Posted on July 03 2011 by Nathanial Rumphol-Janc
Wired recently had a chance to sit down and talk with Legend of Zelda producer Eiji Aonuma about the Zelda HD tech demo and the Zelda Wii U game that will eventually be released on the new console.
In the interview, Aonuma compared the tech demo we saw at E3 to the demo that was shown for the GameCube many moons ago. Older fans will remember that GameCube’s Wind Waker looked nothing like the original tech demo, and the same could be said for Zelda Wii U.
You probably remember that when we introduced the GameCube, we showed a somewhat realistic Zelda demo. And what we actually created was the cel-shaded Wind Waker. So when we show a graphic demo, people think, ‘Oh, this is what the next Zelda will look like,’ but that’s not necessarily the case.
Aonuma continued on to talk about how the team that worked on the Wii U tech demo was made using already-made assets to make a general concept to figure out what an HD Zelda would look like.
The display inventory on the Wii U controller in demo was also a part of this, but when Aonuma was aksed if this type of menu system would be incoportated into Zelda Wii U, he responded, with a laugh, “I’d like to do things that are more surprising than that.”
For the sake of context here is the Gamecube Tech Demo followed by the Wii U demo.
Obviously, Wind Waker went in a completely different direction, and I’m glad they did. The Gamecube tech demo was good for the time, but it wasn’t anywhere near as visually appealing as Wind Waker. I usually prefer the more realistic style, but in this case it was better to play towards the Gamecube’s capabilities because, let’s face it, the Gamecube demo didn’t age well. This doesn’t mean that Zelda Wii U won’t have a style similar to what we saw at E3, but I doubt it will be a clone.
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