Unwinding Areas Part VHello unwinding readers, I’m back this week to explore just a few unwinding areas that I’ve been meaning to discuss for a while. Last week there weren’t many suggestions, so I went ahead and chose: Clock Town, Windfall Island, and the Boat Rental Cabin. Occasionally  there’s usually something I leave out that you found unwinding, so be sure to let me know in the comments as well as your suggestions for next week. Hit the jump to read more!

 

Windfall Island (The Wind Waker)

The-Legend-of-Zelda-Wind-Waker-HD-windfall-island-panoramalargeOf most of the islands in The Wind Waker, Windfall Island is one of several islands offering social interaction and various activities. Day or night, there’s always something to do. Whether it’s bargaining with Zanari, planting flowers in Joy Pedestals, snooping around at night, or bidding in an auction. Putting a few hours in Windfall can be done quite easily, especially if you’re there to unwind and explore. You might have spent some time crawling through the little maze in the jail cell, only to be dropped in the ocean by some sneaky rats. Or you might have played a fun game of “hide and seek” with the Killer Bees (using a glitch to make them disappear). At some point, I think it’s safe to assume we all smashed those fancy glistening pots in the House of Wealth. Though Link doesn’t attend school, (as far as we know) you can easily win over a private Cabana from Mrs. Marie at her School of Joy (that may be saying something, if you think about it). The Cafe Bar also makes a nice touch to the Windfall community, despite there not being much to do there other than wrecking a few dishes. The Sinking Ships mini game also make a good place to spend some time, especially if you liked Battleship and their similarities. As a wee lad, I actually looked forward to going to Windfall, just watch Tott’s silly dancing. Ultimately, Windfall makes an overall well rounded area unwind. That’s all I have to say about this area, be sure to let me know what I left out in the comments.

Clock Town (Majora’s Mask)

South_Clock_TownSo we’ve been over some areas in Majora’s Mask within Clock Town, but as a whole. Despite the immense pressure of having three days to save Clock Town, you have an ocarina and the “Song of Time”. So taking your time (literally) and enjoying the place isn’t much of problem unless your in a hurry to complete a temple. Some of you had mentioned before that you enjoyed rolling through the town as a Goron Link. Or some of you had enjoyed spooking out Kafei in humorous ways. Let alone interacting/interfering with certain characters when it came to their day of events. Clock Town has a very distinct design like none other in the series. Confusing in the beginning from all directions, it’s hard to not be curious and figure things out for yourself. The town itself is lined with colors over the walls, banners hanging about, distinct buildings, and an infamous clock tower. During the day, of each day (in the three day cycle) there’s presumably always a side quest that can be done, not to mention an increase tempo of the “Clock Town Theme”. Some of the more interesting things to do in the town were unveiling the secrets and feelings of some characters with the Bomber’s Notebook. Each character within the town has their own personality, opinion, and story giving you a broader understating of what’s going on. Each day and night also allowed for even more discovery and activity. Whether you played a new form of a mini game, or obtained a new mask, you could easily spend all three days in the town. Even then, there’s still plenty to do and enjoy given your ability to go back in time.

Boat Rental Cabin (Twilight Princess)

20110221231945!Boat_Rental_CabinLocated in the Upper Zora’s River alongside the Fishing Hole is the Boat Rental Cabin. Which I might add, is overall one of the most quiet and peaceful areas in all of Hyrule in this game. So the exterior of the cabin might not be very intriguing. Even at a first glance it it blends in the background with it’s touch of griddy moss and colors. The inside is where the unwinding begins, and we aren’t allowed in or able to do much earlier in the game. Thankfully, the Shadow Beast takes part in allowing you access to the Cabin after scaring Iza inside. Finally, the fun begins! The first time around, you’re helping clear the river of boulders and blockage while discovering the beautiful reality this ride has to offer. The currents of the river forcefully direct you in certain directions, and yet you have no choice but to paddle along. Additionally, there’s a few gleaming waterfalls you’re able to pass through and obstacles to dodge through rushing rapids. Nonetheless, the catchy music, glistening river, and change of time (especially catching the sun set, or playing at night) are all fairly relaxing aspects one can simply enjoy time after time.

That’s all for this week! So far, in the past four parts, we’ve been over some pretty obvious and popular areas. Unless you can think of any other areas fairly popular and admired, please do let me know. Beginning in Part VI and onward, you can expect to see some fairly uncommon or smaller areas discussed and elaborated upon. Of course your suggestions are always welcome and may very well be featured next time. Let me know what you thought of these areas and what you would like to suggest in the comments below!

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