It doesn’t really come as a surprise that the next Zelda game is going to feature an increased difficulty mode after completion.

Skyward Sword had Hero Mode and the same sort of Hero Mode was included from the start in The Wind Waker HD. It would seem that A Link Between Worlds is continuing this trend, according to an interview Eiji Aonuma did with a German publication.

Players will unlock a new difficulty level after completing A Link Between Worlds. That comes directly from Eiji Aonuma, producer of the series.

Gameswelt has obtained information from Aonuma about A Link Between Worlds’ development as well. Over 90 staffers worked on the game, and first ideas for the game were collected after Spirit Tracks was completed.

In addition, it appears that the original idea for the paintings may date back to Phantom Ganon in Ocarina of Time. The plot thickens!

Source: Nintendo Everything

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