Recently, Legend of Zelda producer Eiji Aonuma sat down with Nintendo Power magazine and revelead some interesting story elements that will be in Skyward Sword. Now we have the rest of the interview in which he talks more about Skyward Sword and the possibility of making Majora’s Mask for the 3DS. Read the interview and hear my thoughts after the jump.

“I heard a rumor that this may be the longest and deepest Zelda game ever made. “

“It’s certainly no rumor what-so-ever. It is definitely a tremendous game- there is so much content that Mr. Miyamoto and I haven’t been able to thoroughly play it all. We’re obviously in the process of doing the refinement, but the fact that we’re still chewing through the content as we go is a testament to the fact that it is a game backed by a tremendous volume of game play and content. When I say volume, its not necessarily just that there’s a big world out there to explore. You come to understand the structures of things in your world, and you’ll see a broadening of a kind of game play that goes on in these structures as you’re playing through. So, that’s one way the game has tremendous volume.”

“If you had more time and an unlimited budget, what else would you do to try to celebrate Zelda’s 25th anniversary?”

If what we’re really talking about is a sort of a “sky is the limit” approach to things, I always thought it would be really cool to have a real Zelda movie, something really grand and sweeping. But, of course, I have neither the time nor the wherewithal for all that, and even if I did have the money to make such a movie, I don’t know if it would turn out well. But there are those days when I fantasize about how cool it would be if something like that would happen sometime in the future.

“After playing Ocarina of Time 3D, the next question that comes to mind is: Will we get a Majora’s Mask remake next?”

“Would you like to play such a remake?”

“Well, Yes!”

“It’s been 13 years since Ocarina of Time was originally released, and one of the big things that we made this remake possible was that there was an outpour of emotions from people who said they would like to see this game done. We said we could do it in 3D, so we did. I think certainly if there was a similar output of emotion and clamor from fans for a remake of Majora’s Mask, it wouldn’t be an utter impossibility.

Thinking on it now, having a handheld Majora’s Mask where you could kind of just set things down on your own time – close it, set it aside and come back to it later – might be a game play element some fans will actually take to and might really appreciate. Especially considering how you really had to rush through the original game, in a sense.”

“Do you have any ideas percolating regarding how you’d like to a see a Zelda game play on the Wii U?”

“Obviously software sort of evolves along with hardware and the functions that are built into hardware. I think if I was to give away all the ideas that are floating around, it wouldn’t be as much fun when those products actually come to life. But one thing I certainly find myself liking is a lot – that you saw in the Wii U Zelda HD experience – is the idea of being able to pill your map onto a separate screen and really make use of that separate display in order to make your adventure more exciting and more streamlined. That is certainly something I find very appealing.”

“Speaking of that demo, is the Twilight Princess art style what you’d like to use for a Zelda game on the Wii U?”

“Not necessarily. Really, this time around it was more about seeing what we can do with the Wii U. In making the experience, we had the Twilight Princess art style as a base more or less to gauge what we were doing. But for a Wii U Zelda in the future, there’s no art style or design direction that’s been laid down – we’re very open to distinct possibilities.”

Keep in mind that this interview was likely conducted around the time of E3. Aonuma states that he and Miyamoto had not yet played through the entire game in a similar manner as in another E3-era interview with Famitsu magazine. In this other interview, he added that the game is currently going through the localization stage, and by now this process will be much farther along. But in regards to the Skyward Sword information, I’m really excited, if it’s as long and deep as they say, it could very well knock Ocarina Of Time from it’s place as the highest rated game of all time.

As for what he said about making a Zelda movie, I would love to see it happen. When I saw the IGN April fools trailer a few years back, I was so excited to finally see my favorite gaming series made into a motion picture. And then after the disappointment of finding out it was a joke, I just hoped Nintendo would like the idea and make it happen. Eiji Aounuma liking the idea is nice, but seeing as it is a “If the sky were the limit” thing, it would likely never happen.

Now onto the most important part of the interview. Majora’s Mask 3D. I guess it is the game that has been everybody’s lips since the release of Ocarina of Time 3D. In the interview, he seems to speak very cryptically about the game, saying that it is a possibility, if there was enough clamor from the fans. This is a good sign. From what I’ve seen, fans want to see this game made. It’s a game not many people got to experience on the Nintendo 64, and if Ocarina of Time 3D sales are high enough, there is no reason for Nintendo not to release it’s sequel on the 3DS. Although admittedly, I would much prefer to see something completely new, I do get excited at the thought of Clock Town in 3D.

As for the Wii U Zelda art style. It’s no surprise that they haven’t decided on a definite style just yet. They have only recently announced that there would even be a game, not to mention the fact that Skyward Sword is in it’s final stages and they would be focusing all their time into perfecting it.

So what are your thoughts on the length and depth of Skyward Sword? Were you as disappointed as I was that the IGN video was a joke? Do you think Eiji Aonuma wanting to make a movie is good news? Would you push to see Majora’s Mask 3D be made? What art style would you like to see in a Zelda game on the Wii U?

Tell us in the comments below!

Source: Zelda Informer
Related: Skyward Sword Walkthough