While we don’t inherently know what changes Tomomi Sano may be responsible for, we do know she had a direct role in the changes presented in Majora’s Mask 3D to help gamers get through the game who might have given up on the experience the first time around. We noted she didn’t beat the original game because it gives you a good frame of reference for what sort of changes she might be responsible for – such as potential changes made to boss fights, swimming, or the Bombers’ Notebook. However, that’s purely speculation. For now, I’ll just let her get introduced to you and let you decided what she might have done for the game:

Sano:Hi there, I’m Tomomi Sano, also from SPD. Like Yamamura-san, I worked as the Nintendo liaison for this title. Although for me, I joined during the latter half of development so most of the components were already finished. So my role was to review the existing issues with the game that were found by Mario Club14, and if there were moments where it seemed like the game was putting on too much of a challenge like what they were saying just a while ago, I went over those areas from a player’s perspective and made recommendations on whether we should fix certain issues or leave them as is since they add as a part of the challenging flavor to the game.

Aonuma: You say “from a player’s perspective” Sano-san, but that’s exactly the case since you actually played the Nintendo 64 version yourself when it was out, as one of our customers. So whenever I wondered what it would feel like from a fan, I always asked Sano-san.

Sano: I was originally a fan of the Nintendo 64 version so I played it when it was out, but…I was one of those that lost the challenge! (laughs)

Iwata: You couldn’t clear the game?

Sano: Unfortunately, no.”

So far, I enjoy all the changes, so it’s nice to know with whom I may be able to thank for them.

Source: Iwata Asks

Sorted Under: Zelda News