Tag: controls

Earlier today we had posted on a video which debunks Gamespot’s claim of Skyward Sword having faulty controls. Well that same guy, Josh Thomas, from TheBitBlock has another video up which showcases the controls for Skyward Sword He shows how to control the various items you obtain in the game as well as how to perform certain moves. For those of you who are trying avoid last minute spoilers, please note that are a few minor spoilers in here. So…

The Legend of Zelda: Skyward Sword is due for a November 20th, 2011 release date here in the United States [release dates elsewhere being Nov 23 and Nov 18]. From an experienced Zelda player’s standpoint, it is shaping up to be the next Ocarina of Time or A Link to the Past in form and stature. It is known to have a full-fledged upgrade system, massive overworlds which appear to have the capability to stage out-of-dungeon boss fights, and characters…

IGN is at it again with another featured article about Skyward Sword, this time discussing the game’s new controls. Like the previous articles and impressions they posted much of what they had to say was positive. The article also states there will be no waggling through Skyward Sword and that the new combat mechanics are instead very intuitive and work well. Besides all the same positive input we’ve heard before, IGN states a few new interesting tidbits  including some negative…

Youtube member jamesh446 recently posted a video of the Nintendo Europe seminar for GAMEfest Birmingham demonstrating the controls of Skyward Sword. The video consists of the boss fight with Ghirahim only emphasis was on the player displaying the Wii Motion Plus controls during gameplay. Edit: It appears that this is a part of a series of videos covering demos of Skyward Sword for this event. The other three videos have been added after the break.

As I am sure you have heard, not everybody was crazy about Skyward Sword’s reveal. Some disliked it, likening it to the transition between The Zelda 2000 tech demo and 2003’s Wind Waker. Others despised it for its seemingly convoluted, confusing control scheme, and others turned a blind eye on it because it embraces a more tactical approach. Kotaku’s Stephen Totilo has addressed some of these concerns in his recent article., you can read my thoughts and impressions after the…

Hey, new Curiosity Shop video! Told you I’d still be doing these. And you didn’t believe me. You meanies. This time around I answered many more questions than usual. Eight questions! Although two of them are asked by the same person… Heh, is that cheating? Hell, there’s another count of cheating in this one, all the Metroid Prime 2 music in the background instead of Zelda music. Here’s the timestamps for all of the questions: (00:17) When is Zelda Wii…