Majora’s Mask Brings to Light a Problem with the Entire Industry
Posted on April 01 2009 by Nathanial Rumphol-Janc
It seems with all of the Spirit Tracks talk that Zelda is the hot topic
everywhere right now. From speculation surrounding the newly annouced
title itself, to the fact that Nintendo just doesn’t seem to “get it”
when making Zelda titles anymore. Well, the talks on Majora’s Mask
continue as Jamie Lowie, a writer for Toronto Thumbs, does a follow up piece on our last news post.
He spends a lot of piece breaking down what Craig from 4cr had to say about MM being a Fluke. However what gets interesting is how he concludes his piece.
“It’s quite possible that within Majora’s Mask we are seeing the end of
the world, arriving at the edge of a flat earth that represents the
boundaries of where Nintendo’s design philosophies meet our shared
narrative history. This isn’t merely Nintendo’s problem, but one the
entire industry struggles with. The problem is that we can never see
beyond the horizon of that end, because we are confined to the world
that is ending. Instead, our world is continually reset, and as with
the retelling of a story, we encounter the world once again, in
slightly different ways that are none the less familiar. And yet, even
if it seems impossible to see beyond the edge of that destruction, the
sense that there is a new world beyond it persists. There is every
chance that this apocalypse can create a new world. We can question
whether Nintendo can take us there, but the larger challenge for the
industry and ourselves is in finding the means to glimpse that other
world by any means possible.”
The game is ageing fast, and there is still nothing to compare it too. MM’s true shine as a beacon for not just Zelda, but for the industry itself seems to be shining more now then ever. Hopefully articles like this will bring light to Nintendo, and really all game companies, to break the mold a little.