Eiji Aonuma interviews are starting to appear, and with them all new ideas and concepts that are going into the thought process behind

Zelda U. One thing all of us are interested in is story progression, and it appears their may be more choices, more freedom, in how we impact the story.

Ben Lamoreux: “Majora’s Mask has always been one of my favorite Zelda games and one of my favorite games overall. One of the things I liked about it is that more so than any other Zelda game and a lot of the games at the time, your actions can directly influence the events of the story and change how the characters around you act. Can we see something like that return on a larger scale in Zelda Wii U or future Zelda titles?”

Eiji Aonuma: “The impact of the player character on the environment that has been, and really, having the player experience the impact, is something that is consistent through all versions of the Zelda games, but I want to continue to have players experience that and even build upon that experience. In traditional Zelda games there is kind of an order in which you do things. You can’t do 3 until you do 1 and 2 for example. But with the new Zelda game, I really want to open the opportunities up for the players to really make an impact on their environment and to give them a little more freedom to choose their path the story takes.”

Trying to guess what this means is tough, but I would assume we can simply experiences parts of the stories out of order, more so than pulling a

Mass Effect and having our choices dynamically change the story, Of course, your guess is as good as mine!

Source: GenGAME

Sorted Under: Zelda News
Tagged With: , ,