Tag: OoT

One of the main things I’ve always wanted to see changed about the Zelda series is the level of detail the worlds in its games have. More so than some other adventure games I’ve played, Zelda has a tendency to have areas that feel… like they’re from a video game. I realize there are multiple confusing elements to that statement. The bottom line is that there’s usually two extreme kinds of video game: Arcade, and simulation. Arcade-style games don’t feel…

The Legend of Zelda series, like many of the popular NES games of the 80’s, has expanded into newer territory and evolved with its gameplay, mechanics, and rich mythology. One of the most notable aspects of the series that has continued to change and evolve is its music. What began as an ordinary soundtrack that played along with the game just as any other at the time gained a high level of popularity as the series progressed. As later games…

Art styles are a pretty big deal among Zelda fans, but, while I have touched on the subject before in various articles and videos, I’ve never really dedicated an entire article to the topic. Until now that is. I’ve made no secret in the past of my general disappointment with Twilight Princess — I don’t hate the game by any means, but it did disappoint me when compared to most other Zelda games — and one of the biggest reasons…

A little bit of irony occurred to me recently. In the Zelda fan community, the visual or art style of a Zelda game can be a really big topic. It wasn’t at all prior to The Wind Waker, of course; while Zelda games did still differ in style, I think most of those styles were fairly similar and any major changes were, by most, simply chalked up to technological advancements. Ocarina of Time pulled out a heavily anime-inspired look, but…

Time is concept that is very common within the Legend of Zelda series; with 16 installments over 27 years, the series has brought us a total of six games which have used the idea of time in some manner. Time has also played a factor in the grand scheme of Zelda in the form of the timeline itself. Ocarina of Time has three alternate outcomes — two of which were a consequence of Princess Zelda sending Link back in time…

Genre is a peculiar thing. While most works have a clearly identifiable genre, people often disagree about precisely what that genre is; a film may be classified as action, adventure, superhero, thriller, or even film noir depending on who you ask. But despite this variation in perceived genre, none of these responses are wrong, because – like most things – genre can’t be objectively defined. At base, genre refers to a category that a work of art can be placed…