Remember the Egg that opens at the end of Link’s Awakening and sort of signifies the end of a world that doesn’t actually exist? Turns out, the actual concept of the giant egg looming over the land and being cracked to end the world was a concept intended for A Link to the Past, before the idea itself was scrapped. In an interviewed centered on the just released Donkey Kong: Tropical Freeze, Kensuke Tanabe talked about various things he did for that game, but he also specifically brought up an instance during A Link to the Past development.

“Again, exactly as Michael said, it is nearly impossible to put every idea that we come up with into our games; these ideas vary from small ones to big ones. To tell you one of my personal experiences, I worked on the overall concept, storyline and structure of The Legend of Zelda: A Link to the Past and there were some ideas that didn’t make it. Out of these ideas, there was one I really wanted to see in a game and we finally decided to use it as one of the basic concepts for the setting of The Legend of Zelda: Link’s Awakening a few years later (this was, in fact, that the world ends when a massive egg breaks on top of a mountain).” – Kensuke Tanabe

Ideas that don’t make the cut often do appear in other games, which is one of the main reasons the cut dungeon content in The Wind Waker couldn’t appear in The Wind Waker HD. Nice to know they don’t just toss these ideas out the window!

Source: Official Nintendo Magazine

Sorted Under: Zelda News