Nintendo of Europe just announced a pair of new features coming to Ocarina of Time 3D: Boss Challenge Mode and the Super Guide. Boss Challenge Mode will become available after a certain point in the game and will give players the option of choosing one of the game’s bosses to battle again or going through a continuous gauntlet where you fight them all in a row. Super Guide – although the press release never actually names it as such, it works the same way – will consist of the option of viewing gameplay videos showing you how to complete the next puzzle if you get stuck.

They also revealed another surprising new addition to Master Quest: the entire world of Hyrule will be mirrored in order to add an extra level of challenge. This’ll mostly be jarring to longtime fans so used to the old map that they can walk through it blindfolded, but it was interesting switching back and forth between the GameCube and Wii versions of Twilight Princess due to the mirrored world so I’m actually kind of interested in playing Master Quest again. They’ve also suggested that there’ll be some kind of difficulty level implementation, but for all I know that could be a fancy way of referring to the remixed enemy placements and the like from the original Master Quest.

I’ve got to say, though, if Boss Challenges, Super Guide, and mirroring Master Quest are Nintendo’s idea of “new content,” I’m not too thrilled, honestly. These are all no-effort means of capitalizing on existing game content without actually creating new gameplay scenarios. If there are no new dungeons, secret sidequests, or even little hidden extras you can find by linking up your game with Skyward Sword, I’m kind of afraid to say that this might just be one of the shallowest remakes I’ve ever heard of (at least in the content department). Even the Super Mario Advance ports didn’t try too hard to disguise the fact that they were ports of older games; Ocarina of Time 3D on the other hand has been said to be packed with “new content.” Has Nintendo forgotten what “content” really means?

But rather than run the risk of getting too philosophical, take a look at the press release. Relevant portions are in bold:

A legend returns in magical 3D this June

19th April, 2011 – One of the most critically-acclaimed games of all time The Legend of Zelda Ocarina of Time has returned, this time in full 3D – without the need for glasses – and exclusively to Nintendo 3DS. Brace yourselves this summer as The Legend of Zelda: Ocarina of Time 3D – a masterful enhancement of one of the landmark releases in video game history – comes to Europe on 17th June, 2011.

With phenomenally re-mastered graphics and new stunning 3D visuals, fans of the original game and newcomers alike will be able to marvel at this gaming classic and join the daring adventures of one of video games’ greatest heroes – Link!

Guide Link – a young boy who is tasked with saving the land of Hyrule from Ganondorf, the Gerudo King of Thieves. The evil Ganondorf, led by his ambition to overthrow the current Royal Family of Hyrule, is intent on gaining mastery both over the land of Hyrule and time itself. It is up to Link to stop him in his tracks as you guide him on a magical journey through time. Explore vast landscapes, mythical temples, dungeons, towns and villages, while interacting with many different characters and battling various enemies – all in stunning 3D.

The game’s original control scheme has been completely redesigned to fully make the best use of the capabilities of the Nintendo 3DS system. Players will be able to control Link with the Circle Pad whilst the Touch Screen of the Nintendo 3DS system is used to assign items, check maps and ensure that Link is wearing the appropriate equipment – all in a fresh and intuitive way.

Players can also take advantage of the built-in gyro sensor of the Nintendo 3DS system, which provides motion controls that allow you to look around your environment when in first-person perspective simply by physically moving the Nintendo 3DS system.

Not only does the full 3D gameplay experience provide easier in-game navigation, but an improved and intuitive interface gives you better control as you solve puzzles, travel through time and explore the immersive land of Hyrule. Players not so familiar with the Legend of Zelda series can also get a helping hand through bite-sized videos available in-game which will provide hints on how to solve the puzzles encountered during your journey.

Fans of the original game will be pleased to know that The Legend of Zelda: Ocarina of Time 3D also heralds the inclusion of two brand new additional challenges not available in the original game: Master Quest and Boss Challenge.

Master Quest mode will see some surprising changes to the game. Puzzles will have to be thought about and solved in new ways from the main Story mode, whilst items and enemies will be found in different locations. The land of Hyrule has also been reversed as locations are mirrored – so what would ordinarily have been on the right now appears on the left and vice versa.

Enemies will also prove more difficult to beat, as such the greater complexity involved in this new Master Quest will test the gameplay abilities of even the most seasoned fans and prove a new experience for all.

The new Boss Challenge mode acts as an extra treat for those players who reach a certain point within the game. It will provide players with the opportunity to face any of the previous Bosses they have defeated once again, or, the option to face and confront them one-by-one, all in a continuous battle.

The game’s graphical re-working coupled with the three-dimensional depth provided by your Nintendo 3DS system breathes new life into this timeless classic. Whether you’re a first-time player or a regular visitor to Hyrule, the engaging, immersive gameplay features of The Legend of Zelda: Ocarina of Time 3D offers a magical new adventure for all.

Stay tuned to the official website for the game at www.nintendo.co.uk/zelda.

The Legend of Zelda: Ocarina of Time 3D launches across Europe, exclusively for Nintendo 3DS, on 17th June, 2011.

Source: Nintendo Press

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