Tag: OoT

Mystery of the Lost Woods

January 18 2013 by Djinn

The Lost Woods is one of the more well-known recurring overworld regions in the Zelda series. First appearing in the original Legend of Zelda, the Lost Woods have become a mainstay in the landscape of Hyrule, alongside Death Mountain and Lake Hylia. In most appearances the player is required to journey through the Woods in a very specific pattern to make it to the other side safely. If this pattern is not completed correctly, the Woods will often repeat or…

Handheld Zelda games always take a different course than their console counterparts. In the current 3D era, this mostly means having a top-down view. The Game Boy Color games, made by Capcom, built off the engine of Link’s Awakening DX (a remake — this will be important later) and bore more than a vague resemblance to its template. This made sense, as the Game Boy Color was the last in a line of mini-NES handhelds, culminating, of course, in a…

I might be a little late to the party making this argument (although I’ve talked about it in the past), but I thought it was worth addressing because I still see this discussion sometimes. When Twilight Princess came out, some people — myself included — did not like its artstyle. A major criticism it receives is that it’s too realistic. I myself don’t agree with that… certainly the developers were trying for a realistic western fantasy artstyle, but I think…

The land of Hyrule has always been a very diverse realm with a large variety of peoples and monsters living throughout. A very common aspect of the Zelda series is there being a clear distinction between a friendly NPCs that will talk to Link and cannot be attacked, and unfriendly enemy NPCs, which almost never speak and only exist as opponents to be defeated. This does not account for everyone, as there are the occasional exceptions on both sides. Nonetheless,…

Hey guys! New mailbag! Got a fair number of broad questions this time, covering wider topics relating to the series in general, but we’ve also got a pair of A Link to the Past questions this time, which is cool because we don’t see that a ton. Two Skyward Sword questions as well. And one that seems inspired by a joke I made on the Halloween mailbag! 11 questions in all. Enjoy! You can watch the video here or check…

New video discussion! This one’s about “transportation” overworlds in Zelda games (as I call them), the kind that has appeared in The Wind Waker, Phantom Hourglass, Spirit Tracks, and Skyward Sword. The discussion is basically about why we’ve been seeing them so much, and how Nintendo hasn’t done many other kinds of overworlds in a while. Enjoy! You can watch the video here or check out the embed after the jump. I’ve never been a fan of this type of…