Warp to Ikana Canyon and head to the lower area. Go through the cave-like deal
to find a small area. Kafei is hiding behind a rock, waiting for Sakon to
appear. Hide with Kafei, then use the Song of Double Time to make it night.
Sakon will then appear and slowly make his way towards the entrance. Stay behind
the rock and DO NOT allow him to see you! Once the thief enters his hideout,
follow Kafei inside to help him get back his wedding ceremony mask.
Inside, you will play as both Link and Kafei. As Link you kill enemies to open
doors and as Kafei, you step on switches to change the conveyor belt speed and
open doors. |  |
Kafei: Push a block onto blue switch.
Link: Deku Baba.
Kafei: Avoid red, touch yellow. Blue's in corner.
Link: Two Deku Babas.
Kafei: Try to push/pull blocks onto the yellow block and avoid the red
one entirely. Try to push the block above the blue on onto it.
Link: Wolfos.
Kafei: Switch.
Link: Switch.
At the end, Kafei will get back the Sun Mask. He will then run back to town. We
should do the same (warp). |
 |
| Map |
Night 3
After 6:00 PM |
Event 11
There are two options for this event, each yielding a different reward. You'll
have to do the quest twice in order to get the other prize. Stupid, I know.
|  |
| A: |
This one can be done from 6:00 PM onward, so it works well with the previous and
next events.
Go to the Latte Milk Bar in East Clock Town (next to the Inn, you'll need the
Romani Mask). Speak to Madame Aroma while wearing the Mask of Kafei. Fork over
the letter to get the last Bottle.
|
| Map |
B: |
Bring the letter to the Post Office in West Clock town at 6:00 PM (as opposed to
helping Kafei in Ikana Canyon). Give it to the Postman and he'll have to deliver
it.
Follow him to the Latte Milk Bar. After a bit, he'll come out and stand near the
exit for a short moment before running away from town. Speak with him to get the
Postman's Hat.
|  |
| Map |
Last 6 Hours
1:30 left |
Event 12
Go back to the Inn and go to the Employee's Only Room (the door at the top of
the stairs that's always locked). Anju is waiting for Kafei (only if you gave
her the Pendant of Memories)!
With just over an hour left, Kafei will return and they will combine their masks
at long last. After this wedding ceremony of sorts, they will give you the
Couple's Mask and wait to die together. So sad!
Play the Song of Time!
|  |
The first time through, I recommend you do all of the regular events, help Kafei
in Sakon's Hideout, then deliver the Letter To Mama yourself (option A). After
that, do the whole quest through, just focusing on the letters. Once the Man
From The Curiosity Shop gives you the Letter To Mama the second time, instead of
helping Kafei, just play the Song of Double Time to skip to the Final Night and
enter the Post Office in West Clock Town to give it to the Postman. Play the
Song of Time.
With all of that, you should have several new items and masks as well as
completed all of your Bomber's Notebook entries for the following characters:
- The Postman
- Madame Aroma
- Anju
- Kafei
- Man from Curiosity Shop
|
|
Bottle #6 |
Set it to and swipe things
into it for later!
|
|
Kafei's Mask |
Wear this with and speak with
the people of Clock Town to find Madame Aroma's son Kafei.
|
|
Keaton Mask |
While wearing this mask, slash circles of bushes that come alive. This
will summon the Keaton, a three tailed fox that loves quizzes. If you
can answer all of its questions correctly, you'll be gifted with a Piece
of Heart.
|
|
|
Postman's Hat |
Put this on to get free stuff out of the Mailboxes in Clock Town. The
first time, you find a Piece of a Heart!
|
|
|
Couple's Mask |
This thing is filled with love and happy stuff. Show it off to the Mayor
and the arguing cohorts to earn a Piece of a Heart.
|
|
Get the following entries in your Notebook as well as the following items and
masks:
With all these goodies in hand, we now have several Pieces of Heart available to
us. First of all, we need to find a circle of bushes that come alive when you
slash them. There are three available to us and they're in the following
locations:
- North Clock Town
- Milk Road
- Mountain Village (spring only)
Out of those options, North Clock Town is the most convenient. Put on the Keaton
Mask and slash up the bushes to summon a Keaton after a moment. It will explain
that you didn't fool it in the least, but it's willing to play a little game
with you. These creatures love quizzes and it will then give you several
multiple choice questions. If you answer all of them correctly, you'll be gifted
with a Piece of Heart. Check out our Keaton Questions section for a list of all
the answers.
Next, put on the Postman's Hat and check out any Postbox here in town. The first
time you do this, you will get a Piece of Heart.
Finally, head to East Clock Town and enter the Mayor's Residence at 10:00 PM.
Enter the door on your left and listen in on the conversation if you want.
Mutoh, the leader of the construction efforts in town, wants the people to stay
in town for the Carnival of Time. Captain Viscen wants to force everyone to flee
because of the falling moon. Mr. Dotour is stuck in the middle and can't decide
what to do. Put on the Couple's Mask and speak with anyone to end the argument,
the Mayor deciding that it should be each person's own decision whether to flee
or stay. After he kicks everyone out of the meeting, he'll thank you by giving
you a Piece of Heart.
 |
Piece of Heart 44 |  |
|

Use the Keaton Mask to complete the Keaton's quiz. |
 |
Piece of Heart #45 |  |
|

Use the Postman's Hat on any postbox. |
 |
Piece of Heart #46 |  |
|

Wear the Couple's Mask and speak to the Mayor. |
It Pays To Save
If you were gathering Rupees like I suggested in the last section, you probably
filled up your bank sufficiently to get a Piece of Heart from the Banker. If
not, you should easily be able to collect that much now that we have Light
Arrows.
Day
In Ikana Canyon, go to the far north and kill Guays with Light Arrows. You're
best off Z targeting them and circling around so they're between you and the
north wall, that way when you shoot them, they'll hit the wall and you won't
have to run very far to collect the Purple Rupee. Simply run back and forth
between the two northern Guay to make Rupees quickly.
Night
In Termina Field, you can run around with the Bunny Hood shooting the Blue
Bubbles with Light Arrows to quickly rack up the dough. It's a little faster
than killing the Guays.
Either way you choose, deposit the Rupees in the Bank and once you reach 5000,
you'll be gifted with a
Piece of Heart.
Secret Shrine
There's a mini-dungeon we can enter that's filled with mini-bosses and harder
enemies. The catch is that you need 16+ Heart Containers in order to enter
all of the rooms and complete it. If you've been following the walkthrough thus
far, you should easily have that much. Otherwise, check out our Pieces of Heart
Guide to find the ones you're missing. To get there, Soar to Ikana Canyon, put
on the Zora Mask and jump in the water. Now swim upstream to find a hidden area
and enter the door.
In this first room, you can fill up on supplies. You can plant a Magic Bean and
play the Song of Storms (or use Fresh Spring Water) to get some Rupees, but it's
honestly a waste of time, considering how fast we can get them now... When
you're ready, shoot a Light Arrow into the Sun Crest above the door to open it.
Oh no! It's the creepy red eyed fellow from earlier! I thought he said his soul
was healed when you slew all the Poe Sisters awhile back... Anyway, he has one
last challenge for you: Slaughter all the enemies in the four rooms for a prize.
Simple enough, right? You'll need a lot of arrows, and the Great Fairy's Sword
(Stone Tower prize) would be helpful as well. The rooms, from left to right are
as follows:
Room 1 - Dinofols
A single hit with the Great Fairy Sword will kill them. Perhaps easier though is
using the Goron Mask to perform a Goron Pound (A + B), which also kills them
instantly. Open the chest they leave behind for 100 Rupees.
Room 2 - Wizrobe
LAME! They over-use this mini-boss waaaaaay too much. It's hard because you
don't have a map or compass this time around and there's pillars in the way to
disrupt your view. Just watch carefully for the real one and roll over with the
Goron Mask quickly to smack him, otherwise just shoot him with Arrows. Collect
the 100 Rupees and continue.
Room 3 - Wart
Look up at the ceiling to begin this battle. While I think this battle is pretty
cool, it's also lengthy and boring. The best tactics to use to remove the pink
jellies is to either use Deku Nuts or the Bombs immediately followed by Blast
Mask combo, which will instantly kill most of them right after they fall off.
Finish off the eye with arrows afterwards and open the chest for 100 Rupees.
Room 4 - Garo Master
Just like before, use your shield and strafe to the left or right. Just after he
attacks, run in and stab him, then immediately defend. When he teleports, run
away, then come back and slash him. He's pretty easy over all.
Once you've cleared all of the rooms, return to the middle to make the creepy
guy disappear. He'll leave behind a large chest containing a Piece of Heart.
Now, wasn't that fun? =)
Final Preperations
If you've been following the walkthrough thus far, we've done everything in the
game! All of the side quests, the Bomber's Notebook, collected all of the items
and masks as well as all of the Pieces of Heart (except for the remaining four).
It's time to tackle the final area of the game. To start off, pull 200 Rupees
out of the Bank and head to East Clock Town. Play the Song of Double Time to get
to the Final Night and use the Romani Mask to enter the Latte Milk Bar. Purchase
one bottle of Chateau Romani and drink it immediately, since it gives you
unlimited Magic for the remainder of that 3-Day cycle (in which we will beat the
game). This will leave you with six bottles for health. The best healing option
in the game is Fairies, which heal you completely and do so automatically when
you fall in combat. Soar over to Zora Cape and slash up the jars here, swipe up
a Fairy, then enter Zora Hall and return to make the jars appear again. Do this
until your bottles are full and until you're stocked up on Arrows as well.
Once you're all filled up, go back to Clock Town and wait by the Clock Tower
until the eve of the Carnival of Time (12:00 AM). Now that we're no longer stuck
in the Deku Scrub form, we can simply climb up the side of the Clock Tower
entrance to get up to the platform. Wait until the Last 6 Hours for the stairs
to appear, then climb up to confront the Skull Kid at long last.
Atop The Clock Tower
You'll witness the familiar scene of the two fairies and Skull Kid chatting.
Once it's finished, play the Oath to Order to make the four Giants appear.
SPOILER WARNING!
The Giants will manage to stop the moon and the Skull Kid will be knocked out.
Tatl and Tael are reunited, but a strange twist of events make things even
worse. Turns out that the Skull Kid was being controlled by Majora's Mask the
entire time and that the mask itself is the real danger. It will then take a
portal up to the moon, which it makes even stronger. The Giants can't hold it
much longer and after a short argument, Link and Tatl will enter the portal
themselves to stop the Mask once and for all.
The Moon
This is a very interesting scene. Ironically, the Moon is not a chaotic place at
all, but rather a peaceful grassy field with a large tree in the center. You may
feel uneasy at first, since the "world" still shakes due to the "moon," but
don't worry, as time is paused here, so we don't need to hurry or panic. This
circular area is surrounded by invisible walls that clang when you strike them
with your sword. Oops. =P When you're done messing around, approach the giant
tree.
There are five children here, each wearing the remains of the bosses that we've
collected thus far, as well as one in the center wearing Majora's Mask.
Interestingly, the children themselves look like younger versions of the Mask
Salesman. Is this hinting at something? Anyway, the Majora child leads to the
final boss battle, but let's wait a bit for that. The other children lead to
Pieces of Heart and eventually the best mask in the game. Each child you talk to
will ask you to give them some of your regular, non-transformation masks one at
a time until you have none left. In order for this to be worth your while, you
must have ALL of the 20 regular masks found in the game.
Additionally, in each of these child's mini-dungeons, there are Gossip Stones
that you can speak to using the Mask of Truth. Each of these stones will tell
you the locations of the regular masks in the game, so you can use this process
to determine where the masks are you are missing... Alternatively, you could of
course, simply use our Masks guide here at ZeldaDungeon. =) Additionally, we
have a Gossip Stones Quotes page that has a list of all the quotes in the entire
game, so you don't have to search for them yourself if you don't want to.
Odolwa Child
The first child asks for one mask. Fork it over to enter the Odolwa Dungeon,
which requires the use of your Deku form.
Put on the Deku Mask and use the Deku Flowers to fly to the middle platforms
that spin. You'll have to fly at them as they're coming towards you, then fly to
the next platform. The second set of spinning flowers has another attachment
that spins in the opposite direction and can knock you off if you don't dive
into the flower in time. The goal is to get to the Yellow Flower, which will
allow you to fly further. Head to the northeast corner of the room where you can
collect a Piece of Heart. Fly back to the Yellow Flower on the spinning platform
and fly to the northwest corner this time.
Speak with the Odolwa Child again, who will demand another mask. Give him one,
and then he'll have a curious question for you before sending you back to the
grassy field.
Your friends...
What kind of...people are they?
I wonder...
Do those people...
Think of you...as a friend?
Goht Child
The second child wants two masks this time. After you've appeased his wild
fetish, you'll enter the Goht Dungeon, which requires the use of your Goron
form.
This area looks very confusing at first, but as long as you follow the path,
it's pretty simple. Immediately stand between the jars and begin rolling. Don't
press the Analog Stick at all and you'll bounce off the empty chests, which are
placed perfectly so that you'll make 90º turns. Follow this path all the way to
the end to get a Piece of Heart.
To get to the child, go to the warp deal in the center of the area (where those
curves in the road start). From the center of here, stand next to the colorful
warp point and aim towards the icy platform in the distance. Roll in that
direction and smash the icy stalagmites for more Magic if you need it at this
point.
Inside the small room, give the Goht Child two more masks, and then you'll get
asked another strange question.
You...
What makes you...happy?
I wonder...
What makes you happy...
Does it make...others happy, too?
Gyorg Child
The third child wants three masks and will take you to the Gyorg Dungeon, which
is very straightforward.
Simply put on the Zora Mask and dive into the water, which will come to several
forks before you reach the end. If you choose wrong, you have to start over and
if you choose correctly, you'll find the child. However, there is a Piece of
Heart to be found here as well. Luckily, I have a map drawn of the area so you
can take the correct path.

To get the Piece of Heart, use any of these routes:
<, <, >, < Left, Left, Right, Left
<, >, <, < Left, Right, Left, Left
>, <, <, < Right, Left, Left, Left
To find the child, any of these will do:
<, <, >, > Left, Left, Right, Right
<, >, <, > Left, Right, Left, Right
>, <, <, > Right, Left, Left, Right.
After giving this child three more masks, it will once again wonder aloud and
ask you a rhetorical question.
The right thing...What is it?
I wonder...
If you do the right thing...
Does it really make...
everybody...happy?
Twinmold Child
The fourth and final child wants four masks and will take you to the Twinmold
Dungeon, filled with mini-bosses, unlike the other children. If got the Great
Fairy Sword from the Great Fairy of Kindness, then you have this place in the
palm of your hand. Try not to use many arrows, since we will need them for
Majora.
In the first room is a Dinofol. You can kill it with a single strike of the
Great Fairy's Sword, or simply use the Goron Mask to perform a Goron Pound (A +
B) right as it starts attacking. Either way will kill it instantly.
The third room has a Garo Master. Defend and strafe to the left or right, then
strike it from behind. Defend again. After you've damaged it a bit, you can hit
it with the Great Fairy's Sword to end it quickly. Be warned though, you can't
defend while using that weapon. After he's dead, run away or defend with your
shield against his explosion. Hookshot to the chest that appears (which has
Arrows) and go through the door.
The fifth room has an Iron Knuckle. Stab it with the Great Fairy Sword, backup,
repeat. Once it's armor falls away, run away, then turn around and Z target it.
Stab it mercilessly to defeat it. Open the large chest that appears to get
Bombchus, the first time we're officially supposed to use them. Look at the wall
on your right, which has a cracked portion part way up. Line yourself up with it
while standing in the middle of the room and whip out a Bombchu. After about
three and a half blinks, release it to blow up that portion of the wall,
revealing an eye switch. Shoot it to make a ladder appear.
In the next small room, you'll find a Piece of Heart. If you look upwards,
you'll see another cracked panel in the ceiling. Stand in the middle, aim
towards either of the side walls and whip out a Bombchu. Wait for three blinks
and release it to blow up the crack in the ceiling. Alternatively, you could
throw a Bomb just before it explodes and it may juuuuust touch the ceiling.
Shoot the Frozen Eye Switch with a Fire Arrow to open the door.
Bombchu
Similar to the real thing, these mouse-like contraptions cling to walls and zoom
straight ahead until they hit something solid or run out of time, exploding just
like a regular Bomb. Use them to blow up cracked portions of walls you couldn't
reach normally!
Your true face...
What kind of...face is it?
I wonder...
The face under the mask...
Is that...your true face?
The Twinmold Child demands four more masks, then asks you a slightly more
disturbing question than any of the other children.
Fierce Deity's Mask
At long last, go speak with the Majora Child. Unlike the others, he doesn't want
to play hide and seek, but rather "good guys versus bad guys," with you being
the bad guy, naturally. If you have collected all 20 regular masks and given
them to the other children, he will exclaim that you have no masks to play with
and give you the most powerful mask in the entire game! After that, the battle
with the final boss of the game will commense.
Fierce Deity's Mask
Slap this puppy on to be filled with oodles of power and stuff like that. When
targeting enemies with Z, you can press B to shoot beams out of your sword at
the cost of Magic. Unfortunately, this uber powerful mask can only be used in
boss rooms, but it's still pretty cool.
Simply walk forward to begin the final battle. I hope you brought fairies and
green potion. If you're really spoiled, Chateau Romani, which I highly
recommend. The main thing you'll need for this battle is Arrows. There's two
jars near your starting location that have some, but they won't come back, so
make them count!
|
MAJORA'S MASK
|
Tatl:
"Remember your battles! When
something resistant would deflect your weapons, what was
its backside usually like?" |
Attacks:

Sawblade

Fire Beam

Burn

Boss Remains
| Threat:
|
|
This battle pretty straight forward: it's a flying thing that's
invulnerable from the front. It has two attacks:
The first is to turn on its side and attempt to saw you in half. You
can easily dodge or block against it with your shield, but you can
also charge up a Spin Attack and release it as it's passing over you
to stun it.
The second attack is to shoot a flaming beam at you that can be
reflected with your shield. Although the beam itself does not damage
the front of the mask, occasionally, you can hit the backside as
it's turning, just when it finishes the attack.
In order to pummel this foe with your (Great Fairy) Sword, you're
going to have to stun it first. To do that you can do any of the
following:
EASY: Use a Spin Attack when it's trying to
saw you in half.
HARD: Shoot it in the back with arrows. The
best time to do this is when it's spinning towards you, just after
it passes and starts floating back up. Because it's parallel to the
ground, if you can get close, you should get a good shot (regular
arrows) at its tender underside.
VERY HARD: Throw/lay a Bomb/Bombchu at just the
right time.
Part way through the battle, the Boss Remains on the walls come off
and start flying around, shooting energy beams at you. These beams
can be deflected, but it's better to avoid them entirely. I
recommend you kill off the masks as soon as possible, as they'll
stay for the next phases of this battle as well. Light Arrows work
well, but reflecting Majora's fiery attack onto them gets my vote
for the best, as it kills them instantly and conserves your Arrows.
You can also reflect this attack back at Majora himself (easiest to
do when NOT Z targeting).
After they're dead, continue to kill Majora. If you have the Bunny
Hood and the Great Fairy Sword, this will all be much easier. The
Fierce Deity's Mask is a given as well (of course).
|
Summary:
The Mask flies around the room. Wait until it turns around and shoot it in the
bank with a regular arrow, or wait until it tries to spin into and use a Spin
Attack. Either way you choose, run in and slash it while it's on the ground.
When the Boss Remains join the party, either shoot them with Light Arrows or
reflect Majora's fire attack with your shield onto them.
|
Obviously, that alone would be too easy for the last boss. He'll then float to
the center of the room and grow skinny arms and legs.
|
MAJORA'S INCARNATION
|
Tatl:
"Remember your battles! When you
fought things that run around, didn't you battle them
using your own body?" |
Attacks:

Energy Orb Barrage

Play Dead

Moon Walk

Ballerina

Chicken Waddle

Jumping
| Threat:
|
|
This is by far the easiest form, as well as the strangest. It's a
good thing the rest of his forms aren't this fast! I like the music
and noises he makes. Reminds me of a chicken.
This freaky thing will run around at super sonic speed. Every once
in awhile, it will stop and blast away at you. Simply hold still and
use your shield when this happens.
To hurt it, simply walk towards it defending at all times. Once you
get close, you can shoot it with any type of arrow to stun it,
though that's not really necessary since you can simply... hit it
with your sword... Once you knock it down, slash it to bits (with
the Great Fairy Sword if you have it). Repeat.
|
Summary:
Z target. Use your shield to get close. Shoot it with an arrow or smack it with
your sword to stun it (easy). Once it's on the ground, beat it up.
|
After the chicken form is killed, he will sprout tentacles, a head as well as
some serious muscles.
|
MAJORA'S WRATH
|
Tatl:
"Think about battles and weapons!
When you had the chance before an enemy was about to attack,
didn't you usually try shooting it?" |
Attacks:

Whip (Ranged)

Kick (Melee Range)

Spin Attack (Evasion)

Backflip (Evasion)

Grab And Throw (Far Range)

Rapid Whip Barrage

Spinning Tops
 Top
Explosion
| Threat:
|
|
This is by far the hardest form. Also, he suddenly is much more evil
looking, even though he's still kind of high pitched. This guy has
long tentacles at the end of each arm that he uses to whip you in
all sorts of ways. The best thing to do is try to keep some distance
between you two.
Most of your weapons are pretty useless against him (he easily
avoids them). Wait until he's taunting you or between whippings and
shoot him with Light Arrows. Run in and slash away.
It's also possible to just run up and slash him, but his attacks can
sometimes go over or around your shield if you're close, or he'll
jump out of the way or kick you. So, if you're out of arrows and
have used the ones in the jar, there's still hope.
Once he's taken a good amount of damage, he'll start creating spiky,
spinning tops that follow you around. They're quite hard to avoid
and they will easily get you from behind. When they stop spinning,
they fall over and explode. I recommend running along the walls,
defending against the tops in order to get closer to Majora. Once
you're on the same side of the chamber as he is, Z target him and
make a run for it, holding up your shield to plow your way through
the whip attacks and tops. Once you're at a medium distance, shoot
him with a Light Arrow if you can and run in for the kill.
|
Summary:
Z target and work your way towards him while defending. Once you get fairly
close, shoot him with a Light Arrow between his attacks (taunting you) to stun
it for several moments. Run in and slash away. Alternatively, get close and wait
until he starts taunting you, then run in and slash him to stun him. When he
starts making tops, try to plow through them using your shield and use the same
process.
|
After he finally dies, you'll see a cool cinematic of Majora disintegrating. The
Moon will then, at long last, disappear in a colorful orb that turns into a
rainbow across the land. The townspeople can be seen cheering in the background
outside Clock Town while the Giants take a breather.
SPOILER ALERT!
So it turns out Skull Kid used to be friends with the Giants, and that's what
they were referring to when we met them after the temples. Who'd of thought? He
realizes now that they never meant to lose their friendship with him and they
had already forgiven him for all the wrong he's done to the people of Termina.
After he cries for a bit, the Giants will return to their respected temples.
After they go, he'll ask to be Link's friend as well. After sniffing him, he
determines that Link smells just like "the kid who taught him the song in the
woods" awhile back. In Ocarina of Time (the prequel to this game) you played
Saria's Song for an Imp just like him and gave him the Skull Mask as part of a
trading quest. Apparently, they're one and the same, which also explains the
nickname he uses for this whole game: Skull Kid!
The Happy Mask Salesman will then take Majora's Mask with him, now that the evil
spirit inside it has been destroyed. He rambles a bit about partings and says
the masks that Link has acquired throughout his journeys contain "a good
happiness." Swell. As he leaves, he mysteriously fades away. Hmm...
This next part just makes me angry... Tatl tells Link to get lost and continue
with his journey while they go celebrate at the Carnival of Time. What?! We
played the whole game, have the whole "masks filled with happiness" thing and
now we're just leaving without having any fun? We risk our neck and save the
world and we don't get to celebrate with everyone else? After everything in the
game feels so nostalgic and everything, we don't even get to participate in the
joyess occasion... Link nods at her statement and rides off into the distance.
The credits will now officially start. What you see is determined by what you've
completed in the game. If there's a mask you haven't gotten or a person from the
Bomber's Notebook you haven't helped, that portion of the credits will be shown
as black or it will display the mask you require. To get the full credits, you
have to complete the whole game. If you need help, feel free to follow our
walkthrough or use our Masks and Bomber's Notebook guides.
One thing that I noticed that Nintendo messed up on here is that when the
Indigo-Go's are playing in the Latte Milk Bar, Link's right in there with them
in his Zora form (as opposed to Mikau). Granted, the Zora guitarist is dead, but
Link left...
Another interesting thing to note is the Deku Butler is seen crying in front of
the "odd tree" that Tatl pointed out at the beginning of the game that
"resembled you" in your Deku form. This means that the tree is actually the
missing son the Deku Butler spoke of when you raced against him. He also
mentioned that you greatly reminded him of his son, referring to your Deku form.
So in reality, the Deku Mask has the spirit of Deku Butler's son, just like the
other transformation masks had the spirits and thus, why you could take their
form. Kinda sad though...
That's the end of the game my friend. Congratulations, I hope you enjoyed it!