Q&A: Future Timeline Slots, New Nintendo Series, and Hyrule Warriors Anticipation!
Posted on April 23 2014 by Legacy Staff
Here’s another Q&A for you patient folks.
There was a broad range of questions to choose from — a lot
of them were about Majora’s Mask, and
I’m sure that will be the case until Nintendo makes an announcement. But for
now, you’ll have to make do with these interesting musings.
I’ve been looking forward to doing a Q&A since I joined
the Zelda Informer staff, so you’ve
got editorial writer Francis
Comberti at the helm today. Keep the questions coming!
Ace Major: Is there a
chance to [sic] see Princess Zelda playable?
Francis: I think
there’s a lot of potential there, but I sadly doubt it. We saw Spirit Tracks give Zelda a larger role
than usual in her own legend, but I don’t believe she’ll be given much more
than that, certainly not the protagonist’s mantle. Link and Zelda are not just
characters, they are archetypes, and Nintendo tend not to stray from them. It takes
somebody very brave to dissect gaming tropes and why they may or may not be
relevant anymore, and I think #feministfrequency does a stellar job in her
Damsel in Distress web series (Part One here). After years of one dynamic between Mario and Luigi, Nintendo gave the brother
in green the opportunity for his own adventure, in which he has to save the
usually dependable and heroic Mario. The way games currently stand, if Nintendo
are ever to give Princess Zelda significant playtime, it may only come in the
form of the indomitable Sheik, scouring the land in search of Link and Ganon. Who
could say no to that?
Ziad M. Alsaleh: What
timeline do you guys think the new Zelda will take place in?
Francis: It’s
impossible to say. Everyone will have their own opinions, but I’d love to see
something between Majora’s Mask and Twilight Princess. Regardless of where
it ends up, I thought Nintendo were very brave to come out and say that Skyward Sword was the first in the
series so far. There’s something very exciting about being presented with “the
beginning” of a story in a fictional world. Of course, that’s always subject to
change. I think there’s every chance that Eiji Aonuma and/or Shigeru Miyamoto
might mention where Zelda U fits in
their timeline at E3. That’ll really help it to gather momentum. But what I’d
really like them to do with the plot of Zelda
U is use it to instigate a new split in the timeline. At the moment it’s
just Ocarina of Time that has had
that effect so far.
Eduardo Vasconcelos: Doesn’t
Nintendo need more series’ like Zelda and Metroid to conquer the attention of
the so-called hardcore public?
Francis: The
thing that attracted me to Nintendo in the first place was its mascots. And
even though I was a child then, those characters have stayed with me, and helped
maintain my allegiance. But games were different back then. I’m not sure
whether modern gamers want characters to dominate a series of games that they
play. Modern gamers want thrilling story, yes, but they want extraordinary
graphics too. I’m not sure Booker DeWitt or Jodie Holmes will stand the test of
time like Link or Samus Aran have, and I’m not holding out much hope for a new
Nintendo mascot to turn the heads of gamers playing the umpteenth Call of Duty
title. Commercial success inevitably drives executive decisions, but if
Nintendo were really thinking of pulling this rabbit out of the proverbial hat,
they should reveal their new character in a Super Smash Bros. game, and follow
it up with their own title a month or two later. That could create the
necessary buzz.
Frew Weldemariam: Do
you think Zelda U will feature some kind of extra accessory (kind of like the
Wii Motion Plus for Skyward Sword) to increase the overall experience?
Francis: I’d like
to think so. We’ve seen some of what the Wii U controller is capable of, and
I’d love for Zelda U to be the
platform from which more innovative genius is sprung. Like in Super Mario 3D World, it would be great
if the controller screen sporadically opened up small secrets and reveals.
Perhaps Link might obtain an item that will allow alternative gameplay, such as
a telescope or goggles that provides another perspective on things. Maybe holding
the smaller screen up to the television would highlight new areas or secret
caves. I really don’t know otherwise, but I think they’re likely to wow us. I
mean, if you’d said ten years ago that blowing on a controller was going to
actually affect gameplay, I’d have eaten my hat. Good thing nobody predicted
that.
Jose Chamu: What are
your opinions on Hyrule Warriors?
Francis: I’m
undecided as of yet. It won’t play like a traditional Zelda game, but it will have its place in Hylian lore. It’s likely
that if a hero decided to single-handedly storm the kingdom of the antagonist that
a great army would stand in his way, so I like its realism in that sense. I
think it’ll take a few more trailers or gameplay videos to gain more of an
understanding of what the game’s intentions are, but I’m definitely keeping an
open mind. Nintendo don’t attach the Zelda
name to something lightly, so it’s bound to throw in a few surprises yet.
Ian Ray: Why does
Link meet so many girls but never dates any of them?
Francis: Ha! I
like the question. Nintendo obviously aren’t keen on BioWare’s interactive
relationship approach. I think rather than say something obvious like, “he
might be gay” or “the quest is more important to him”, it’s likely that
Nintendo want to keep the possibility of his relationships open to the fans. I’m
sure they’ve seen fan art and read through fan forums in order to gauge
opinions on Zelda, Malon, Saria, Marin, etc. It’s important that Link meets
boys and girls from different lands and backgrounds to further establish his
understanding of the world. But I think it’s great as it is — fans get to
project what they want onto the characters Link encounters, and Nintendo find
new ways to approach the subject. Skyward
Sword did a lovely job of tricking the player into thinking that one of
these relationships might actually exist, and then swiftly took that away from
them. It was brilliant writing. It took twenty-five years of Zelda concepts, and subverted all our
expectations.
That’s the end of this week’s Q&A. Remember, you aren’t
limited to asking us when we ask you on the Facebook page — you can ask us a
Zelda-related question whenever you like!