The games in the Legend of Zelda series have been confirmed to start development with certain aspects of gameplay in mind. Once they have sorted out how the game will be played, the story is then added and expanded upon. But how important is story in The Legend of Zelda? The folks over at Geekosystem seem to think Zelda is a series that could do without a storyline.

“Before you grab your torch and pitchfork-shaped Hookshots, let me explain why The Legend of Zelda makes the list. In any given installment in the franchise, the individual story is nearly nonessential. It typically follows the same pattern: Gather weapons and items in order to defeat Ganondorf and save Zelda. Often, this has to do with the Triforce.

Sometimes, the stories branch off or have to do with the minions of Ganondorf, but for the most part, that’s about it. It rarely differentiates beyond that, and even when it does, the story is as basic as it gets. When it comes right down to it, folks seem to be more interested in the game for what it represents mechanically than the exact workings on its story.”

I tend to disagree with their reasoning, essentially because of their main reason. They believe Ganon is an overused enemy. I, personally love battling Ganon. When he appears, he is an essential part of the plot, without Ganon, Link would have no reason to start his adventure. Skyward Sword, which will release this November, will be changing things up with the inclusion of Demon Lord Ghirahim, who to me, looks to be a promising antagonist. Yes, Zelda games begin development with gameplay mechanics, but without the inclusion of a story, what motivation would the player have to continue playing?

So what are your thoughts? Is the story in a Zelda game important? Is Ganon overused? Are you looking forward to battling Demon Lord Ghirahim instead of Ganon? Have your say in the comments below!

Source: Geekosystem
Related: Skyward Sword Walkthrough

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