In an earlier news post, Miyamoto was quoted in saying that Zelda Wii isn’t going to be radically different. Well, now the full interview with Nintendo Power has been released. There are some interesting comments from Miyamoto – but nothing ‘radical’. When asked about the female character in the artwork, Miyamoto didn’t reveal much, but once again, he drew attention to the fact that Link has no sword. Read the full section of the interview about Zelda Wii below.

Nintendo Power

Nintendo Power: We’ve heard from a lot of people who are under the

impression that the next console Zelda game is going to be something

radically different from what we’ve seen in the past. Is that the case?

Miyamoto: No, I don’t think it’s going to be that radically different. Accessible gameplay.

Something that we’re going to look at focusing within that 3-D realm is

really highlighting the things that are important within the Zelda

franchise-the actions that Link can take. I think it’s easy to maybe

overthink it because you’re in that 3-D realm of all the different

things you should be doing or try to be doing, and really what’s

important to understand is what’s available to you, and just focus down

on what’s best suited for that rather than just trying to implement a

whole bunch of different things.

Nintendo Power: The artwork that you showed for the upcoming Wii Zelda

title seemed a lot like the art for Twilight Princess. Are you going to

carry over Twilight Princess’ art style?

Miyamoto: I don’t think it’s going to change

dramatically. We are doing it on the Wii [console]. That being said, we

can look at Twilight Princess-it was built to run on both GameCube and

Wii, and this one will be running only on Wii, so I think there will be

differences inherent to the fact that it’s only on this platform.

Nintendo Power: And, of course, everyone wants to know exactly who that female character is in the illustration.

Miyamoto: Yeah, that’s probably the most important

part of that artwork. I really can’t talk too much about [it]; one

thing that’s important to note in that artwork, though, is that Link is

carrying a shield, but that’s all he’s carrying.

Nintendo Power: Now, before you showed the image, you talked about

wanting everybody to have unique, personal memories of their adventures

in Hyrule. Is that something you’re actually trying to implement in the

game-a personalized Zelda experience for every player?

Miyamoto: Every person’s own individual experiences

with the game should be unique and [be] their own sort of “My Zelda”

experience, and I think that’s super important, and we have to look at

that when we’re creating dungeons and how we can make that come true.

So spending a lot of time concentrating our efforts in that area. But

it’s not going to become individual: “Hi, I’m this Zelda!” or “I’m this

Zelda!” or “I’m this Link!” or whatever. The experience will be unique

but within this world that we’ve defined.

So, it turns out that ‘radically different’ was the term used in the question itself by Nintendo Power. We’ll keep you posted on any further Zelda Wii News.


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