Zelda Dungeon Marathon 2019:

Wii Vitality Sensor

“Whenever we are going to use any new device it is possible to expand the appeal to those who are new to the videogaming world. At the same time, however, it is also fun to think of ways in which we might apply that new technology to existing forms of gameplay – just like the way we are working on the new Legend of Zelda together with Wii Motion Plus. As you become more scared, the enemies become even tougher. So maybe you might like to ask me to incorporate the Vitality Sensor into Zelda so that as you become more scared, the enemies become even tougher.”

Said Shigeru Miyamoto in an exclusive interview with games™ prior to accepting his BAFTA fellowship award last Friday. This sounds great, sure, but one question, Nintendo: if we’re holding the Wiimote in one hand and have the vitality sensor attached to the other, how exactly are we supposed to eat cheetos while playing? In any case, catch the full Miyamoto interview in games™ issue 95, on sale April 15th. Props to NowGamer.

Sorted Under: Zelda News
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