In a recent interview with Game Informer, Vigil said that that they were pleased with how easy it is to develop for the Wii U. So easy that it’s on par with the ease of developing for the Xbox 360, which is way less complicated than developing for the PS3. Vigil was able to get Darksiders II up and running on the Wii U in a little less than five weeks, which is quite impressive. Here’s what they had to say.
You can tell the way the software is organized, the way the APRs are writen, that very shortly, it will become a pretty easy platform to develop for. Personally, I don’t really get into the what’s easier and that, but definitely from a pure programmer point of view, it’s definitely a lot easier than say the PS3 was. It’s probably on par with like the 360 as far as just ease of APIs, simplicity of how you interact with the hardware, and that sort of thing
Awesome sauce. If they’re not having any problems with the Wii U, that means other developers shouldl find it just as easy to work with. Vigil also stated that Nintendo has been working closely with them along the way, helping them sort out any problems they may have had during the development process.
I’m quite excited that Darksiders II is coming to the Wii U. The first one was quite fun, and for those of you who haven’t played, I strongly suggest you do. Granted you’ll need another console to do so, but you won’t be disappointed.