Q&A: Zelda U, Link’s Last Name, and More Zelda U!
Posted on April 13 2014 by Fernando Trejos
Our Q&A’s are back after a short hiatus, and we’ll be sure to keep them coming every Sunday from now on.
Today’s questions are all about Zelda U, which will be announced at E3 2014, in just two month’s time! Clearly, the world cannot keep its excitement at bay. The questions are answered by myself—Fernando Trejos—and editor-in-chief Nathanial Rumphol-Janc.
Nathaneal Dunkley: This is more of conformation question but
was majoras mask 3d really announced?
Fernando: No, sadly, Majora’s
Mask 3D was not really announced. That was just a bad April Fool’s joke
that got way out of control.
Nate: No. It was an April Fools joke that fans sort of ran
away with. Be sure to always check your calendars at the start of April or end
of March when seeing too good to be true stories.
Joseph Gullion: What is a possable last name for Link?
Fernando: That’s an interesting question. Personally, I’m
very opposed to the idea of Link having a last name in the first place—it goes
against a lot of the principles of the mysterious, silent protagonist, and
against the whole idea of Link being an orphan that never really fit in. Link’s
never had a real family, outside of a grandmother and sister in The Wind Waker, an uncle in A Link to the Past, and a grandfather in The Minish Cap. A last name would change
all of that, and make the player feel a little more distant to the character,
as if there was more heritage and more history to him than is apparent to the
player.
But as for name suggestions, we could come up with
something. Depending on exactly where you think Link has descended in the
different games—he could be part of the royal family, he could be descended
from his past lives by blood instead of just spirit—Link could have a bunch of
different last names that made canonical sense. Gaebora, Gaepora or Kaepora
could make sense, as the name seems to originate from Zelda’s father in Skyward Sword, and has been passed down
by the royal family over the years (despite the fact that the man was only
called Gaepora). The name belonged to the owl in Ocarina of Time and the blacksmiths in Majora’s Mask, and was even inscribed on Phantom Ganon’s sword in The Wind Waker.
The last name could also be something boring, like Hylia or
Hylian or Smith.
We can’t really know, but it’s fun to come up with names. I
like the last name “Trejos;” Link Trejos
has a very nice ring to it, similar to another name of legend, Fernando Trejos.
Nate: Honestly, anything is possible. However, I am going to
go with “nothing at all”, because it seems like Last Names are not actually
part of the Zelda World. Remember, Last Names are a mechanism us humans came up
to identify each other because some of us have the same first name. Chances
are, in the Zelda realm, this isn’t an issue. There are far less characters. Do
you know the last name of Noah? Moses? The point is, it’s just a convention we
came up with. As far as I am aware, no one in the Zelda world uses a last name.
The only thing that differs some characters are titles. Such as King of the Red
Lions, Hero of Time, etc.
Matt Kacar: what are the odds that Zelda WiiU is announced at E3 and
comes out this year?
Fernando: We know for sure that the game is going to be announced at
this E3; Aonuma confirmed it last year. He’s been wanting to announce it for
almost a year now, so it’s very unlikely that it’ll be delayed once again.
As for when it’s going to come out, we can’t be sure. I know
a lot of people will say that no 3D Zelda
game has been released on the same year of its reveal, but if you think about
it, the announcement of Zelda U was
meant to be during last year’s E3; it’s very possible that the game is much
farther in development than we think, and could be released this holiday
season.
I’m still betting that it won’t be released this year, but
rather during Spring of next year at the earliest.
Nate: We know for certain Aonuma is going to talk about the
game at E3. He said as much in an interview late last year. However, I think it
will be more than just talk. Miyamoto stated they almost showed the game off at
E3 last year. Eiji Aonuma said he wanted to show it off at Comic-con but
couldn’t fit it in with the given time available. He promised at that time…
next time he talks about it he will have something to show.
Thus, you can translate that his promise to talk about it at
E3 means he is going to show it off. So, at least a trailer, with a slight
possibility of a playable demo. If there is a playable demo, I would think a
winter release is possible. Imagine a winter featuring Smash Bros. AND Zelda U.
If that doesn’t make the Wii U one of the bestselling consoles this holiday,
nothing will.
Still, 2014 is more of a “we would like it now” sort of
dream. Chances are more likely 2015, around November. It could come out sooner,
but they try to save most blockbusters for the holiday season.
Zeldatheism: will the next game be more open world, and/or darker in tone
&themes? Also, Will you be targeting a more mature audience?
Fernando: We are
not going to be targeting anything; as much as it pains me to say it, we’re a
fan site, not Nintendo EAD. We have little to no inside information of
Nintendo’s plans for the next Zelda game.
Personally, I’d be open to anything, and would love to see a
more open world with more things to do and see. I’d also be open to any themes,
dark or colorful, as long as they fit into the core gameplay and the feel of
the game in a nice way.
Nate: As Fernando stated, we aren’t involved in the process
at all. However, we do know it will likely be more open world based on the
initial talk from Eiji Aonuma on February 2013. As for the tones and themes,
your guess is as good as mine. There was a quote at one point that said they
wanted Zelda U to be the best selling Zelda game ever made. If that is the
case, especially with the low install base, than it will assuredly be a bit
darker with a visual style that is more realistic but probably slightly more
cartoony than Twilight Princess. This would be the best shot the game would
have to possibly move 8+ million units. If it can even be done.
Robert 1996: How would you feel about a time-system in Zelda U to liven
up the world of Hyrule with side-quests and whatnot?
Fernando: I’d love it. One of the strongest points in Majora’s Mask was the clock system, and having
a world that feels that alive and so full of real, thinking, breathing people
was what made the game beautiful. I’m not sure whether Zelda U should take this approach or not, and I’m not sure if it
would work out the way it did in Majora,
but more side-quests and a world that feels more alive are always a good thing
in my opinion. Maybe a clock system would feel a little like ripping off Majora’s Mask, but that’s not really a
big concern of mine; whatever works would be welcome.
Nate: Essential. Most of the 3D Zelda games have featured
time (day, night, etc), and Majora’s Mask
featured every waking minute of the clock, but few of the quests outside of
Majora’s Mask had anything to do with the time. I could see some sort of clock
implementation opening the door to more ideas. However, I don’t see it actually
being in the game. Too many people get panicked when facing a clock. They don’t
want that kind of pressure on the player these days.
Carlos Hugo
Sandoval: Zelda U in a Nintendo Direct o Zelda U in a live presentation?
Fernando: Hopefully a live presentation—if Zelda U can have as big of an impact as Twilight Princess did with its initial
reveal, that would be amazing.
Nate: What I want: a live presentation. I think everyone
wants that. Reality is that I think it is a coin flip. Last year made sense –
why have a live event that is overshadowed by two new console reveals? There is
no new hardware to be announced by their competitors this year, so if they skip
a live show this year then they are diminishing their software value when lined
up head to head with competitors.
However, Nintendo Directs are cheaper and more controlled.
They are also the wave of the future – a day may arise where there never will
be live presentations again. Still, for now, I think Nintendo has a good shot
for another live show. They get far more attention, and they are going to go
for that attention if they feel they have the software to warrant it. Zelda, X,
Bayonetta, Smash, and any number of unannounced games could easily push them to
want to do a live show.
SwagtasticGuy: Have you beaten all the Zelda games? This includes Master
Quests, Second Quests, and Hero Modes.
Fernando: I actually lied about this on my interview for Zelda
Informer last year, but I have not played every single Zelda game. I still have to play both of the Four Swords games, and even then, I haven’t given Phantom Hourglass a fair play-through in
about six years, so my memory of it is very shaky. Other than that, yes, I’ve
played every Zelda game, most of them
multiple times. I’ve played the Master Quest for Ocarina of Time and the Hero Mode in A Link Between Worlds, but not the Hero Mode in either Skyward Sword or Wind Waker HD, because to be entirely honest, I am not very good at
video games. Difficulty is not something I find very appealing, and when I play
either of those games for a fourth or fifth time, I always choose the regular
mode.
As for the Second Quest in the original Legend of Zelda… no, I have not played it, because I do not have a
death wish.
Nate: No. Have I played and beaten all the Zelda games? Yes.
However, your definition extends beyond that. Adding in second quests, Hero
Modes, etc… you might as well be asking if I 100%’ed the whole series, which is
a big no. I am not one of those gamers that feels the desire to 100% games. I
just enjoy them for what they are. The gameplay, the story, etc.
That being said, I have beaten the second quest in TLoZ, OoT
Master Quest (both versions), and Skyward Sword Hero Mode. I have not beaten
ALBW’s hero mode yet, but I feel little desire to do so. I already got out of
that game everything I wanted to get.
That’s all for this week, folks! Remember to submit your questions next week, and we’ll be sure to answer them all!