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As soon as you start, run forward and go left twice.
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Climb up the steps in the next area, then put on the Deku Mask. Hop
across the water, then take go left and right. Hop across more
water, then take another left.
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Take off the Deku Mask and jump across the platforms. You can take
the long way (green Rupees), or take the shortcut (red Rupees) while
wearing the Bunny Hood. Next go right, then left.
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Put on the Deku Mask. Hop across to the opposing side using the
platforms. Turn right, repeat, turn left, repeat. I recommend
switching to the Bunny Hood now to run quickly. Follow the path,
then take either the left or right option.
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This room has flaming walls between some of the pillars when you get
close to them. Hug the right wall, then once you come to the flames,
simply run to the opposite side of the room and continue on to the
exit.
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When climbing these stairs, make sure you run along the grooved
"steps" and not the smooth parts, which will make you slide down and
lose valuable time. Watch out for the rolling boulder and climb the
next stairs. At the big open area, take a left, then take a right.
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In the large open room, run forward and shoot the Crystal Switch
with an arrow, temporarily removing the flames. Jump across the
platforms, then continue on to the end. It doesn't matter which way
you choose at this point.
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| Once you make it to the finish line, you can run forward and speak with the Butler, who will reward you with the Mask of Scents. Yay! He'll then apologize for going so fast. He explains that you greatly remind him of his son, who has been gone for a long while now, whom he used to race against. I wonder who his son his... Hmm... That's all we had to do here, so step into the light to leave. |
Actually, when I see
you, I am reminded of my son who left home long ago... Somehow, I feel as if I am once more racing with my son... I am afraid I may have tried too hard to outrun you. As old as I am, I am still a fast competitor. Just like when I raced my son... Please forgive my rudeness. | ||||
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Sniffing About: Magic Mushrooms!
Did you know? Within the Woods of Mystery, you can wear the Mask of Scents to find Magic Mushrooms (there's also one in the Gorman Troupe's room in the Stock Pot Inn). Put it them in bottles, take them to Kotake in the Magic Hags' Potion Shop, and she'll be able to make Blue Potions (which restore both life and Magic). Every mushroom you give her after that will reward you with 20 Rupees.
It seems the poison in the swamp has
been cleaned up, so why not try something that's more interesting? How about a little game? I'll fly around on my broom, and you try to hit my target? But let me explain! You're not aiming at me with that bow, you're aiming at the target! If you hit me, I'll never forgive you. |
Koume's Target Game
If you'd like another Piece of Heart, then soar to Southern Swamp. If you
rescued Koume earlier, she'll be waiting for you in the Swamp Tourist
Information building. However, if you played the Song of Time (before you
entered the Woodfall Temple) then you'll have to rescue her again. Return to the
Magic Hags' Potion Shop and purchase some Red Potion (it's only 20 Rupees...) to
bring to Koume. Alternatively, you can find Koume, speak with her and return to
Kotake to get a free Red Potion, but that's a little excessive for something so
inexpensive...Day 1, Day 2,
Day 3
![]() Anyway, enter the Woods of Mystery with our crimson elixir and either follow the monkey or use the map I have provided. Remember that the correct path changes depending on which day you enter the woods. At the end, give the Red Potion to Koume. Before you leave, in case you're curious, you can put on the Mask of Scents to see Mushrooms (looks like a poof of smoke on the ground). Swipe it with a bottle to collect it if you want, which you can then bring to Kotake and have her whip up some Blue Potion for free. Enter the Tourist Information building again and speak with Koume who is now in the little alcove off to the side. Now that the poison is cleared up and we have the bow, we have the option of playing a little game for target practice! It's pretty easy and cheap, so don't let it pass you by! The first time is free, but each time after that will cost you ten Rupees. |
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![]() This game is pretty self explanatory. You take the boat cruise as usual, but now you use the Hero's Bow rather than the Pictograph Box. Koume flies around and holds a target below her broomstick. You want to avoid hitting Koume herself, since if you hit her ten times, you'll have to start over. Each time you hit the target, it will reappear after a moment. You only need twenty points to win this mini-game, so after that, getting a higher score is just for fun. Some tips that may help would be to press the |
| While it may take you a few tries, this game is fairly easy. Once you've accomplished this miraculous feat, you'll be rewarded with a Piece of Heart. That's all the stuff we needed to do after the Woodfall Temple, so go ahead and Soar back to Clock Town, put your remaining Rupees in the bank and play the Song of Time. | |||||||
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Blimey!
Where is he? That spoiled child is off playin' hookey again! A child his age has no business searching for fairies...!
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Before heading on to the mountains, there's a bunch more goodies we're now eligible to grab. If you're not interested, just skip ahead to the next chapter where we'll continue with our quest. Photo Contest
First on the agenda is the photo contest at the Swamp Tourist Center, which
is only happening while the Swamp is still covered in poison. There's two
pictures you can take that will grant you the Piece of Heart Prize:- Deku King - Tingle Of those two options, Tingle is by FAR the easiest. You can find him either in North Clock Town or the Road To Southern Swamp (area between Termina Field and Southern Swamp, just north of the Owl Statue actually). You may want to shoot him down to get a good picture of him (the game's a bit picky sometimes) then return to the Tourist Information building and enter. Speak with the big guy (who mentions something about his embarrassing son) and show him the picture. He'll be a little flabbergasted and grant you a Piece of Heart in reward. Fearful Skulltula House
Next, we're going to go the Fearful Spider House, but we'll need a few
things before we enter. Be sure to grab the following:- Arrows (slash bushes) - Deku Sticks (slash the bush next to the Owl Statue) - 2 Magic Beans (Business Scrub outside of Tourist Information)
You can take a picture of the Big Octo nearby and hand that in as well for 20 Rupees. Go outside, put on the Deku Mask and speak with the Business Scrub to purchase two Magic Beans (which we'll use in a little bit). Be sure you have a Deku Stick (by slashing the bushes near the Owl Statue). With that, we're finally ready to head to the second half of Southern Swamp (where it's all poison). There's a few different options to get there: - Warp to Woodfall, fly and hop to the south end and drop down. - Go clockwise through Southern Swamp, hopping with the Deku Mask along the lily pads, logs and flowers, shooting the Big Octo with an arrow. - Give a bottle of Red Potion to Koume in the Woods of Mystery, then get a free boat ride from her. - Take a picture of anything and hand it in, choosing the "boat ride" option, then disembark when you get to the Deku Palace.
Out of those options, the boat ride is by far the easiest. However you get there, continue going clockwise through the southern part of Southern Swamp. You'll find a large funny looking building of sorts that you can reach by hopping along the lily pads. The entrance has a spider web blocking it, but you can burn that down by lighting a Deku Stick on the nearby torch. Inside, you'll meet a guy who's got a spider curse on him (I HATE it when that happens!) who asks you to clear out all of the spiders in the depths of this building. After you kill each one, you need to touch the tokens they leave behind or they'll just appear again. Once you've collected all 30 tokens, return to the entrance and the spider dude will give you a nifty prize. Sounds good, right? When you're ready, enter the door.
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![]() At the bottom of the ramp, circling around the center pillar. |
![]() At the bottom of the ramp, turn right, it's going up and down the left side of the pillar. |
![]() In the jar in the southeast corner of the room. |
You'll most likely have to return to the entrance to get more bugs, since you probably only have one bottle at this point. Once you've gotten all those tokens, swipe up a bottle of Fresh Spring Water, then enter the door on the left side of the room. | map |
Blow up the boulder with either Bombs or the Blast Mask to reveal the soft soil patch. Plant a Magic Bean and use the Fresh Spring Water we got in the previous room. Ride the Magic Bean Plant to get #7. The rest should be pretty self explanatory. Exit he room through the door on the second level. | map |
Enter the door. | map |
![]() Shoot the beehives on the ceiling. |
![]() Roll into the giant jars (you have to hit them pretty dead on or it won't work). |
![]() Slash the jars. |
Play the Sonata of Awakening for the sleeping Deku Scrub who will then disappear. Use the flower to get onto the upper ledge, grab #19 and enter the door on your left. | map |
Slash the crystal switch here to form a ladder we'll need for later. Smash the jars if you like, then return to the previous room. Toss the rock on this upper platform to find Bugs. Fill up a Bottle with them, then hop down to the Yellow Deku Flower. Fly to the upper ledge and go through the door. Unleash your beetle army on the soft patch of soil on this upper ledge to the south, revealing the final token in this room.
Hop down, swipe a Bottle of Fresh Spring Water and enter the northern door. | map |
![]() In a beehive on the ceiling. |
![]() Going up and down the right pillar. |
![]() On the ladder. |
Climb up the ladder, plant the Magic Bean and use the Fresh Spring Water we got in the main room. This will allow you to get to the northern door (you can also do an angled jump with the Bunny Hood).
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Shoot the beehives around the room, then roll into the tree. This will make all of the Gold Skulltulas be on the ground, easily rounded up by simply spinning around the room with the Deku Mask. | map |
![]() In beehives on the ceiling. |
![]() Roll into the tree to make them fall down. |
![]() Crawling back and forth in the tall grass. |
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Once you have successfully gathered all of them, return to the entrance and
speak with the spider dude. Now that the curse has been lifted, he'll be a
Hylian again. He'll thank you and give you the Mask that caused all this mess.
This is actually an amazing one to have, as it will help you collect all of the
rest of the masks found in the game!Training With The Postman
Soar back to town and enter West Clock Town. If it's still day, play the Song of
Double Time to make the First or Second Night. Enter the Post Office and have a
nice chat with the Postman, who has a little game for us!
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![]() Press For some reason, if you wear the Bunny Hood while playing this game, it will show the timer the enter time, rather than disappearing after the first few seconds. This makes it incredibly easy to stop it at the correct time. |
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When you have successfully completed this task, he'll gift you with a
Piece of Heart. We're going to need 50 Rupees here soon, so you may just
want to play his game again, since it's so easy.![]()
You showed your wild instincts! This was added to your notebook! The Shade Of Stone
In Termina Field, there are several holes with four Gossip Stones inside. If you
speak to them while wearing the Mask of Truth, they'll say they all wish to be
the same color. To do this, you put on one of the transformation masks and play
the song for that area. The only set we have right now is the Deku Mask with the
Sonata of Awakening, so that's the one we'll use (green). The other ones will be
available to us later on in the game, but it doesn't matter right now. In each
of the four holes in Termina Field, play that song for the biggest stone to
change its color. Once all four are the same color, you'll be gifted with a
Piece of Heart.
Next, you'll need at least 50 Rupees. Either go gather that much or pull it out of the bank real quick, then head over to Milk Road. Play the Song of Double Time until it's the Final Day (the worker will have broken the boulder by then). Proceed into Romani Ranch and go to the very back where there's two doors; enter the one on the left which leads to Mamamu Yan's Doggy Racetrack. | ||||||||||||||||||
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![]() Pick up a dog and bring it Mamamu Yan. Place a bet of anywhere from 10 to 50 Rupees and watch the speedy little devils go at it! This game is one of great chance, mostly not in your favor. There tons of little doggies to choose from, but only a few are actually fast. Even if you pick a fast one, it may get caught behind some of the others and you'll still lose your bet. To make the entire experience much easier on yourself, wear the Mask of Truth when picking your pooch to hear their thoughts. When you get one that says something like: "There's no way I'll lose!" "I feel unstoppable!" "My paws feel lighter than air!" you've found your pup. Bet as much as you can for easy money. Your winnings are not guaranteed since the puppies will block each other, but you'll at least break even if not come out ahead each time if you pick a faster breed. |
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Use the Mask of Truth, pick a fast puppy and bet large. If you manage to get 150
Rupees or more in winnings, the first time you'll receive a
Piece of Heart. Shooting For Quivers
At this point, I recommend you put your remaining Rupees in the Bank and play
the Song of Time. The last collectables to grab are several fairly difficult
mini-games that each yield pretty sweet prizes if you're successful. Go gather
200 Rupees or pull that much out of the bank, then enter the Shooting Gallery in
East Clock Town.
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![]() Deposit at the Bank and play the Song of Time. |
![]() Getting more Rupees real quick. |
![]() Town Shooting Gallery. |
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![]() Shoot the red Octoroks for one point each. Avoid hitting the blue ones (they reduce your remaining time). That's really all there is to it. The pattern is different for each file (mine will be different than yours) but it doesn't change within the game. After a few tries, you should memorize the Octoroks' locations. The only other advice I can give is to work your way from left to right or vice versa so that you take them all out in a swooping motion rather than jerking back and forth. |
| Get a score of 40+ to receive Quiver upgrade, increasing the total amount of arrows you can hold! Get a perfect score of 50 to be gifted with a Piece of Heart. There's one more Shooting Gallery, which in my opinion, is quite a bit harder. Go to the area between Southern Swamp and Termina Field (where Tingle's hanging out). On the east side of this area is a shop hiding in the wall called the Swamp Shooting Gallery. Here's a tip real quick, if you need extra cash, there's a chunk of grass just outside the door that has 40 Rupees inside. It reappears each time you exit the door, so you can get it repeatedly. |
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![]() Shoot any enemies you see for points. Mad Scrubs (center) give little points but they appear in consistently large numbers as long as you kill all of them each time. Deku Scrubs (trees on either side) will appear occasionally, giving additional points. Guays (crows) give medium points and often come in batches. They fly past a few times, so don't worry if you miss them on their first pass. Occasionally Wolfos will run across the area, give you a whopping 100 points each, so be sure to get those in particular! My advice is to focus on the Mad Scrubs in the middle. As long as you kill all of them, they'll continually appear in groups of 5. Missing one and allowing it to burrow will stunt your point buildup by quite a lot. Try to keep your bow aimed towards the middle for the most part. Don't go to the side for crows or Deku Scrubs unless you've already got everything else in the middle taken care of. |
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Get a score of 2120+ (you extra points for time remaining) and you'll be rewarded with the Quiver upgrade.
There is one upgrade at each Shooting Gallery and it doesn't matter the order
you get them in, but once you have acquired both of them, you'll be able to hold
up to 50 Arrows. 3-Day Games
These next two mini-games require you to beat them on each day for three days in
a row in order to get the prize. Put your Rupees in the Bank, then play the Song
of Time. Now that your progress is saved (and it's the First Day), get some
Rupees and head over to North Clock Town. The fenced in area next to the Great
Fairy Spring is our destination and can be reached by using the nearby Deku
Flower.
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![]() This game uses floating platforms with Deku Flowers on them to form a mad race to collect Rupees. If you run out of time or touch the floor, you're out. It can be really disorienting at first, but you should get the hang of it pretty quick. Dive into the Flowers with The first day, the platforms go up and down. The second day they move horizontally in circles. The final day, they do both. Personally, I think the second day is the hardest. |
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Each day has a slightly different playing field as well as a different record.
Beat the record for each day and they'll give you a Piece of
Heart as well as forbid you from coming back because you're so awesome. Put your Rupees in the Bank and play the Song of Time again. Gather some more Rupees (or pull it out of the Bank) then head over to East Clock Town where there's a shop in the center of the eastern wall (near the exit) which we haven't been to before. |
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This game revolves around the central, rotating platform that goes up and
down and steadily speeds up. You have a limited time to play and you're out
if you run out of time or fall off the platform. There's three games you can
play, one on each day. For all of them, either try to focus on one target at
a time or aim at whichever one you're currently facing.Day 1: Bombchu Gallery By far the hardest of the three in my opinion, you can lay up to four Bombchus at a time which will scurry up the walls and explode. I recommend taking out the higher ones first (while the platform moves slow), by aiming a little before where you think it'll go and laying down three Bombchus at a time. If you miss (or suspect you will miss) begin walking right and try again. After all four of the higher ones are taken care of, shift to the lower targets. Day 2: Bomb Baskets I suggest working your way from right to left, working on only one or two baskets at a time. Try to toss at the higher baskets when the platform is high and the lower baskets when the platform is low. Day 3: Target Shooting
There is only one other tip I can give you: hit Honey & Darling! When you damage them, it makes a dialog box appear that says "Hey, that hurts!" When it does this, it pauses the timer temporarily. You can do this for all of the games and is particularly useful for the Bombchu and Archery games to either smack them, then lay/shoot/toss, repeat, or to simply hurt them while you're waiting for your target to come into view. If you're having a hard time with this mini-game, I highly recommend you take advantage of this "glitch" since it can save a lot of headache. Just be warned that by using explosives near you, it'll push you back (potentially off the platform). |
| Beat each game for each day, then play the Song of Double Time to move forward to the next day and repeat. Once you have gotten a perfect score for all of them, they will fork over a Piece of Heart. Whew! That's all the collection stuff for now, so put your remaining Rupees in the bank and play the Song of Time. | |||||||