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Deku Flower Room
![]() Central/Main Chamber
Jump back across the Vicious Flowers, kill the Deku Baba again if
you wish. If you don't have a Deku Stick at this point, go up the
ramp and kill the Withered Deku Baba to get at least one, then enter
the locked door.
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Block Room
![]() Tatl:
As you run forward, Tatl will give a brief explanation of how to
move blocks. Grab this one (which has a Majora's Mask symbol on it
because...?) and push it forward to gain access to the rest of the
bridge. Take right path and follow it around to face off with a
Skulltula, which will leave behind the
sixth Stray Fairy when defeated. If you look at the torch
here, you'll see a new enemy called Moths. These flying creatures
will follow any flames, meaning if you light a Deku Stick, (as we'll
do in a moment,) it'll follow after you and hurt you. You can
actually kill them by laying a Bomb down (they'll fly over to it) or
standing next to the torch and using the Blast Mask. Once you've
killed them, continue along the bridge and push the block again so
it's blocking the door we entered from. Now we have a little torch
puzzle, which will require us to use some Deku Sticks (which you can
get in the previous room). Set them to a This looks pretty light. Well, don't just stand there-- Press to move it! Dragonflies & Compass
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Block Room
Before we do this next part, you should kill the Moths again. Light
a Deku Stick and run forward, which will lure them over to this side
of the room. After they're fairly close, slash your sword to stop
using the Deku Stick. The Moths will then fly to the closest torch
(the one on this side of the room). Toss a Bomb onto the floor or
use the Blast Mask next to them to defeat them. Now, light a Deku
Stick on this second torch (nearest the door you just came out of)
and run up the stairs to your left and light yet another torch. At
this point, I recommend slashing your sword so you can get your
bearings. You can jump across the platforms to slash some jars if
you are in need of health.![]() When you're ready, (I recommend wearing the Bunny Hood for this part if you have it,) light another Deku Stick and jump across the platforms, touching the spider web to the north which will burn it. Slash your sword to remove the Deku Stick, then kill the Deku Baba and Withered Deku Baba for extra goodies. Run up the stairs. | ||||||||||
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Dark/Torch Room
As you enter, the light will fade and you'll find yourself
surrounded by Boes. I suggest wearing the Deku Mask and spinning
through the room to kill them all. There's four near the entrance,
three near the middle, and two next to each of the three unlit
torches in the corners of the room. After they're all defeated, a
large chest will appear to the south, which you can open to find the
seventh Stray Fairy. Next, light a Deku Stick on the torch in
the middle of the room and run around lighting the three unlit
torches in the room. This will open the door to one side; go through
it.![]() Deku Flower Maze
In this room, there are tons of pits at the bottom that lead down to
the main room if you fall down them. Obviously, you want to avoid
them, however, next to them are patches of grass that you can slash
to find Magic Jars (Bubble Blast ammo essentially). The upper part
of the room contains two platforms with Deku Flowers and some
Dragonflies. Fly to the first platform, which simply goes back and
forth and try to kill the Dragonflies from here. It can be
frustrating since they rarely come towards you here, but flying can
be deadly since it will probably inevitably lead to lots of
backtracking on your part. I recommend wasting a bunch of Magic on
Bubbles, since that's a better alternative. Once they're defeated,
fly to the second platform that follows an "L" shape, then fly to
the final platform and go down the stairs.
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Central/Main Chamber
We're back in the main, poison-filled room, but this time on an
upper level. There's a Stray Fairy nearby, but I'm going to snag
that here in a bit. Instead, run straight forward and step on the
floor switch (without wearing the Deku Mask) to create some ladders,
making a shortcut. Enter the door next to you (east).![]() Deku Flower Room
Now that we're in this new portion, run to the south and enter the
door that's begging to be investigated.
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| Dinofol | ||||||
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These lizard-man enemies will occasionally slash at you with their sword, so defending with Defensive (Hylian): Z target and get close. Wait for it to slash it's sword, then hold forward on the Analog Stick Aggressive (Hylian): Z target and face it so that it has plenty of room behind it, walk right up to it while defending and stab with Aggressive (Deku): Spin right into it with Other Useful Items & Masks: Deku Nuts will stun it and you should have plenty of those at this point, so don't hesitate to use them. You can lay bombs down and lure it into walking into them or simply wear the Blast Mask, hold
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Summary:
Use |
| Once it's defeated, open the large chest here to receive the Hero's Bow and the Quiver. With those spiffy things in hand, return to the previous room. |
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Deku Flower Room
If you look across to the other side, you'll see another door we still can't
reach. However, just below it is a strange, golden diamond shape with an eye on
it. Shoot the eye switch with the Hero's Bow to make the platform in the middle
with the Deku Flower on it start rising up and down. Hop down onto one of the
Vicious Flowers and hop onto the Deku Flower once it's low. Dive into the flower
and fly to the northern door once you get the chance.![]() The Frog Guardian of DOOM
As soon as you enter, you'll immediately face another Mini-Boss... Two in a row?
Yes indeed!
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Phase 1: Angry When you first enter the room, Gekko will jump towards you and try to punch and kick you repeatedly. As long as you don't sit still, this shouldn't be a problem. Smack it it with your sword or shoot it with a few Bubbles to move onto the next part of the battle. Phase 2: Snapper Combo It yells out to summon a Snapper which it will then fight alongside, a slightly larger and harder variety than you usually see as well. Luckily, you can harm it the same way as the others and you can use Whichever you choose, this will cause Gekko to fall off and start climbing around the walls, stopping occassionally. Take off the Deku Mask if you're still wearing it, face towards Gekko and use
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Summary:
Slash it with your sword. Once the Snapper shows up, either dive into the
Flowers and pop up into the Snappers belly or use Bombs/Blast Mask to flip it
over. When Gekko is on the ceiling, shoot it with arrows. Repeat. |
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Deku Flower Room
Fly over to the door on the second level to your right to return to the large
room in the middle of the dungeon.![]() Central/Main Chamber
![]() Tatl:
Climb up the ladder to get to the second level (if you aren't there already) and
stand next to the floor switch (which should already be pressed down). You'll
see that you can Look! From up here, we have a better view of that shrine below. What do you think that is? The ashes in the center of it still look fresh... Go to the north end of the room and jump to the spinning wooden platform. Stand next to the torch in the middle and use your bow. Face towards the northwest corner of the room, where there is an unlit torch on a skinny platform. When you're on the opposite side of the burning torch, shoot an arrow through it to light the torch in the far corner. This will open the door leading to the final area of the dungeon. ![]() Stray Fairy Collection (Optional)
Before we move onward, there's several Stray Fairies we can collect. On the
north side of this upper platform, you'll find the eighth
Stray Fairy trapped in a bubble. Touch it or slash it with your sword to
release it, then collect it. Put on the Deku Mask and dive into the nearby Deku
Flower. Aim to the west side of the room (where there's an unlit torch) and fly
over to that platform. Drop down onto this small area and take off the mask to
press down the floor switch, causing a large chest to appear on the opposite
side of the room containing the
ninth Stray Fairy. Enter the west door (next to the
Deku Baba).
+ ![]() Push the block in the middle of the bridge forward, then use the Bow to look upwards. The platform just above the block has a beehive hanging from it. Shoot it down to reveal the tenth Stray Fairy. Run to the north side of the room (next to the torch and door leading to the Compass Room), then turn around and look under the bridge. Just under the block is the eleventh Stray Fairy trapped in a bubble. You can either shoot it with an arrow and wear the Great Fairy Mask, or simply jump into the water and swim into it, now that the water is cleansed. With that, return to the previous room.
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![]() Alcove on right side. |
![]() Alcove on right side. |
![]() Alcove on left side. |
| Now that we have some goodies out of the way, return to the main room in the middle of the dungeon. At long last, enter the northern door that leads to the final area of the dungeon. | |||||
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Alcoves & Flames
Before doing anything, I recommend shooting the two Dragonflies in this
room to prevent them from becoming a nuisance later on. Climb down the
ladder and use the Deku Flower to get to the east (right) alcoves. Keep
using the Deku Flowers to work your way up, collecting the
twelfth and thirteenth Stray Fairies.
Fly over to the west (left) side now and work your way up those alcoves
as well, getting the fourteenth Stray Fairy.
The final one is trapped within the flames in the middle, so shoot it
with an arrow to release it, then either wear the Great Fairy's Mask or
fly into it in a moment to collect the fifteenth
Stray Fairy.![]()
I recommend flying to the middle alcove on the west (left) side, since it's a bit easier. From here, shoot the Crystal Switch on the far west (right) side of the room, temporarily making the flames disappear - they'll come back in a moment, so be quick! Fly to the platform just ahead on your left, then fly across (potentially flying through the Stray Fairy if you didn't collect it yet) and then use the Flower on the second pillar to get on top of the far east platform. There are some Rupees throughout this room, but they're not really worth getting in my opinion, since they force you to backtrack a little and we can easily hunt down larger amounts if we really need to. Use the Deku Flower to fly to the large platfrom to the far north. Slash the bushes here to stock up on goodies, then once you're ready, enter the boss door.
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Masked Jungle Warrior ODOLWA | |||||||||||||||
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Summary:
Close the distance between you two, using your shield to defend. Just before or
after he attacks (or if he's dancing, chanting,) he's vulnerable to your bow.
Shoot him with arrows to stun him, then run in and slash him. When he summons
things, use Bombs to attract and kill the Moths or beetles (which leave Recovery
Hearts). Slash the bushes against the walls for more arrows if you run out. |
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You'll then be taken to a misty world in a perpetual bubble bath. The floating bubbles are called Shabom, though they aren't an enemy like they were in the previous Zelda title: Ocarina of Time. Link and Tatl will gaze around, noticing the Giant staring at them in the distance. The torso lacking fellow was apparently sealed within the mask of Odolwa, and now that it has been freed, it is willing to help us. With a little hinting from Tatl, you'll then learn the Oath to Order from the Giant. This song doesn't come into play until much later in the game, but with new tune in hand, we'll be sent on our merry little way. | |||||||
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