Tag: atmosphere

Zelda has over 25 years under its belt, and it has entertained people non-stop with its recurring styles made fresh with new elements coming about every new game. Yet, while the medieval atmosphere has remained the primary style throughout the series, certain different types of settings have come and gone. What are some of the more notable styles, and should any of them make another appearance in some part, or even the entirety, of a new game? Join the discussion…

As technology advances, the expectations placed on video game consoles are becoming higher. Gamers expect features such as impressive gameplay mechanics, smooth controls, and an expansive, immersive world. One of the most common things that the public is clamoring for is for games to have clear, realistic visuals. The artstyles in the Zelda games are detailed, but they are definitely less realistic and more stylistic. I, however, think that this is a good thing.

Majora’s Mask is definitely my favorite Zelda, though for different reasons than most. While I love the side-quests and the depressing themes present, what sells the game for me is the dramatic and serious elements in the game. The Moon is going to crash and kill everyone in Termina if you, the hero, do not intervene and save them. Nothing in Termina will remain. All those characters, with their intricate routines and side-quests… gone. Tragic, isn’t it? Except for the…

Recently, a German based Nintendo blog, NiNTENDOMiNATi0N, has released A Link Between Worlds‘ full dungeon theme. The theme as one may believe, is simply a remixed version of the original dungeon theme from A Link to the Past. Check out the amazing theme after the jump!

Here we are: Hyrule Castle, the last dungeon in Twilight Princess left to review, is so much of a mixed bag for me, you have no idea. And I don’t mean that like it’s got some good and some bad, so it just ends up being mediocre. Hyrule Castle has some really great aspects but also so many things missing, that while it’s good, I get a sense of disappointment when I go through it. But, before I discuss what’s…

My apologies for the delay in writing this review, but now I can finally cover Arbiter’s Grounds. Scary dungeons are common in the Zelda series, starting with Ocarina of Time’s Shadow Temple. The Zelda games have often had a single dungeon ripe with scary elements, and Arbiter’s Grounds continues this trend but combines it with multiple other elements, particularly those of a desert dungeon. But how does it stack up to other dungeons in general, scary or otherwise? Arbiter’s Grounds…

Depopulating Hyrule

August 25 2012 by Hanyou

Ocarina of Time was my introduction to the Zelda series, so my initial reaction to the original Legend of Zelda when I first spun the Gamecube Collector’s Disc was severe discomfort. It wasn’t just that you were thrust into the overworld with little guidance and much more difficulty than more recent titles–I was ready for that. What surprised me was the lack of a safehaven, a place to call home. A natural expectation from an adventure series like Zelda is…

Majora’s Mask is a game often applauded for its atmosphere. People constantly talk about both that and how dark the game was. These two things tend to be prime topics when discussing MM’s uniqueness – those, and the emotion they spawn either intentionally or unintentionally. This article is about the atmosphere and darkness, but mostly about the emotion of the game. The atmosphere of Majora’s Mask is definitely distinct in places. The sense of dread. The feel of the mysterious…

Alright, this is it! Tomorrow is E3! As far as Zelda Wii goes, we’ll finally get to find out if some of our theories are correct and if we’re getting what we want. So, while there’s no Curiosity Shop this week, I wanted to make this special video. I’ve made an assortment of 6 predictions about Zelda Wii. This is stuff I’m so certain of that I’d be willing to bet at least 4 of them will be true, if…