miyamotoo.jpgShigeru Miyamoto really can’t stop talking, and this time he let more then usual slip from his tongue during conversations with Nintendo of Japan. He was asked a pretty long series of questions, and Zelda was one hot topic. We do not currently have the full translation in yet, but we have some people working on it. We do, however, have a few quotes that will feed the frenzy.

About MotionPlus: we’re implementing it so that players can feel like they themselves are holding the sword. In the previous Zelda (TP Wii) the targeting was based on the IR pointer. This time however, we’ll be using MotionPlus for a variety of more convenient targeting systems that will allow for more pleasant gameplay.

More inside, including news on the upcoming Spirit Tracks.

[Zelda ST] will be really fun. It’s turning out to be rather challenging. Many of our Japanese customers were introduced to the Zelda series with Phantom Hourglass, and ST could prove to be kind of hard for them, but I thought we’d show them what Zelda is really made of this time around. So it’s turning into quite a unique title.

We’ve managed to gather quite a few creative team members for Zelda ST, so I’d like Zelda Wii to also enjoy creative development as much as possible.

That’s all we have for now. First person Zelda perhaps? Creative team working on Zelda Wii? Spirit Tracks to be difficult? This all almost sounds way too good to be true. We’ll have more news, and the full translation, as it comes in.

Props to NeoGaf for the partial translation. You can read the full interview (if you can read Japanese) here.

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