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Lake Floria, southeast of Faron Woods

Skyward Sword‘s Japanese homepage just updated with tons of new info on two new locations: the lake area southeast of Faron Woods as well as what appears to be a brand-new dungeon located at that small outcropping we spotted between the Sealed Grounds and the forest proper. Not a village after all I guess! We also get a much closer look at the new aquatic race and lots of new environments, enemies, and details.

We now have the new videos! The quality’s not too great as often happens with Japanese sites, but it’s something! I’ve also added my usual breakdown and set up entries for these new areas tentatively on our Skyward Sword Walkthrough homepage!

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  • This lake is south of Faron Woods. It looks like quite a steep dive for Link – kind of like Lake Hylia in Twilight Princess!
  • Link seems to go downriver towards a subterranean area, where the new aquatic race is. I’m not exactly sure how best to transliterate its name, but it’s something like Paragetoku.
  • This game looks a lot more swimming-intensive than any other Zelda we’ve seen so far. Link actually has to manage his air! Grab the bubbles to refill when underwater.
  • Link seems to have or gain the ability to boost while underwater to get some air, similar to Zora Link’s underwater dash in Majora’s Mask.
  • Link runs into that strange creature we saw in a recent screen pack, sporting the Farore symbol, then heads to the Ancient Cistern…
  • That strange creature is a water dragon, a servant of the Goddess. The Goddess’s name is apparently “Hylia,” meaning the Hylians are named after her.

The Ancient Cistern, the water dungeon and home of the Whip

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  • The Ancient Cistern has lots of statue-like design features. Look at the giant hands reaching into the water!
  • A Blue Chu Chu!
  • Link can ride geysers and other upshooting water spurts.
  • The Whip can grab special switches, which you activate by tugging on them with the Whip. Also, check out the Whip’s new look! These switches seem to function in much the same way as some of the switches in Ocarina of Time‘s Water Temple.
  • Anyone else think it’s cool that you get the Whip in the water dungeon in both the games it’s appeared in so far?
  • The Whip can also be used to cross gaps – kind of like its Spirit Tracks function, blended with the Grappling Hook in Wind Waker.
  • Deeper in the dungeon, Link encounters this malicious-looking liquid and zombified Bokoblins. Gross!
  • The Stamina Meter gets put to good use against some of the hazards later in the dungeon.
  • Here’s the boss of the Ancient Cistern: Da-Iruoma. Looks like you defeat it by twisting off its arms with the Whip!
  • Link wielding enemy weapons confirmed! Look at him pick up the boss’s blade in that last shot!

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