Tag: combat system

As the Zelda fanbase saw more of Tri Force Heroes in the weeks following its announcement, some began to share concerns over the game’s emphasis on team-based puzzle-solving. These fans have identified a growing trend in the Zelda series, as the games have focused less on action and more on puzzles in recent years. These concerns have prompted us all to examine the identity of The Legend of Zelda, to ask what gameplay focus more defines the Zelda experience. So today we invite you to consider which is more important in the series: combat or puzzle-solving…

The Savage Labyrinth in The Wind Waker, the Cave of Ordeals in Twilight Princess, the Treacherous Tower in A Link Between Worlds: these are all examples of the optional enemy rush dungeons that exist in the Zelda series. The format is carried over from game to game; Link must battle his way through many rooms of enemies, each with increasing difficulty. As these side-quests continue to appear in the series, it is time decide if they truly are good additions to Zelda games…