Tag: The Adventure of Link

Dark Link is one of Link’s most famous recurring foes, having appeared in six different Zelda games, with his similar-yet-different doppelganger, Shadow Link, appearing in a further two games. This means that some version of Dark Link has appeared, roughly, in every second Zelda game. So why are his roles in each game so small? Dark Link is Link’s opposite: everything that Link is, Dark Link isn’t. I believe that this could make for a very personal and beautiful storyline…

Good day, Zelda fans. Minish Pants here, with yet another article discussing our favorite parts of certain Zelda games. This week’s entry is commonly considered to be the “black sheep” of the franchise for many reasons. It almost completely strayed away from the standards set by its predecessor. At the time, however, there were only two Zelda games, so accusing The Adventure of Link of “breaking tradition” is a tad nonsensical. However this side-scrolling adventure is the only Zelda game…

Quite recently, The Anatomy of Zelda: Volume 1 has been released. This book includes 70 pages of deep analysis of the first two Zelda games: The Legend of Zelda and Zelda II: The Adventure of Link. If you would like to hear more information, and find out where you can get a hold of the book click the jump!      

After a rather thought provoking response to yesterday’s

Zelda U related article, I figured it was worth continuing the series and

expanding upon it each day going in order of the Zelda game releases to see if

there really are aspects of each game Zelda U should use.

This time it may seem like a challenge to many, because The

Adventure of Link, despite my love for the game, is wildly considered the black

sheep of the Zelda family (that is, of the games that are canon). Is there

really anything Zelda U could inherit from this much maligned title?

As Zelda fans, we have undoubtedly been subject to the greatest variety in art style and graphics in a single video game series. We’ve seen 2D, cel-shaded, 3D, 2D cel-shaded, realistic, impressionistic, and variations of those listed. People always have very different opinions on which one is the best and why. So that’s what I’m here to discuss. I shall explain each art style or graphics implemented by each game, and then you can simply pick which one is your…

There are a variety of different enemies in the Zelda series that are constantly changing. But, some enemies have been in the series for almost all of the games and have changed dramatically between games. One of these enemies is the stalfos. I’m not going to lie, when I played my first Zelda game; this enemy killed me about ten times because it was so hard being a new Zelda player (Skyward Sword). But after doing more extensive research, I’ve…

JParish of Telebunny.net gives us an insightful article on the design conventions of Zelda II: The Adventure of Link. Anatomy of a Game is a series of articles wherein JParish, in his own words, dissects old video games for “no particular reason.” Hit the jump to get the link to the opening article of the series on Zelda II, and if you feel so inclined, to check out the series on the original Legend of Zelda.

Zelda II: The Adventure of Link is all too often criticized as the “black sheep” of the franchise. People say that it’s too hard; that it isn’t Zelda because of the sidescrolling and RPG-elements. That’s why its nice for once to see the game getting some more fair analysis in this piece by jparish of Telebunny.net.

The Anatomy of Zelda II is a series of articles that just kicked off with Part I – Genre Shift. The piece looks at how the developers took elements from games like Dragon Quest to make Zelda II a different experience to the original Legend of Zelda. Here’s an extract from the article:

Ever restless, the design team wasn’t content to simply rehash Zelda‘s

design and mechanics. Video games still existed in a primal soup,

waiting for definition and evolution, and this particular team wasn’t

content to simply iterate when so many other concepts begged

exploration. Unlike Super Mario Bros. 2, Zelda II

wasn’t simply a harder remix of the previous game’s elements; on the

contrary, that would have been redundant, given the way they build that

kind of “sequel” right into the disk as the Second Quest. Still, Zelda II

seems to have been designed to answer a similar fundamental question to

that of its predecessor: “How do we combine role-playing and action

elements?”

The Anatomy of a Game Series from Telebunny also includes articles on Castlevania and the original Legend of Zelda, which can all be accessed from the series’ landing page.

I have been playing video games for years. I have slain countless bosses, seen hundreds of Game Overs and credits alike, and saved most princesses worth saving. Still, few of those experiences left me feeling as victorious and proud as last Saturday when I finally beat Zelda II: The Adventure of Link. Seeing Thunderbird and Dark Link finally fall after months of trying felt . . . awesome. To commemorate this momentous point in my Zelda gaming career, I have…

Zelda II covers aren’t all that common to find yet this one by rock band On Being Human is quite electrifying. Their live performance of a Zelda II medley was played at video gaming event MAGfest and runs for over five epic minutes of rock goodness. On Being Human says this is “the best Zelda II cover ever” but we’ll let you be the judge of that claim! Be sure to check out the Zelda II medley performance and let…