We’ve got a special show for you this week as we catch up with Andrew Shouldice, the lead developer of Tunic, a game we called on this very show “maybe the best Zelda-like game we’ve ever played”. We pick Andrew’s brain about the origins of Tunic, how the project started, how he met his collaborators, the state of Canadian indie developers, what other games inspired Tunic, the manual concept and where that was born, his reaction to the positive reception,…