"Hoooot! That is an ' Instrument of the Sirens!' I have to admit, at first I did not believe
you were real... That Instrument, along with the seven others in the set, has the power to
wake the Wind Fish! You must collect them all! I was instructed to give you directions...
Your next goal is north, in Goponga Swamp!! Hoot, indeed!"
Now you can jump over the holes.
- After completing Tail Cave, go left one screen and you'll meet with the Owl. He will explain that you need to head
north to Goponga Swamp to get the next Instrument. After he flies away, head up one screen. Jump across the holes
with your Roc's Feather. Go left two screens, and up one screen. You will see the boys that usually hang out by
the Library in shock. They tell you that BowWow, that chain chomp in Mabe Village has been dognapped by Moblins. Looks like
we're going to have to go to the lair in Goponga Swamp to rescue him. Head into the Mysterious Forest.
Piece of Heart #3
- Jump over the gap outside of the Mysterious Forest to get the Piece of Heart we could not get before.
- From the entrance of the forest, head up one screen, right one screen, up one screen, right one screen, up two
screens, and right two screens. Jump over the gap and get the Piece of Heart you couldn't get before. Head up
one screen, and right one screen. Talk to the Owl Statue to get a rather weird riddle that will make sense to you
later on. Make sure you have full health. Enter the Moblin's Lair.
The easiest one.
You're out numbered...
Avoid his Arrows.
Hit him when he's down.
Great Moblin
Threat
Attacks Arrows Contact
- The Great Moblin. Avoid his arrow attack, then dodge him when he charges. Him charging into the wall will make him dizzy, attack him then.
- The first one is a Sworded Moblin so it's a little difficult to hit him. He takes about three hits. The next room has
four regular Moblin's that shoot arrows. They take two hits, or one spin attack. The last room has the Great Moblin,
their leader. He shoots arrows and charges at you. When he charges, dodge it and he'll crash into the wall. Hit him
when he's dizzy. After he dies, grab the fairy if needed and head into the next room. Get BowWow and leave the lair.
- Now that you have BowWow, you can access Bottle Grotto. Head left one screen, down one screen,
left three screens, and up one screen. Fortunately BowWow likes to eat the enemies. Sorry, you can't
have him forever. You have to return him after you complete Bottle Grotto whether you like it or not.
Head right two screens into Goponga Swamp. Note: The flowers in this Swamp aren't exactly the ones
you want to pick up and smell if you know what I mean.
Like Like
Threat
Attacks
Swallow
- Like Likes swallow you and make it so you can't move. They don't hurt you
when swallowed, but other enemies can attack you even when you're inside of them.
Slash your Sword repeatedly to get out of them.
- Fish are rather weak enemies, but their movements are unpredictable. They
usually go back and forth in the water, and like to jump out and attack whenever
they please.
- Giant Goponga Flowers like to shoot fireballs at you. Like the normal Goponga
Flowers, they cannot be destroyed with any of your current weapons, so just run
by and avoid contact with them.
- Walk through the Swamp very carefully. There are flowers that breathe fire, and Fish that love to jump up
from the water and strike. BowWow can eat the little, and giant Goponga Flowers. Make note of this so you won't
go slowly and avoid them, as you can kill them now. When you don't have BowWow later, the flowers will be temporarily impossible to kill once again. Before you enter Bottle Grotto, get the chest with 50 Rupees in it.
You're going to need it later.
50 Rupees is always very nice. :)
- Navigate to the entrance of Bottle Grotto. Use BowWow to eat the flowers to get inside. Keep in mind
that BowWow will not come inside with you. After you get the second Instrument, you should return BowWow to
Madam MeowMeow in Mabe Village. Don't ask me; I didn't name them. Remember when I said that the next seven dungeon's after Tail Cave would get
harder and harder? Well remember that, for the rest of the game. Enter the dungeon.
- Upon entering the dungeon, you will see a treasure chest surrounded by pots on the left. Ignore it as you cannot
get it at this time. Head up one screen into the first room. Light up the torches with your Magic Powder. Head through
the opened door to the right. Destroy the Orange and Green Stalfos' with your Sword. Watch out though, the Green Stalfos' jumps.
Green one's are worse than the orange ones...
Stalfos [Green]
Threat
Attacks Contact Stomp
- Unlike their orange counterpart, Green Stalfos' like to jump towards you. After they land, hit them two times
with your sword to knock them out.
- Ah another Mario enemy. Mask Mimics are supposed to resemble Shy Guys from Mario. They mirror all of your movements. Get back to back with them,
then do a spin attack to kill them.
- Get back to back with the Mask Mimic and do a spin attack. Open the chest that appears to get the Compass. Head up one screen, and right one screen. Hit the blue crystal switch to lower the blocks in the south
and head down a screen. Kill the Shrouded Stalfos' and get the Small Key in the chest. Get out your Roc's Feather and
head right.
Stalfos Knight
Threat
Attacks Contact
- Like the Moblin, Stalfos' have a sword and shield counterpart as well. A spin attack from behind is the best choice, since it's shield will
block most of your attacks.
- Jump across the holes. Try to get the Magic Powder floating in the air. It's always good to have more than plenty.
Step on the switch. Open the chest to get a Small Key. Jump back and hit the blue crystal switch. Head north into
the next room. Defeat the Mask Mimics with the same technique as we did before to kill them. A Small Key will fall down
on the other side of the blocks. Head down one screen, left one screen, up one screen, and right one screen to obtain it.
Head left three screens.
~ Approaching Hinox's Lair ~
- Now that you're back in the dark room, unlock the door on the left side of the room. In the next room, there are
blade traps in the four corners so jump over them. Defeat the two Keese to open the door and light up the torches
if you need two. Head through the door. Light up the torches. Knock the Hardhat Beetle into the pit and get the Stone
Beak from the chest. Backtrack to the room with the two Mask Mimics. Head right one screen. Counter the Spiked Beetles
with your Shield and kill them. Head through the locked door.
- Push both of the blocks together to reveal a new staircase. Head down. Stand on the stone platform to get across the
pit of spikes. Get on the next stone platform to go up the ladder. Get the floating heart in this room and watch out
for the Keese and Spark. Go through the door to face Hinox, the mini-boss of the dungeon.
Don't let him throw you, it hurts a lot!
The brown cracks in the floor break.
He also throws Bombs after you hit him.
- This boss is very annoying. He packs a lot of power into his attacks. Keep dodging his Bombs, and when
he charges, run. All of his attacks take one whole heart. I recommend to do spin attacks in this battle, because one spin attack equals the power of two normal hits. After defeating him head right into the next room.
Hinox
Threat
Attacks Bomb Contact Throw
- Hinox is a little difficult because he is very powerful. If he throws you into a cracked part of the floor,
not only will you suffer one whole heart from the hit, but half a heart for falling down the hole too. If he starts
to charge, run. It should take about 2-3 tries your first time.
- Jump over the holes while killing the Keese. Talk to the Owl Statue to get a little hint. In the next room, there
is an eye that acts like a vacuum. It sucks you in, but it goes on and off. Open the chest to get the Dungeon Map.
Go up one screen into the next room. Get 20 Rupees by opening the treasure chest. Head left through the locked door.
Light up the torches to make the Boo Buddies vulnerable. Don't worry, you won't see them ever again in the game. Open the
treasure chest to get the Power Bracelet!
Vacuum
Threat
Attacks Gravity
- Vacuums always appear in rooms with holes. They use their mighty gravity to pull you towards them, or to holes.
- Don't ask me why they are called Boo Buddies. The last thing they will be with you is friends. There are only two Boo Buddies in the whole game. They are invincible in the dark, but when they see the light, they become vulnerable.
- Take the upper path blocked by the pots. Twiddle with the crystal switch until you can get across. Remember, you can
go on top of them. Once you're in a room with four Keese and a crystal switch, head down one screen. To get the key in
this room, you have to defeat the three enemies in a certain order. Defeat the Pols Voice first, then the Keese,
and then the Shrouded Stalfos. A chest will appear with the Nightmare's Key in it. Oh yeah, go back to the first room of the dungeon to get
a chest with 50 Rupees. Go up one room and go through the locked door on the left. Go up, open the chest for the Stone Beak. Let's
continue with the dungeon.
- Before you enter the boss door, go back to the entrance and get 50 Rupees inside the chest surrounded by pots. Or just get it after you beat the dungeon. Head into the boss room...
Power Bracelet
- Now you can lift up those annoying pots and stones. Unlike regular people who have to exercise hard for five years,
Link gets to cheat. When it's equipped, you won't see that annoying message every time you walk up to a pot.
- These rabbit-like enemies like to hop around. They aren't affected by your Sword, but throwing a pot, stone, etc.
will hurt them. Bombs also work, but it's a little hard to make the timing right.
"HO HO HO! I'm your bad guy this time!! HO HO HO!"
Threat:
Attacks:
Contact Fireball
Dodge the flames!
Throw it when he's stunned!
- This Genie only grants one wish: Death. Not unless you say no thank you though. The actual Genie himself is immune to your attacks when he's shooting fireballs and is inside his bottle. Pace back and forth from the lower left, to the lower right part of the room to dodge his fireballs. When he's jumping around in it, slash him and he'll be stunned. Use your Power Bracelet and throw him against the wall. Repeat this process two more times, and his bottle will break.
- He'll start flying around the room now shooting fireballs. This is a problem, since they take a whole heart away and we only have four. Just keep on doing jump spin attacks until he finally dies. Collect the Heart Container and enter the last room after he does.
Smack him to stun him.
Don't let him confuse you.
Summary:
- Genie can be tough, but that's okay. You need to make a strategy on how to avoid his fireballs. After throwing the bottle three times against the wall, it will break. The rest of the battle is pretty obvious on what to do. He will fly around the room shooting fireballs. This can be hard, since they hurt a lot and we only have so much health. Pick up the Heart Container he leaves behind afterwards and enter the next room.
- In the next room, you will find the second Instrument of the Sirens, the Conch Horn. A short
message will come up telling you to go to the Prairie. We will go there after we get some other things done first. Congratulations, you are now a fraction through the game!
"...PRAIRIE......PRAIRIE... The Prairie is waiting..."